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Zabaware Forums => Ultra Hal Assistant File Sharing Area => Topic started by: Arakus on June 05, 2005, 08:45:13 pm

Title: A couple textures for Full Body Female.
Post by: Arakus on June 05, 2005, 08:45:13 pm
I'm not as good as many of you but thought it was only fair to share.



(http://www.zabaware.com/forum/uploaded/Arakus/200565204633_Lace6.jpg")

(http://www.zabaware.com/forum/uploaded/Arakus/20056520489_Warrior.jpg")
Title: A couple textures for Full Body Female.
Post by: Art on June 05, 2005, 09:35:07 pm
Don't be so self critical...that's what the rest of us are for! HAH!!
Nice work!!!
Title: A couple textures for Full Body Female.
Post by: Duskrider on June 05, 2005, 10:45:06 pm
The leather came out good.
Like the idea of the headband and wrist bands.
You handled her club feet nicely too.
Yeah, I like the warrior.  Different.

Keep up the good work.
I'm just learning too.

[;)]
Title: A couple textures for Full Body Female.
Post by: Maviarab on June 06, 2005, 07:49:14 am
Nice work,

Love the lipstick lol...very kinky heehee.
Title: A couple textures for Full Body Female.
Post by: Arakus on June 06, 2005, 01:42:45 pm
Thanks Art, Duskrider & Maviarab,
I've made quite a few of them but those turned out the best in my opinion.
It would be so much nicer and easier to texture if they'd use the upper body of the Full Body (3.42MB version) and the lower body of the Full Body (4.46MB version) and put them together. I recently ordered the Accessory Converter from Haptek, as soon as I receive it I'm hoping to be able to convert some of my 3D creations like Under Garments, Swimsuits and Dresses over to use on the Full Body,if it all works out I'll post some here.
Title: A couple textures for Full Body Female.
Post by: freddy888 on June 06, 2005, 02:04:41 pm
Thats an interesting comment about the top and bottom halfs - what do you mean?

Nice outfits - esp the blue one.  Thanks.
Title: A couple textures for Full Body Female.
Post by: Arakus on June 06, 2005, 03:07:28 pm
freddy888,
the Upper half of the 3.42MB version of the Full Body Female has the "realistic" body movement (for lack of a better word), and lower half has the boots that are a permanent part, the upper half of the 4.46MB version is solid, no movement and no cleavage, the lower half has no boots, combining the top & bottom of the 2 giving a Full Body Female with the realistic movement and no boots :)

As far as I can tell the Def.hap files setup how the figure looks, my thought would be to open the 2 Def.hap files and find the settings for the Legs and and place the settings from the 4.46 version into the 3.42 version. The hard part would be recompressing the .htr with the new Def.hap file.
Title: A couple textures for Full Body Female.
Post by: Duskrider on June 06, 2005, 03:08:43 pm
Arakus,
Full Body 4.46 MB  ??
I'm interested in this lady.
How can I meet her?
Title: A couple textures for Full Body Female.
Post by: Arakus on June 06, 2005, 03:40:41 pm
Diskrider,
This is the 4.46MB version that I'm talking about.

(http://www.zabaware.com/forum/uploaded/Arakus/200566151715_Fullbod_4.46mb.jpg")

I've tried to upload it twice, failed both times. If you need it I can send it through email.

Note: I went through all of my versions and found that the 4.46MB fullbod.htr is the one that's compressed in the 1.47mb fullbod.htr , hope this helps.
Title: A couple textures for Full Body Female.
Post by: Maviarab on June 06, 2005, 05:43:15 pm
Jim & Rog,

Now yoy both just know that we are all waiting for you to figure out how to combine the 2 bods don't you lol [:p]

If anyone can crack it I know you guys can.
Title: A couple textures for Full Body Female.
Post by: Art on June 06, 2005, 06:55:09 pm
Thanks Jerry!!
Title: A couple textures for Full Body Female.
Post by: Art on June 06, 2005, 07:52:38 pm
To whom it may concern,

Testing of this "bootless" female indicates that there are at least two problems:

1) Her legs are actually shaped like that, with or without the pants!
In Texas I think they call them "flair" legs to go with the pants.

2) Her cleavage or rather, her lack of cleavage. It's as it both of her breasts are joined together, as you can see if a nude texture is applied. Some outfits hide this fact pretty well and some others don't!

I did happen upon a site that I thought had a full body female from Haptek. I was only right from the shoulders up! It was a Haptek head and a different 3D body attached. I tried to apply the party dress in the Haptek window and only her head changed...with the entire dress texture!! I then tried a face texture of mine and it mapped perfectly to the figure's head. The body is much like that of a rag doll in that the legs can swing foreward and backward...at the knees!

