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Programming using the Ultra Hal Brain Editor / How do I make Hal NOT sleep??
« on: November 10, 2002, 10:52:37 pm »
Unfortunetely, the code that controls the animation is hard coded into the Ultra Hal executable and it is not customizable by the script. There is no way around this that I can think of.
I'll write this down as a feature request and in the next release of Hal I'll add this as an option and possibly move the animation control into the script file.
Robert Medeksza
I'll write this down as a feature request and in the next release of Hal I'll add this as an option and possibly move the animation control into the script file.
quote:
Ok, so I have Hal and Cyber Buddy running, I am talking to Hal and Cyber Buddy kicks in and starts to tell me a joke or a story, I am listening intently and then Hal kicks in midway and my character goes to sleep. I am left with no punch line, or ending to the story initiated by Cyber Buddy. I looked within the script of the Hal brain and after a LONG while I will probably figure it out. I just thought I'd ask some of you people out there in the KNOW, how do I do this? Turn OFF the sleep function within Hal?
TM
Robert Medeksza