Zabaware Support Forums
Zabaware Forums => Ultra Hal Assistant File Sharing Area => Topic started by: wgb14 on May 19, 2007, 10:30:29 am
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Hi all,
Here (http://www.savefile.com/files/734721) you will find a zip file containing the skeleton file of the alien Haptek figure in maya ASCII and two .bvh formats (one exported from Lifeforms studio and the other from MotionBuilder. I am also attaching 3 animation files, one created in Lifeforms Studio by importing the Lifeforms skeleton file (named alien2_LF_Anim), one created again in Lifeforms but with the mapping of a full mocap file (named bannana_slip_LF]) and one in Maya (named bannana_slip). The Mocap approach holds a high poential for animating the Haptek characters but it refuses to work. If you are itnerested to create far more advanced animations for your Hal characters, you are more than welcome to use these files and if you manage to solve the mystory let me know!
Thanks
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thanks for sharing this with us i'm sure if others can use it to create other hapteck characters they will . [:D]
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i went to the savefile and it downloaded a corrupt file could you email this to aladyblond@aol.com
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corrupt file , Is what I got.Sorry[8D]
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Hi all,
PLease try this link http://rs71.rapidshare.com/files/32251055/skel.zip. If it doesn't work send me an email and i will send you the zip file back. Good lucj with the Haptek Mocap
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Also if you like have a look here http://aidreams.co.uk/forum/index.php?topic=1385.msg5436;topicseen#new for a more in-depth discussion of the Haptek BVH problem.
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I'd like to get the files, but I didn't see them at AI, and the rapidshare had it's hard drive down for repair, maybe I'll try later.
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Hi
here is the link for the files in the AI dreams http://aidreams.co.uk/forum/index.php?action=tpmod;dl=item95