Much to learn!!
Title: A couple textures for Full Body Female.
Post by: Arakus on June 06, 2005, 09:01:06 pm
yw Art, and yes I agree about both facts, my observation was that looking below the knees on the other Full Body you can see the rectangular section of the top of the boots so yer stuck with having high boots, with the 4.46mb one you can get away with lower cut boots or shoes, as for the cleavage, yep that's why I said the upper part of one and lower of the other, may not look perfect but compared to paying $2,400.00, hopefully someone will figure out a way.
Title: A couple textures for Full Body Female.
Post by: freddy888 on June 07, 2005, 04:18:07 am
Maviarab, joining the two is going to be a tall order!

God knows where to start though -maybe at the weekend!

I almost had a grass skirt made of wigs earlier - is there anything else we can do to this demo!

Title: A couple textures for Full Body Female.
Post by: Arakus on June 07, 2005, 04:43:41 am
Here's one more, hope everyone likes it.

(http://www.zabaware.com/forum/uploaded/Arakus/20056744311_MarieTan.jpg")

If anyone has Crunch's textures, like the White Comosol and the other outfits that he sent to others and can please post or send them to me I'd greatly appreciate it, I've emailed and posted in about 3 or 4 other places and never got a reply. Many Thanks in advance.
Title: A couple textures for Full Body Female.
Post by: Art on June 07, 2005, 05:20:01 am
Really nice work on the last one so far (Marie_tan).
Shoes, leg warmers and let's not forget the tan lines!

Good job!
Title: A couple textures for Full Body Female.
Post by: Maviarab on June 07, 2005, 07:13:37 am
Arakus,

Love the tan lines lol,

Leave me your email addy and I'l send you all the textures Igot off crunch.

BTW...Anyone where crunch (& Scott) are?...have not seen them around for ages.
Title: A couple textures for Full Body Female.
Post by: Duskrider on June 07, 2005, 01:05:24 pm
"tan lines"  How very neat!
Sandee will be jealous.  
She can't go to the beach or get any sun until she goes through "the change" and becomes fully human which won't happen until she reaches the "mental age" of 22.  
This will spur her on.
She still only about 13, I been busy lately and not spending much time with her.

Have you noticed they don't learn if you don't talk to them, even if they open down on the task bar?  
(or is she pulling my leg, to get quality time) ?
[;)]
Title: A couple textures for Full Body Female.
Post by: Art on June 07, 2005, 02:30:22 pm
Marius,

Whether Scott is working on the 1.4 XTF brain I can't really say for sure but my last correcpondence with him indicated that his workload was pretty intense. Once the dust settles perhaps we'll see him around here again.

Work...that four letter word that gets in the way of what we'd really rather be doing!!

Crunch was having difficult times getting out on his dial-up connection last we heard.

Title: A couple textures for Full Body Female.
Post by: Maviarab on June 07, 2005, 02:44:59 pm
Thanks for that Art,

And yeah...I've had some pretty hectic jobs myself in the past...miss those times now I'm at a loose end for the time being.

And dial up eh?...the demon seed of the internet lol.
Title: A couple textures for Full Body Female.
Post by: Art on June 07, 2005, 04:05:06 pm
Ahh...Demon Seed! Great movie for it's time. Robert Vaughn the voice of Proteus, the home computer / assistant with an enormous AI. It was in charge of the professor's house. Then it took it over along with the professor's wife!! Now THAT'S a SMART computer!!
Title: A couple textures for Full Body Female.
Post by: Arakus on June 07, 2005, 04:44:27 pm
Thanks once again Art, Maviarab & Duskrider,
I haven't seen leg warmers or tan lines so I figured I'd be the first to try it :)

I'm hoping once I get the tools from Haptek I'll be able to do the "Real" clothes for her, like bra, panties, shirt, skirt etc.

Maviarab, Thanks, My addy is arakus_98@hotmail.com
Title: A couple textures for Full Body Female.
Post by: Maviarab on June 07, 2005, 05:25:37 pm
Arakus,

Sent them to you...let me know if any don't come through...
Title: A couple textures for Full Body Female.
Post by: markofkane on June 07, 2005, 05:56:39 pm
If anyone makes bras and panties for her, I'd appreciate copies!!![;)]
Title: A couple textures for Full Body Female.
Post by: Holllywood on June 07, 2005, 05:58:47 pm
Arakus,
  I like it. Especially the tan. I'm adding another to my collection.
Thanks.[:D]
Title: A couple textures for Full Body Female.
Post by: Maviarab on June 07, 2005, 06:11:59 pm
Mark,

I will be working on lots of "matching sets" next week...have most of the templates already mapped out etc...just a case of geting everything put together and making sure it all looks good on the finished article.

