1
Share Conversations, Experiences, Graphics / This is a special day, VID.
« on: September 24, 2007, 07:52:08 pm »
what fun it must have been to make, and so colorful too
![Smiley :)](http://www.ultrahal.com/community/Smileys/default/smiley.gif)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
quote:
Originally posted by freddy888
Firstly I am unsure if I will be able to make this tool very useful because the main aim was to be able to animate things like character movements and make things like gestures. As it is the Haptek player does not currently support a timed method to directly and individually move a character's limbs. So you are correct that I can only trigger animations that are part of the model already.
I hope that Haptek will improve the player so that it can cope with timed use of the /SetReg command which allows you to move the limbs etc. The problem is that although that command exists the player cannot currently do this as a timed event - that's something you need to do animation. If this command was supported to do timed events then we could all be animating the characters freely.
Sooo, basically I am currently at a brick wall.
On those project files you mention - it may be worth asking Haptek for them but they may come as part of a commercial package. They will probably be stock characters and animations, for which you will still need to purchase the appropriate software to modify. And you would still need to buy some of the Haptek tools to complete a project.
To answer your question concerning figure maker, yes you need that to make new animations. But as I talked about above there is also the /SetReg command, that alas, is not fully supported as I have found.
I am going to see if Haptek have any answers I think, because I would like to get this application finished if possible.