Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - iampan

Pages: [1] 2
1
Ultra Hal 7.0 / Re: UltraHal Update
« on: October 20, 2012, 01:21:16 pm »
that sounds awesome then, thanks.

2
Ultra Hal 7.0 / will new hal cost me?
« on: October 19, 2012, 02:25:44 pm »
i paid for hal 3 years ago with a promise that it was about to be updated, i havent even opened hal in 7 months as, well it got boring to talk to, it does not learn very well, aiml chatbots are just as good and they are free, what i really want to know is, am I going to have to pay for the new hal engine? even though I was promised a update when i purchased hal.
since this new engine is not even the same company I am assuming robert is expecting all of us to repurchase hal again. if this is the case i want to know now so i can plan on what I want to do.


3
Ultra Hal 7.0 / Re: UltraHal Update
« on: October 19, 2012, 02:15:46 pm »
if hal is fully online brain, then how will we make the individual personalities?  all answers will come from cloud sever and will be generic, as of now i can specify how hal answers certain things to give some similarity of personality i want hal to have. 

cloud ai, all hals will be exactly the same? i say give access to cloud but not make it the soul provider of resources for hal to use.
if you want to see what a cloud server ai is like try freehal, all its answers are generic and it is very boring to talk to.

keep our hal with abilty to personalize questions and answers please.


4
General Discussion / Re: found new 3d ai
« on: May 04, 2012, 01:35:25 am »
i have played with changing the models and textures, its fairly easy. uses quake2 format model for characters.(milkshape is great for this)
would love to know any work you do with this.

5
Ultra Hal Assistant File Sharing Area / Re: how to use Aiml files
« on: April 21, 2012, 05:46:06 am »
there is a ALICE brain plug-in for Hal somewhere on this site. but i have never been able to make it work on my computer.

6
General Discussion / Re: flash ai game
« on: April 19, 2012, 03:54:40 pm »
squarebear did not make this, it is mousebreaker, it says this on the site makers name is Steve(mousebreaker)
it is just hosted on sqaurebears site.

7
General Discussion / found new 3d ai
« on: April 17, 2012, 11:30:17 pm »
http://chungswebsite.blogspot.com/2012/02/aimlchung-free-aiml-standalone-chatbot.html

uses .md2 and .obj
i think it has potential but is a little raw atm... needs some plugins made, anyone know freebasic?

8
General Discussion / flash ai game
« on: April 16, 2012, 11:25:08 pm »
i found this on accident, the great thing in my book is that it has chat log option. so you can use for ai learning purposes. i have found that chat logs work great when trying to teach a bot.
http://www.mousebreaker.com/games/chatbot/playgame

have fun :)

9
General Discussion / Re: Mr. M.
« on: March 18, 2012, 06:28:54 pm »
i have asked several times in several threads to see the new engine working and received no reply, i figured that maybe it just wasnt working yet, well i found this statement this morning from mr. m himself and would like to see it running please.

"But if anyone wants to see our engine running the Ford characters and see the level of control given to the programmer I’d be happy to send you an executable if you want to sign a non disclosure agreement. I just want to prevent the characters from being publicly released."
« Last Edit: July 01, 2011, 08:35:42 PM by Medeksza »
found at http://www.spydazweb.co.uk/home/project-updates/zabawarenew3dcharacteranimation