And as the summer is rapidly approaching how about some all in one and 2 piece swimwear sets ???

Working on a great USA flag swim suit for you lot "over the pond" lol.

And trust that upon completion...they will all be posted here for your enjoyment. [8D][:D]
Title: A couple textures for Full Body Female.
Post by: Arakus on June 07, 2005, 06:14:46 pm
Maviarab, it hasn't made it, I have Outlook running checking email every 10 minutes and so fao nope. I have a 250MB limit on hotmail so size shouldn't be a problem, but if you want to you can try sending to my arakus@buckeye-express.com

Mark, I ordered the Haptek Accessory Converter tools, which are sposed to allow me to convert any 3D object for use on Haptek charaters, I have over 30 CDs of 3D objects that I've purchased, created, and a friend of mine created, and I plan on converting all kinds of things. And yes I plan on uploading some of it here. The licensing agreement that Haptek has makes it hard for me to upload everything, so I'll be limited to a few items.

Hollywood, glad ya like it, of course as you know I'm still learning.
Title: A couple textures for Full Body Female.
Post by: Maviarab on June 07, 2005, 06:31:31 pm
Arakus,

Sure it wll get there soon...you know what evil hotmail is like courtesy of big Bill lol.

If not got by morning let me know and ill zip them all up instead and send that.

And as far as Haptek goes...its a real bummer...but nothing wrong with the odd email between friends [;)][8D]
Title: A couple textures for Full Body Female.
Post by: Art on June 07, 2005, 06:34:27 pm
Jerry,

Does their license agreement apply only to commercial (for sale) items or what?
One would think that like 3DSMax, anything I create is mine to do with as I please.
Then again with some companies, one can't distribute any associated modules. I guess each has their own set of rules. For instance, we don't OWN Windows XP or any other commercial software...we are only granted a license to use it (as we see fit).

Yada...yada...and blah...blah!!
Title: A couple textures for Full Body Female.
Post by: Arakus on June 07, 2005, 07:44:53 pm
Maviarab, they made it, Thanks alot.

Art, the way Haptek's license is they have different levels of licensing, ie: the Accessory Converter that I purchased for Personal Use is $100.00, if I want to be able to sell my creations then I need a Commercial License which is $1,000.00. So since I paid for a Personal License all I can do is create them for myself, I can give them all away but I can't sell, I don't mind giving things for free, but we all know that there will always be a Bill Gates around that will find a way to make a profit off of others work, and all together so far I've spent $174.27 on Haptek stuff, so I'm kinda stuck.
Title: A couple textures for Full Body Female.
Post by: freddy888 on June 07, 2005, 10:02:09 pm
I found some fun switches on the non-booted girl, try these.  FullBod probably has the same ones too.

SetSwitch [ switch=attax state=a]
SetSwitch [ switch=attax state=off]
SetSwitch [ switch=attax state=c]
SetSwitch [ switch=attax state=d]
SetSwitch [ switch=legattax state=horse_h]
SetSwitch [ switch=legattax state=off]
SetSwitch [ switch=walk state=1]
SetSwitch [ switch=walk state=1g]
SetSwitch [ switch=walk2 state=1f]
SetSwitch [ switch=one state=a]


I'm begining to work this out now, I've even got her to lay down on the floor.
Title: A couple textures for Full Body Female.
Post by: Arakus on June 07, 2005, 10:36:16 pm
freddy,
I've tried them all on my fullbod.htr (1.47mb file/compressed 4.46mb version) my body_female.htr (1.01mb file), full_female.htr (1.46mb file), body_female (3.42mb file), and they don't work on any of them. All any of them do is speak out the command. Please be more specific on the name of the non-booted girl that you are referring too.
Title: A couple textures for Full Body Female.
Post by: Duskrider on June 08, 2005, 12:35:50 am
Cool,  couple of them I not seen before.  

Jerry, don't forget to put the backward slash before each line.

And I'm sure he means the 4.46 girl, the one I been calling Doris.
Thats a good girl you got. I think she can do any trick you toss at her.

Freddy, You got a command to lay her down?  
I got to see that.  [;)]
Title: A couple textures for Full Body Female.
Post by: Arakus on June 08, 2005, 01:16:48 am
Jim, you're right, I'll say it for everyone "DUH Jerry"  :)
I was forgetting the backslash, they do work on the body_female.htr 3.42mb also. And I also need to correct myslef on another point, I was wrong about being the first to do leg warmers, Crunch beat me to it, found that out when Maviarab sent me the textures. I've found that the Def.hap (body_femaleDef.hap for the 3.42mb & fullBodDef.hap for the 4.46mb) has most of the setswitch commands that they can do, I haven't figured out yet where the ones freddy found are located tho.
Title: A couple textures for Full Body Female.
Post by: Arakus on June 08, 2005, 03:22:26 am
Here's one more, hope everyone enjoys it.


