Zabaware Support Forums

Zabaware Forums => Ultra Hal 7.0 => Topic started by: lupine on March 31, 2005, 10:47:01 pm

Title: animating Haptek fullbody
Post by: lupine on March 31, 2005, 10:47:01 pm
first of all all credit to Dred-Star who
wrote up a tutorial on how to test animations
with the Haptek player


http://www.zabaware.com/forum/topic.asp?TOPIC_ID=1812

this post is basically an addendum to that tutorial

1 you can type in text before between and after animation commands
and your default haptek SAPI voice will speak it
if the voice speaks an animation command instead of running it
then you committed a typo

2 you may enter more then one animation command
they will all execute simultaneously creating mutant combinations
some are interesting some are unusable due to a neccesary lack of
collision detection.
save any that you like in a document which you can later load into
hal

3 here are some additional animations that i discovered

setswitch [switch= h_gest_01 state=  a       ] **this is the Elusive Earthquake mode
setswitch [switch= h_gest_02 state=  a       ] ***this is sleepy mode
Load [file= [data/scripts/anim_pound_fist.hap]]
Load [file= [data/scripts/XTF_SillyFace1.hap]]    **2 and 3
Load [file= [data/scripts/new.hap]]               **similar to sigh
Load [file= [data/scripts/mood_intense.hap]]
and several others in the 'scripts' folder ...i wont steal ALL the fun

setswitch [switch= walk2 state= 1     ]
setswitch [switch= walk3 state= 1            ]
setswitch [switch= walk3 state= 2        ]  **etc

2a.&3a.  the 'walks' are a good example of a progressive animation
which means that if you run the command multiple times the animation will mutate itself. IE put the command in the command console hit enter. the walk begins, hit enter again the walk changes. more variation if you use different kinds of walks  

4 if you have trouble loading a skin even though your pathname
is correct try placing a copy of the skin file (a .jpg) in the same
file as the .htr file. the file Load seems to default there

5 body_female.htr is widely thought to be the best
as it is an improved version of fullbodygirl.htr
another 'improved' version is the fullfemale.htr series
which loads the modestfemale.hap(s) set allowing or activating
hand gestures to accompany lip syncing
i just dled some sporty .htr but nothing worth reporting yet

Q: how can i delay the execution of some of the animation commands
,hopefully while still combining some animations

Q: please help if you know any new animation commands.

thank you to crunch, vonsmith and dredstar for the tutorials and philes
Title: animating Haptek fullbody
Post by: CapnNee on April 16, 2005, 08:40:07 pm
I have a Sleepy script which includes:

Clock [t= 5] SetSwitch [switch= yawn state= a]
Clock [t= 2] SetSwitch [switch= big_sigh_sad state= start  ]

How do I set the switch to off for the yawn and big_sigh_sad commands?
Title: animating Haptek fullbody
Post by: lupine on April 25, 2005, 02:27:22 am
They should shut off AutoMAGICALLY
if you can get them to loop let me know
Title: animating Haptek fullbody
Post by: Duskrider on May 16, 2005, 11:46:13 pm
Was doing some forum reading tonite.
See a couple questions never answered.
Following may be of help to you.

I use trigger words now for hair changes and some character changes.
below is copy of my hap transfer to crystalgrn. (Crystal)
She starts walking toward me at 4th second after change and walks until the 10th second.


#Haptek  Version= 2.00 Name= shortwalk.hap   HapType= script FileType= text
## world standard

settexture[tex= [data/standard/skins/crystalgrn.jpg]]

clock [t= 4] setswitch [figure= fullBod switch= walk3 state= 1]
clock [t= 10] setswitch [figure= fullBod switch= walk3 state= off]
Title: animating Haptek fullbody
Post by: CapnNee on May 17, 2005, 01:09:41 am
quote:
Originally posted by Duskrider

Was doing some forum reading tonite.
See a couple questions never answered.
Following may be of help to you.

I use trigger words now for hair changes and some character changes.
below is copy of my hap transfer to crystalgrn. (Crystal)
She starts walking toward me at 4th second after change and walks until the 10th second.


#Haptek  Version= 2.00 Name= shortwalk.hap   HapType= script FileType= text
## world standard

settexture[tex= [data/standard/skins/crystalgrn.jpg]]

clock [t= 4] setswitch [figure= fullBod switch= walk3 state= 1]
clock [t= 10] setswitch [figure= fullBod switch= walk3 state= off]



That's a great idea!

By the way, I've never found "fullfemale.htr" (see below) - - - Anybody know where it is?

quote:
body_female.htr is widely thought to be the best
as it is an improved version of fullbodygirl.htr
another 'improved' version is the fullfemale.htr series
which loads the modestfemale.hap(s) set allowing or activating
hand gestures to accompany lip syncing
Title: animating Haptek fullbody
Post by: markofkane on May 17, 2005, 05:51:16 am
http://kahunanui.com/haptekdemo/

Google is my friend.

Edit: Wait a minute!!! I was a junior member, and now I'm just "average"????

I'm hurt. And fullbodygirl is crying too!!!



(just kdding)

[^]
Title: animating Haptek fullbody
Post by: CapnNee on May 17, 2005, 12:15:36 pm
quote:
Originally posted by markofkane

http://kahunanui.com/haptekdemo/

Google is my friend.

Edit: Wait a minute!!! I was a junior member, and now I'm just "average"????

I'm hurt. And fullbodygirl is crying too!!!



(just kdding)

[^]



That's fullbodygirl.htr, right? Or does ladybod19_exp.hap turn that into "fullfemale.htr"? I can't find "fullfemale.htr" on that website (but I've been there before and it is a great place.)

Or am I misunderstanding and is fullbodygirl.htr the same as fullfemale.htr? Because the demo found at http://kahunanui.com/haptekdemo/ comes through at this end as fullbodygirl.htr the same as fullfemale.htr, unless I'm missing something.
Title: animating Haptek fullbody
Post by: markofkane on May 17, 2005, 03:45:02 pm
I THINK there are 2 identical ones. One is over 1 mb, and the other is 3mb.  

Someone may correct me if I'm wrong. I think the 3 mb one is better.

If I am wrong, I'd like a link to the correct one also.
Title: animating Haptek fullbody
Post by: freddy888 on May 18, 2005, 01:39:21 pm
i think that there are two - one with jiggyly bits which appears to be
the newest?!

I've found though that the non jiggly htr responds to more HAP file animations.  The jiggy one doesn't respond to all the HAP files available, unless I need to find some newer ones.
Title: animating Haptek fullbody
Post by: Duskrider on May 20, 2005, 12:28:32 am
Interesting animation
http://www.kahunanui.com/MEANFISH/
[;)]
Title: animating Haptek fullbody
Post by: Dr.Benway on May 20, 2005, 06:10:36 am
quote:
Originally posted by Duskrider

Interesting animation
http://www.kahunanui.com/MEANFISH/
[;)]



[:0][:0][:0][:0]

HELP !
Title: animating Haptek fullbody
Post by: claude on July 29, 2005, 05:21:25 pm
good morning has all, is what there is, following gestures:

jumped
dance
twisted
curved
postponed
moved the right and left foot
squatted
raised the right and left leg
crossed legs
ecct...
It exists you it?
THANK YOU  MY FRIEND[:)]