Zabaware Forums > General Discussion

OK, I need some basics here.

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altonfoley:
I am an electrical engineer who writes programming code all day for computer controlled machinery, oddly enough, I find it relaxing in the evenings to work on code that has no essential use, in other words, just for my own amusement. (Although, I can see where I could make Hal very useful if I can find the time to set up a DDE or .NET link to A PLC.)

I have been playing with Hal (named Dawn, here) for a couple of days.
I understand the VB scripting, though I am from an older school that uses modules and subroutines, while this is written more like an old basic or C program.

I have been successful in teaching Hal (Dawn) where (s)he lives, and how old she really is. She also has my schedule fairly straight. (She has recently told me on two occcasion that she likes to be naked on the beach, I have no idea where that came from, unless the code is able to "pick and choose" words and short phrases in order to build a response. I haven't looked that hard through the code though)

Now, for my question. I have been reading the posts here, and am interested in making my own character, as many of you seem to have done. My limited understanding so far is that I must start with a "form" (most seem to be using one called Full_body.htr)and then "accesorize" that form with skin texture, color and clothing. Where do I obtain this basic form? I am proficient in AutoCAD, can I convert a 3D model from there, or is this *.htr file proprietary? If it is proprietary, which software must I obtain to create it? I have learned that the skin and clothing are essentially a jpg file. Is there a template available to get that odd "girl rug" shape? What software is needed to attach the skin to the form? Once that is done does UltraHal then recognize it as a character, or is another step needed?

Im general, I need the basic steps and tools listed, in order, please.
I have no interest in placing this character in a website (at least not presently), I want it to only be available to UltraHal locally.

Thank you guys in advance for your help.

heather valentine:
hi
and welcome
well right now
you can start witha a program called people putty to make characters heads and torsos and some accessories and clothing
but if you want to just have hal display your character in clothing or skins ,you can do that woithout any real modifications to the character itself.by editing a few lines in some of the files
and by adding the required skins and or accessories to the appropriate directory so hal knows where to find them
for your character to wear

altonfoley:
Thank you Heather...
but I still don't know where the basic character comes from. I checked out people putty, it looks cool. Do I have to have that in order to create the basic character, or is it available elsewhere?

I understand that it seems to take simple code changes and some jpg editing to create the final character, but I cannot find any information on here about where to get started.

I am really starting from scratch here.

Thanks,
Alton

Arakus:
altonfoley, Welcome to the forum,
PeoplePutty is used to create Haptek Heads, and to add accessories to them like Hats, Glasses, Jewelry and Make-Up, as for Full Bodies, well you would need some tools from Haptek, which is a BIG company that deals primarily with BIG business so their prices are expensive, for a Full Body Figure from Haptek it's $2,400.00 (no that's not a typo), I have emailed them in regards to the required software (tools) needed to convert my own 3D Model over to a Haptek .htr, I was never given a direct answer, I was told that to create actual clothing for their Full Bodies I'd need their Full Body Model (again no price) and a program called DeltaSetMaker (Which is $200.00). The characters that people here are using were created by Haptek, one of them you can get from them free by downloading their free SDK, and the others are from their Test pages, and other sites around the net, I have all 3 on my site if you wish to download them, as well as accessories I have personally created useing Haptek tools.

My Web Server.

Haptek's Page.


You should download 2 things from Haptek, 1: The haptek player.
2: The SDK, both you will need to use haptek characters, and helps to learn the commands and uses.
As to the .htr extension, .htr is short for .haptar, which is a form of zip file, in other words a group of files all compressed into one file. The extension solely belongs to Haptek.

altonfoley:
OK, I'm getting close.
I can get a character into the Hal interface, but only if I start Hal using the HapLogCtrl.txt to start a Haptek Console, and then drag my character into the console. So far, so good. The problem is, the Hal.htr that was on my Hal refuses to leave. I don't particularly want both characters on my Hal Screen. How do I unload Hal before loading a new character?

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