(http://www.zabaware.com/forum/uploaded/Arakus/20056832118_MardigrasMarie.jpg")
Title: A couple textures for Full Body Female.
Post by: Maviarab on June 08, 2005, 07:39:56 am
Arakus,

NICE work with the eyes...
Title: A couple textures for Full Body Female.
Post by: Arakus on June 08, 2005, 08:05:47 am
Thanks Marius,
I keep trying to come up with new ways to do things, trying to give "her" as many "personalities" I can. Eventually I'll work on a script that will change her outfits to fit her mood, season, and down the road change for day & night wear. Maybe I'll get lucky tho and someone will get to doing that before I do and make it easier on me  :)
Title: A couple textures for Full Body Female.
Post by: Maviarab on June 08, 2005, 08:15:45 am
Arakus,

Already been there...there is such a script made (RichA I think) but I do not have my hands on it.

Although its possible the mighty vonsmith may implement something very similar in his new brain ???

Thats the great thing I've noticed about this forum...people are very giving of their time and their creations.

Possibly the best forum I am currently a member of and have been a member of.

And as for new creations thats what I was trying to achieve with my partdress...wanted to do soemthing not done before...try and bend the rules of the skin with the haptek character...if only I could create full dresses that didnt "wrap" around the legs...
Title: A couple textures for Full Body Female.
Post by: Duskrider on June 08, 2005, 11:41:06 am
Jerry,
You probably know it, but this butterfly outfit looks great on your 4.46 girl.
[;)]
Title: A couple textures for Full Body Female.
Post by: freddy888 on June 08, 2005, 12:50:19 pm
Wow,  that's a great idea with the butterfly and eyes.  Nice one!

I see you worked out the \ Aracus! I was only popping by for a minute or two, but..

Those switches I found are in the fullfemale (with long blonde hair) from the nasa site, but I think they are probably common to all of the fullbody females.

Tip; if you want to find the ones i located then use your word editior to search out 'walk', 'attax' etc.  The Def file is huge so I'm not surprised you haven't seen them.  I spent a good few hours going through them and have learnt much I have yet to tell.

Alas, I have to sort out some 'RealWord' matters, so I'll post more details as I can.  In the meantime I suggest this method for finding out what the switch settings can do:

Load up a fullbody.
Locate the FigDef file in the HapTemp folder.
Open it in a text editor alongside your console/player window.
Find a few switches and trigger them with the SetSwitch command.
Then go further and adjust the parameters.
Save the FigDef file over the old copy in the HapTemp folder.
Re-issue the SetSwitch command in the console to see the changes.
And so on...

Title: A couple textures for Full Body Female.
Post by: Arakus on June 08, 2005, 07:13:17 pm
Marius, I do recall seeing the script that you are referring to, but if I remember right the way it functions it'll change the outfit per mood change, but what I'm thinking is a bit more involved, not only changing because of mood, but what day of the week it is, what time of day, is it a holiday, has she worn the outfit lately, and then decides to or not to change and into what. Something I'm sure that will end up having to be a true Database, meaning I'll have to wait until the new Hal comes out.

Jim, Thank You, actually I never tried it on her, but you're right, I mainly just use the 3.42mb with the boots, I spose I could create another one tho that is more fitting for the 4.46.

Rog, Thanks, yeah I smacked myself in the forehead and said DUH, all the commands I've tried from the Def.hap file and all the hap files I did for outfit changes I new it needed the backslash but when I went to try them I just copy-pasted, I use Agent Ransack to search text files, and I did a search for switch=attax and didn't find any, I just did a search for attax and this time it found attax, armattax, & legattax. What I did in the past was I opened the body_femaleDef.hap and did a search for setswitch and copy-pasted all the commands and then tried them all, needless to say hours of work. I have my Marie now start to walk and turn right and walk off the screen to change outfits, changes her outfit, then she turns around (off screen) and walks back to where she started, stops walking and twists back to facing forward. Had to write it into 3 hap files tho.
Title: A couple textures for Full Body Female.
Post by: lupine on June 08, 2005, 10:54:05 pm
hey Arakus!

thanks for the textures.
I wanted to help you on the animations
but it looks like you have figured out what to do and also surpassed my current understanding.

