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General Discussion / Re: deepfake program and hals a.i. character lightspeed idea .
« Last post by cyberjedi on May 02, 2024, 03:15:14 am »Art: what a nice thing to say
Your gonna have to redo the post though.
We gotta get Robert in on this..... ima call him this am, Hes gonna get a chubby behind this.
Its done now @0300 this morning.
Its now perfect
To any the haptek crew . MIDDLE FINGER. Cyber Jedi sorted ur code out. your welcome
lololol. Im teasing.
Any way ART follow the same procedures please. Remember this is our secret.
.
cyber jedi
Here was the final write
Were nesting mains , just like loops in loops for all us VB coderz
//int main()
//{
// SetProcessAffinityMask (GetCurrentProcess(),0); here were gonna line up all the cores like little indians. lol
//}
//void setNumCPUs(int num) we tell the Os , im overriding ur sht.
//{
// DWORD_PTR processAffinityMask;
// DWORD_PTR systemAffinityMask;
// if (GetProcessAffinityMask(GetCurrentProcess(), &processAffinityMask, &systemAffinityMask)) {
// Count up the number of cores available for the HapTek player. we only want Core Zero.
// int n = 1;
// for (int i = 1; i < sizeof(DWORD_PTR) * 1; i++) {
// if ((systemAffinityMask & ((DWORD_PTR)1 << i))) n++;
//}
// Heres where we Jack the first cpu
// This is the magic in this( I think uve heard that line before, (scrapers). in windows it points to zero. I know it says 1.
// BTW art, this in NO way effects any other application, they load out the way they are coded. Multi Threading there ass off
// DWORD_PTR newAffinityMask = 1; <<<<<<< Boom
// if (num < n) {
// int m = 1;
// for (int i = 1; i < sizeof(DWORD_PTR) * 1; i++) {
// if ((systemAffinityMask & ((DWORD_PTR)1 << i))) { These lines set the stage.
// newAffinityMask |= ((DWORD_PTR)1 << i);
// m++;
/// if (m == num) break; (newAffinityMask = 1) // boom, got ur assss
// ;}
// }
// newAffinityMask <<= (n - num);
// }
// else {
// newAffinityMask = systemAffinityMask; Here we are swapping 1 core and assigning 1 (processor) to this application, Were done.
// }
// Set new affinity mask with 1.
// SetProcessAffinityMask(GetCurrentProcess(), newAffinityMask); Load out the player with a single Core (processor)
//}
//}
Below image is as good as good gets
Your gonna have to redo the post though.
We gotta get Robert in on this..... ima call him this am, Hes gonna get a chubby behind this.
Its done now @0300 this morning.
Its now perfect
To any the haptek crew . MIDDLE FINGER. Cyber Jedi sorted ur code out. your welcome
lololol. Im teasing.
Any way ART follow the same procedures please. Remember this is our secret.
.
cyber jedi
Here was the final write
Were nesting mains , just like loops in loops for all us VB coderz
//int main()
//{
// SetProcessAffinityMask (GetCurrentProcess(),0); here were gonna line up all the cores like little indians. lol
//}
//void setNumCPUs(int num) we tell the Os , im overriding ur sht.
//{
// DWORD_PTR processAffinityMask;
// DWORD_PTR systemAffinityMask;
// if (GetProcessAffinityMask(GetCurrentProcess(), &processAffinityMask, &systemAffinityMask)) {
// Count up the number of cores available for the HapTek player. we only want Core Zero.
// int n = 1;
// for (int i = 1; i < sizeof(DWORD_PTR) * 1; i++) {
// if ((systemAffinityMask & ((DWORD_PTR)1 << i))) n++;
//}
// Heres where we Jack the first cpu
// This is the magic in this( I think uve heard that line before, (scrapers). in windows it points to zero. I know it says 1.
// BTW art, this in NO way effects any other application, they load out the way they are coded. Multi Threading there ass off
// DWORD_PTR newAffinityMask = 1; <<<<<<< Boom
// if (num < n) {
// int m = 1;
// for (int i = 1; i < sizeof(DWORD_PTR) * 1; i++) {
// if ((systemAffinityMask & ((DWORD_PTR)1 << i))) { These lines set the stage.
// newAffinityMask |= ((DWORD_PTR)1 << i);
// m++;
/// if (m == num) break; (newAffinityMask = 1) // boom, got ur assss
// ;}
// }
// newAffinityMask <<= (n - num);
// }
// else {
// newAffinityMask = systemAffinityMask; Here we are swapping 1 core and assigning 1 (processor) to this application, Were done.
// }
// Set new affinity mask with 1.
// SetProcessAffinityMask(GetCurrentProcess(), newAffinityMask); Load out the player with a single Core (processor)
//}
//}
Below image is as good as good gets