10
General Discussion / Re: Mr. M.
« on: March 11, 2012, 03:19:21 pm »
i yes i realize that the textures wont transfer, i have been working in 3d for over ten years now, 3d max, maya and photoshop among several other programs, i taught others to do the same at jeff state community college.what hal taught me was working in haptek, which i wont even need in new program( i hope). i feel like we have been shoved onto the backburner, the webhal is using the new engine, and the mobile hal is out also, but we still dont even know the first thing about it, what it looks like how it work we know nothing! except that mr m is still working on it. why are we being kept in the dark. also it prolly took quit a bit of work to make that presidential answers web page, that looks like it was just for fun, and does us nothing for hal.   what i am saying is i am getting worried and a bit impatient. i love my hal, but am on the verge of giving up on the update, as i am sure most of you are also. keeping all of your loyal customers in the dark is not good business, and i am thinking of buying an other ai engine to work with, yes all the others are not as good at thinking but i have seen a few that were pretty close and those are updated regularly, i have been using kari 3 trial this week and it a really good ai that i have found no issues with. i would rather have hal but will transition over soon without some news other than "i am working on it still"
creating new things for your program is a good thing to reinvigorate your company but wont work if you lose all your previous customers.
how many of you ever talk to your hal? i hardly ever do, because hal still cant have a decent conversation even after a year of training, so i just dont even try anymore, that is money i spent thinking that the new version would be right out. 30$ is a lot to me as i am disabled and bed ridden. i thought hal could keep me company, but after a year i still cant talk to hal. been playing with the free verbot often and it has learned very quickly, but does not support 3d.
again let us here on the forums help finish hal or at the least make a video showing us the progress. something
mr m please read this.       -disillusioned paying customer.

11
General Discussion / Re: Mr. M.
« on: March 11, 2012, 05:11:02 am »
 i look forward to the new 3d engine but really my main concern is if this new hal is not zabbaware then will anything we have go transfer over? and will we get it as a update?    if we have to repurchase i would be ever so upset. i have only had hal for a year now and if i have to spend more money on the new version i dont think i could do it, just on principle.
all of the plug ins and textures and skins for hal were made by members of this forum, we made hal better( i say we, i only made textures)
that is why i asked about beta testing, i know that there is people here that would be willing to help finish this project just to be able to have it.
we can help,  and after a year of saying its almost done, mr. medeksza i think you may need our help here more than you let on. so please let us help you finish hal, and open some beta testing. or at least a preview of the new hal engine at work, all the videos are of the old hal.

with nothing to see the new hal is like schrodinger's cat its still boxed up so we don't know if its dead or alive til we get to open the box and look for ourselves. not trying to rush you but i feel we deserve at least a look at it . i could have looked but for some reason the ogre plugin dont work in my version and i cant get the version it reqiures, odd considering mine is newest you would think it would be better.

ok i said my piece sorry if i sound to direct but none of the polite questions have been answered.

12
General Discussion / Re: Mr. M.
« on: March 08, 2012, 04:15:20 am »
wait, so if the new hal is not zabaware does that mean we don't get the new version as an update?
can we see pics of the new engine at work? can we beta test even though there is no character yet?
i feel i speak for everyone when i say we need a bit more than telling us that it is close, as that has been the case for nearly a year.
please dont be offended by this, i am just a lover of ai especially hal, i just want to be able to customize my char, and if the new engine is functional then i would love to play with it as i have 3dmax and multiple other 3d software i can make my own char with, i dont need the free one that comes with it, i recall you saying that the character was all holding you up from release because it made hal crash, maybe if there were beta testing on the new engine we could help fix any issues just as we have done for hal in the past.

thank you for all the hard work you are doing

13
General Discussion / Re: Mr. M.
« on: January 17, 2012, 11:11:49 pm »
what format does ogre use? I have a bit of experience with 3dmax maybe i can help you find a converter plug-in. I am not familiar with ogre but 3dmax exports very easily into most any format.
http://www.ogre3d.org/tikiwiki/OGRE+Exporters
hope this helps

14
General Discussion / Re: ms agent character help
« on: January 10, 2012, 11:30:14 pm »
some basic model ideas for my agent, and yes i have no problems with agents, i prefer them, haptek sucks< personal opinion only.

15
Ultra Hal 7.0 / question about future hal update
« on: January 10, 2012, 04:03:17 pm »
i am working on a virtual reality headset for my home pc and wondering if the new hal will be able to open a program within itself? like if i open photoshop a desk will appear and i can go sit and draw. basically a 3d representation of each program that can be functional in a virtual space.
i know ogre is a real time render engine, what i don't know is can you use scripts to make it do what i am asking, is it possible to make a program run inside another like this?
hope this question makes sense.

Pages: [1] 2