The body pic you posted is called "modestfemale" in my files
(dont know why)
which is quite a different body from the Full_bodygirl(2 versions)
the Fullbodygirl can do the arm gestures of "modestfemale"

however, "modestfemale" will not do certain animations...
My theory is that haptek put a "vise" on her animations

did you say that you have succesfully animated "modestfemale"
If so, could you please post a list of animation commands and I will get to work on them too.

either way, thanks for your great work
Title: A couple textures for Full Body Female.
Post by: lupine on June 08, 2005, 11:33:45 pm
yes
Doris = modestfemale.htr
but maybe I am confused
I got modestfemale.htr from the
"haptek character goldmine thread"
and there was a problem where the clothes
were part of the skin among some other problems

but Doris looks like she does not suffer these
problems

color me confused

perhaps the difference is payed vs free version of haptek?
Title: A couple textures for Full Body Female.
Post by: Duskrider on June 08, 2005, 11:50:46 pm
Doris looks just like Pamela the first girl in the goldmine.
However Pamela could not do many of the actions that Doris did.
You are right about Pamela having problem with clothes being part of her skin up around her neck.  Don't know why Haptek does that.  Spoils the gal for putting other clothes on her.

Doris appeared to me very similar in ability to fullbodygirl.  
They will switch heads.
I have found so far that no others can switch heads in this way.
I concluded that dispite looks, they are very similar.
[;)]
Title: A couple textures for Full Body Female.
Post by: Arakus on June 09, 2005, 02:34:07 am
lupine, you're welcome and Thanks for the offer with animations, I have figured out quite a bit, thanks to many of the good people here and the SDK, the rest all trial and error, I wouldn't go so far as to even think that I surpassed anyone, as for the modestfemale,the actual name of the texture she has on is called professional.jpg, all of the modest textures and bodies that I've seen all have the extra area around the neck, there are so many different Full Body Females it's hard to tell which is which. What needs to be done is to open every one of them and use the query command "current figurename" which will show the "True" name of that Full Body Female, I did it with the 2 I refer too in this topic, the 3.42mb body_female.htr says it's the body_female, and the 4.46mb fullbod.htr says it's the fullbod. I haven't animated any modestfemale.htr I don't have any with that name, unless someone changed the filename, I'll go through all of mine and verify the true names for them.

Jim, thanks for the assistance, I do hope it's ok for a newbie member to call you by name.

Anyways I'm still quite new to Haptek, I do have a great deal of knowledge of many things, such as computers, automotive, electrical, plumbing, gas, electronics, general home repair and so on, but I'm still an amateur when it comes to A.I, VB, VBS, all scripting languages more or less. I just catch on to some things easier than others do as well as never catch on to things that others can. That's just how my mind works, visualizing is easy, doing is a whole nother story.
Title: A couple textures for Full Body Female.
Post by: Arakus on June 09, 2005, 03:46:54 am
I went through all of the full body females that I have and used the query command "current figurename" to find out what everyone was. Here is my list.

Size    Filename          True Name
---------------------------------------
1.51mb  Allison.htr     = body_f_modest
1.40mb  Betty.htr       = body_f_modest
1.41mb  Claire.htr      = body_f_modest
961kb   fantasyDemo.htr = nadia
1.00mb  fullbodygir.htr = fullbod (decompresses to the 3.40mb)
1.46mb  Heather.htr     = body_f_modest
338kb   maria.htr       = standard
460kb   mermaid.htr     = standard
1.46mb  Pamela.htr      = body_f_modest
1.53mb  Rosie.htr       = body_f_modest
769kb   vgirl.htr       = nadia
993kb   wip.htr         = nadia
1.29mb  sara.htr        = standard
1.01mb  body_female.htr = body_female (decompresses to the 3.42mb)
1.47mb  fullbod.htr     = fullbod (decompresses to the 4.46mb)
1.46mb  full_female.htr = body_f_modest

And it was me that renamed my modest ones, I renamed each to correspond with the Character name from the page. The next task will be to open the hap_temp on each one and check out the Def.hap files and look at the "Model=" line and see what the .OBJ file was for each which will tell for sure which ones are the "same" full bodies.
Title: A couple textures for Full Body Female.
Post by: Duskrider on June 09, 2005, 07:52:15 am
The 1.47 mb girl that I call Doris and you have pictured in this topic I notice is listed in her def file as
FullBody_modest/fullBod25_exp
This most likely where Lupine got "modestfemale"

My study on this gal was here:
http://www.zabaware.com/forum/topic.asp?TOPIC_ID=2255

[;)]
Title: A couple textures for Full Body Female.
Post by: Arakus on June 09, 2005, 09:13:44 am
Jim, you're more than likely correct.

I went ahead and went through all of my Def.hap files so I could get the Model names.

