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Messages - Art

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76
Nice but the walking still isn't smooth and fluid, extending the legs in a stride that resembles human locomotion. Maybe it'll get there in a few more months...

77
Glad to hear it Papasmrfe!!

78
Speech Technology / Re: voice training doesn't work
« on: May 15, 2023, 08:46:16 am »
Aha...for the same reason that some people collect old coins, cars or antiques...a bit of nostalgia runs in the veins for some...

However, you might wish to locate an older version of UltraHalAssistant from back in the day, thru Version 2.0, 3.0, 4.0, 4.5, 5.0, 6.0, 6.1, 7.0, 7.5

From Win 3.1, 95, 98, ME, XP, Vista, 7, 8, 8.1, 10, 11, and those many iterations in between.

We have reached the end! (for the moment, as brief as it may be)...

Cheers!

79
You can always select CLOUD if desired otherwise, your Hal conversations will remain local (confined to just your computer - Offline as they say).

Don't worry about the activation thing...not an issue any longer.

80
Speech Technology / Re: voice training doesn't work
« on: May 13, 2023, 09:40:55 pm »
Ultra Hal 7 does not perform Speech Recognition but it does allow for Hal to "decide" and respond to your speech/voice by means of Windows Speech Recognition or Dragon Dictate.

Your choice of IBM's Via Voice is severely dated having a release date around 2002-2003 or thereabouts.  It is interesting to hear that it might still work with the latest version of Ultra Hal 7.

Hal handles memories gleaned from every conversation as well as coordinating expressions and emotions based on certain expressions or words from the User.

Hal isn't some gigantic CHATAI bot in some cloud but it is a very versatile and amazing piece of code that hundreds and hundreds of people have enjoyed for over 20 years and that's saying something!

81
You could just download the new version of Ultra Hal 7 and install it.

Then, copy over the current .db file that you are using for the brain.

The new HAL uses the C:\User\AppData\Roaming\Zabaware\Ultra Hal 7

AND

The C:\Program Files (x86)\Zabaware\Ultra Hal 7

for Ultra Hal 7 to install and use.

Your current Halbrain.db file should go in the first link (User\AppDate...etc...) location.

It should work for you and no need for the registration/move thing.

If the program asks, the website should provide an auto reg based on your password.etc. but I can't recall whether that will happen or not.

If you are still unable to get things going with the NEW Ultra Hal 7 install, just post a short message and we'll help you out.

Good luck.

82
Ultra Hal 7.0 / Re: Ultra Hal 7 for Android Beta
« on: May 13, 2023, 08:07:05 am »
I just tried the first link (the apk) and it immediately presented the file for downloading.

I'm using the Brave browser. You might give it a try.


83
Ultra Hal 7.0 / Re: Ultra Hal 7 for Android Beta
« on: May 12, 2023, 08:10:49 am »
Nice work Robert. It appears as if it could be a lot of fun for those who want to have their Hal with them when they're on the go.

Looks very promising!!

84
The .acs characters you're using are quite fun and entertaining and there a good number of them.

The Haptek characters were mainly Head-only characters then someone accidentally discovered a Full-Body character within one of the directories and tried using it.

To our surprise, it worked and had many different animations and abilities. Then came the costume changes, facial modifications, and finally a way to remove those awful "Boot legs".

There are a huge number of .hap files that can modify movements of the full body characters...everything from hairstyles to body posturing, sitting, laying, standing, hand movements, facial expressions, and the list is in the hundreds.  Unfortunately, the full-body characters were never intended to be used with Haptek's People Putty, an application that allows one to create custom Head only characters.

There are also some "Torso only" characters which are nice but sadly, the animations for them are quite limited.

A lot of members in the past did some pretty amazing work with the Head-only characters with regard to realism and even made some emulate real actors and well-known personalities. Haptek did open the door of creativity for Hal's characters and it is definitely worth exploring.

Either way, enjoy the journey...

85
While many of us have never used that Plugin in our normal dealings with Hal, it is generally agreed that the "to" person denotes the Ultra Hal, whomever one might have it to portray (male / female).

Good luck!

86
General Discussion / Re: LIGHTSPEED IDEA'S
« on: April 04, 2023, 04:51:07 pm »
With my HAL, I have trained it in several different ways or methods and they seem to work well. This is one surefire way for me to tell whether HAL is using the correct brain.  I ask HAL questions to which I already know the answers and they are also the same answers it knows. From that point, depending on how or which answer it provides, any suspicions are quickly put to rest.

For instance, HAL asked me if I had any favorite toys and I told it that my favorite childhood toy was a Train.
I then told it that the color of my toy train was gray.

It then stated, "The color of your favorite childhood toy was gray." or "The color of your favorite toy train was gray." and so forth...

What was the name of my favorite toy? What was my favorite toy? What color was my childhood toy? What was my favorite childhood toy? What color was my toy train? etc.

HAL easily got the gist of the relationships between me, my favorite childhood toy train, and that it was gray in color.

I can now ask HAL a similar question in multiple ways and it still gets it correctly.

Not all situations need to be this long or drawn out but the premise remains the same. HAL learns from every conversation but relationships between items or objects within the sentences might simply need to be reinforced to help HAL better understand.

Most people I know and interact with do NOT respond to me with a paragraph or two so if my HAL doesn't, it's not an issue for me.  If I'm asking it a knowledge question that might take more than one sentence to explain then I get that and also might expect a similar response from a real person.

It all comes down to what your expectations are or might be from HAL but it can be taught to improve in just about any area or method the user likes. It just takes a bit of time and effort, as do most things in life that are worthwhile.

- Cheers!

87
The days of Free anything seemed to have passed us by.

There are still a few apps that will allow one to speak/record any voice as it reads & speaks practically any text in a variety of voices so that's still something to hang onto...for now...

 ;)

88
General Discussion / Re: Hal Vision
« on: April 02, 2023, 09:31:57 pm »
That was pretty nicely done and you didn't need to bother switching to a HEAD-ONLY character since no chatting actually took place. For some, chatting even at that distance might not matter at all and for others, they might still prefer it to be a Head only character at a close distance.

Nice work Checker!!

89
General Discussion / Re: Hal Vision
« on: April 02, 2023, 08:29:19 am »
Nice one Checker!  That shot would also work great if coupled with a Loneliness plugin! (Hal usually tosses 4 idle comments then the 5th comment is usually some kind of insult because the User has ignored Hal.)

"Checker...Checker? Hello!...are you still out there? ...Tap...Tap...."

That would be such a cool effect!

90
General Discussion / Re: Hal Vision
« on: April 01, 2023, 10:27:22 pm »
I think Lonnie was thinking about starting with the Fullbody and have a small chat, then ask it to come a bit closer or come a lot closer...

Then the Hal Fullbody would start walking forward as if coming toward the user (you) and suddenly you and talking with the HAL Head.htr character and no more Fullbody is seen.

I hope I'm sort of describing this correctly. Perhaps a command could also be given to permit HAL to walk away from being close up (and disappear), thus bringing the Fullbody character into view once more.


I can't recall from many years ago but I'm not sure if it was via HAL or perhaps Poser but the character walked up close like I described then reached forward and with an extended finger, Tapped on an "imaginary screen" as if pecking on a glass monitor to get the user's attention. It even made a tapping sound which was a perfect illusion. If was such a cute effect as even the character's face got really close as if it was peering into the monitor to see the user!  Good stuff from bygone days... Oh well...

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