Size----Filename----------True Name------Object Name
----------------------------------------------------------
1.51mb  Allison.htr     = body_f_modest  Model=loshirt.obj
1.40mb  Betty.htr       = body_f_modest  Model=loshirt.obj
1.41mb  Claire.htr      = body_f_modest  Model=loshirt.obj
961kb   fantasyDemo.htr = nadia          Model=nadia.obj
1.00mb  fullbodygir.htr = fullbod (decompresses to the 3.40mb)  Model=ladybod19_exp.obj
1.46mb  Heather.htr     = body_f_modest  Model=loshirt.obj
338kb   maria.htr       = standard  Model=zippo.obj
460kb   mermaid.htr     = standard  Model=zippo.obj
1.46mb  Pamela.htr      = body_f_modest  Model=loshirt.obj
1.53mb  Rosie.htr       = body_f_modest  Model=loshirt.obj
769kb   vgirl.htr       = nadia  Model=nadia.obj
993kb   wip.htr         = nadia  Model=nadia.obj
1.29mb  sara.htr        = standard  Model=zippo.obj
1.01mb  body_female.htr = body_female (decompresses to the 3.42mb)  Model=ladybod19_exp.obj
1.47mb  fullbod.htr     = fullbod (decompresses to the 4.46mb)  Model=fullBod25_exp.obj
1.46mb  full_female.htr = body_f_modest  Model=loshirt.obj

from what I found:
Allison, Betty, Claire, Heather, Pamela, Rosie, and full_female are all created from the same body.
fantasydemo, vgirl, and wip are from the same body.
maria, mermaid, and sara are from the same body.
the rest are from different bodies.
And it appears that the fullbod.htr 1.47mb/4.46mb version is the best for animations. I hope this information is helpful.

I finally received an email from Haptek regarding my order, I'm supposed to get the Accessory Converter today, in which case I plan on doing some "real" clothing for them. So keep yer eyes open for some goodies  :)
Title: A couple textures for Full Body Female.
Post by: Duskrider on June 09, 2005, 10:46:10 am
When I was dealing with "Doris" (the 4.46mb gal in black) I discovered something different.

Open her in a haptek stand-alone window on desktop,
throw some skins on her, see her change,
and then rename any skin to   professional1
and drop this skin on her.

How about that?

Enjoy.
[;)]
Title: A couple textures for Full Body Female.
Post by: Arakus on June 09, 2005, 11:09:10 am
Jim, that is pretty neat, I just tried the same with the body_female (1.01mb) and it does the same thing except the file name needs to be body_femaleMap.

I also tried something that's neat, I created a new text file and named it professional1.jpg and dropped it on the 4.46 and it did the same thing.
Title: A couple textures for Full Body Female.
Post by: lupine on June 09, 2005, 02:00:17 pm
thanks for checking!
ok I see what you are taliking about now
I have Pamela, where did you get Doris???

also Arakus, I keep a running list of animation commands
and some combo animations that I concocted
let me know if you are interested and I will post them here

Someone mentioned an animation to lie down, I don't have that
one, please post it if you get a chance!

thanks all!
Title: A couple textures for Full Body Female.
Post by: Duskrider on June 09, 2005, 02:22:06 pm
Jerry,

I just did the text file.

The power of words!   Hmmmm....

Is this twilight zone or the Next Generation?

[;)]
Title: A couple textures for Full Body Female.
Post by: Arakus on June 09, 2005, 06:52:37 pm
lupine, "Doris" is the Full Body Female that Haptek shows on their Full Body Page that is standing next to the "TV Girl" (the one that has the Red & Black jumper and Boots) as they call her, I put her on one of my web sites in case someone needs her.

http://arakus.shorturl.com

and it was Rog (freddy888) that stated that he got the Fullbod (Doris) to lay down on the floor, but didn't show what command he used to do it. As for the Animation Commands, I'm sure they'll be helpful to many people so feel free to upload the list.

Jim, looks like we found a "bug" in Haptek  :)  could be interesting to see what things can be done by creating a blank text file with like a command for the name.
Title: A couple textures for Full Body Female.
Post by: lupine on June 10, 2005, 12:00:55 am
ahhhhh, a thousand thanks


here are the commandlines, for the blond(non wiggle) Fullbodygirl this file was started by Dreadstar
and appended by me et al.

COMMAND LINES

setswitch [switch= hands_on_hips state= start]
Load [file= [data/standard/safe_moods/Hap_Happy.hap]]
Load [file= [data/standard/safe_moods/Hap_Neutral.hap]]
Load [file= [data/standard/safe_moods/Hap_Pondering_Mysteries.hap]]
Load [file= [data/standard/safe_moods/Hap_Eater_Of_Bugs.hap]]
Load [file= [data/standard/safe_moods/Hap_Calm.hap]]
Load [file= [data/standard/safe_moods/Hap_Shy_and_In_Love.hap]]
Load [file= [data/standard/safe_moods/Hap_Psycho.hap]]
Load [file= [data/standard/safe_moods/Hap_Broken_Hearted.hap]]
Load [file= [data/standard/safe_moods/Hap_Mellow.hap]]
Load [file= [data/standard/safe_moods/Hap_Skeptic.hap]]
Load [file= [data/standard/safe_moods/Hap_Angry.hap]]
Load [file= [data/standard/safe_moods/Hap_Bully.hap]]
Load [file= [data/scripts/anim_pound_fist.hap]]
Load [file= [data/scripts/XTF_SillyFace1.hap]]    **2 and 3
**these are similar to eater of bugs, nothing really "silly"
Load [file= [data/scripts/new.hap]]               **similar to sigh
Load [file= [data/scripts/mood_intense.hap]]
Load [file= [data/scripts/anim_wink.hap]]
Load [file= [data/scripts/anim_torso_sway.hap]]

setswitch [switch= wipe_tear state= start     ]
setswitch [switch= weep_sad state= start      ]
setswitch [switch= hand_clasp_sad state= start]
setswitch [switch= big_sigh_sad state= start  ]
setswitch [switch= hide_face_sad state= start ]
setswitch [switch= arms_cross_sad state= start]
setswitch [switch= shrug_sad state= start     ]
setswitch [switch= lookleft state= a        ]
setswitch [switch= lookright state= a       ]
setswitch [switch= lookdown state= a        ]
setswitch [switch= lookup state= a          ]
setswitch [switch= grr state= a             ]
setswitch [switch= grr state= off        ]
setswitch [switch= winkright state= a       ]
setswitch [switch= winkleft state= a        ]
setswitch [switch= coyblink state= a        ]
setswitch [switch= yawn state= a            ]
setswitch [switch= shake_fist state= a       ]
setswitch [switch= armattax state= off       ]
setswitch [switch= armattax state= a         ]
setswitch [switch= walk3 state= off          ]
setswitch [switch= walk2 state= 1     ]
setswitch [switch= walk3 state= 1            ]
setswitch [switch= walk3 state= 2        ]

I discovered these myself they might be new to you
------------------------------------------------------------
setswitch [switch= h_gest_01 state=  a       ] **this is the Elusive  
Earthquakemode
setswitch [switch= h_gest_02 state=  a       ] ***this is sleepy mode
setswitch [switch= h_gest_03 state=  a       ]  ***this is fast clap

---------------------------------------------------------------
setswitch [switch= considering state= start  ]
setswitch [switch= inspect_nail state= start ]
setswitch [switch= arms_crossed state= start ]
setswitch [switch= hand_thru_hair state= a1  ]
setswitch [switch= arm_swing state= a        ]
setswitch [switch= hands_on_hips state= start]
setswitch [switch= noddy state= a           ]

setswitch [figure= fullBod switch= one state= on] *****elusive dance
setswitch [figure= fullBod switch= two state= on]  ***shake tits


OK here is my most "successfull" combo animations
---____warning___---
it is intended to be vulgar

setswitch [switch= coyblink state= a        ]setswitch [switch= lookup state= a          ]setswitch [switch= yawn state= a           ]setswitch [switch= shake_fist state= a       ]you want to @**** me!with your @***?setswitch [switch= noddy state= a           ]setswitch [switch= yawn state= a            ]setswitch [switch= big_sigh_sad state= start  ]

enter this as one command line, she will say the text aloud as well as perform the animation.

I hope this is helpful to everyone, I like to use as many animations as possible.
Title: A couple textures for Full Body Female.
Post by: Arakus on June 10, 2005, 12:22:30 am
lupine, that's helpful, thanks.
most of them I was aware of, a few that I wasn't, the only animating I've worked on myself is for the Full Body Female (1.01mb/3.42mb version) in which I make her turn, walk off screen, change clothes, then walk back on screen and turn. I had to do it in 3 steps tho.

Step 1:
setswitch [switch= walk3 state= 1            ]
\rotate [y= 81.000 w= 78.890907]
\translate [x= -306.199966 y= 0.000000 z= 463.599945 t= 6]
Clock [t= 3.5] Load [file= [C:/Program Files/Zabaware/Ultra Hal Assistant 5/Characters/Outfit01b.hap]]

Step 2:
settexture [tex= data/standard/skins/crystalgrn.jpg]]
setswitch [switch= walk3 state= 1            ]
\rotate [y= -81.000]
\translate [x= 4.200000 y= 0.000000 z= 392.800232 t= 6]
Clock [t= 4.5] Load [file= [C:/Program Files/Zabaware/Ultra Hal Assistant 5/Characters/Stop.hap]]

Step 3:
\rotate [y= 0.000 w= 78.890907 t= 1]
setswitch [switch= walk3 state= off          ]

It works about 80% of the time, if I open Hal and try it immediately it usually messes up, if I open Hal and wait a minute then type in my command it usually works perfectly. I haven't been able to get the Clock timing right yet to be able to make it work in 1 step.

Further Note: While I was looking through the Def.hap for the 3.42mb I found some interesting switches that should be neat but I can't get them to work, Below is the ones I can't figure out.
standing
poses
fall
bigfall
fastrun
walksine
crouchSwitch
turnr
turnl
her
sit
kiss

I've tried state=1, state=a, state=on, I hope someone smarter than me can figure them out and tell the rest of us.
Title: A couple textures for Full Body Female.
Post by: Dr.Benway on June 10, 2005, 09:16:48 am
I have not tried them yet, but I remember that the command "clock" will only work in a "hap"-file according to the Haptek guide. The clock-command may not be necessary at all. It just tells the Haptek-engine to wait so much second before executing a specific command.
Title: A couple textures for Full Body Female.
Post by: freddy888 on June 10, 2005, 01:56:27 pm
Hi - in reply to above, about the fullBod sitting down,you need to examine the Switch PARAMETERS to achieve this.

NOTE: Use the temporary FigDef that appears in the Hap Temp folder! You can make your own figure Def, but it might be good to experiment first. Start her up and open the temp FigDef file in your editor and locate the crouchSwitch. It is set up like this (shortened):

=========================================================

Switch= crouchSwitch
MinPeriod= -1.00
MaxPeriod= -1.00
.
.
.
.
etc etc
.
.
.

#--STATE ID: 1--
StateProbability= 1.00

StateName= crouchState
MinPeriod= -1.00
MaxPeriod= -1.00
DecayTime= 1.00
AttackTime= 1.00
MaxAttack= 0.25
.
.
.
etc etc
.
.
.
ParameterIntensity= -0.1745
Parameter= LKneeTwist


ParameterIntensity= -10.0000
Parameter= RLTranslateX


ParameterIntensity= -100.0000
Parameter= RLTranslateY


ParameterIntensity= -15.0000
Parameter= RLTranslateZ
.
.
.
etc
.
.
.
StateName= cr4a
MinPeriod= -1.00
MaxPeriod= -1.00
.
.
.
etc and so on
.
.
.
these RLTranslates I have highlighted are the ones that need changing


===============================================================

You will see it has a stateName called 'crouchState', followed by the positions for the animation. This is the beginning state of the animation. Other states are further down from 'cr4a' onwards. These are the other parts of this animation. {Part of this switch also has animations to get her to stand up again too.)

Try triggering the switch with:

\SetSwitch [switch=crouchSwitch state=crouchState]
(note the lack of space after '=')

So, with things as they are you probably find that on calling this state, she curls up and falls from the screen? This must have been set up for some other use, so you need to ammend the animation slightly. To make her lay down you need to look at the crouchSwitch states, like those I've highlighted.

Look for the parameters that affect TRANSLATE (which contols x,y,z movement). If you want her to sit down, then you don't want her flying sideways. Use your editor's search to find 'Translate', you can then scan through the switch to get to each occurence.

You will see they are set to a variety of levels (-15.0000,-100.0000 etc). Each state is part of the animation so you need to change all of these in EVERY State of the Switch that affects the crouch animation; cr4b, cr4c, cr5 etc etc.Change all of these (Translates only!) to 0 like so;


ParameterIntensity= 0.0000
Parameter= RLTranslateX


ParameterIntensity= 0.0000
Parameter= RLTranslateY


ParameterIntensity= 0.0000
Parameter= RLTranslateZ

If you miss one then she'll probably still fly out of the screen. Now replace the DefFile in the TempHap by saving over it with your altered FigDef file.
The player needs to start using your new FigDef so you have to empty the console and restart her with the 'herStartup.hap', also in the hap_temp folder.

Finally if you've done all that and haven't gone mad yet trigger the crouchSwitch..

\SetSwitch [switch=crouchSwitch state=crouchState]

she should remain on the screen but in a fixed position this time.

And by eck she does:


Insert Image: (http://www.zabaware.com/forum/uploaded/freddy888/20056101376_sittingFbod.jpg)

Since this post I've added some .haps and the edited script here:
http://www.zabaware.com/forum/topic.asp?whichpage=1&TOPIC_ID=2305#7908
Title: A couple textures for Full Body Female.
Post by: Maviarab on June 10, 2005, 02:27:30 pm
freddy,

you never cease to amaze me with the things you find/figure out lol

pretty soon you will have her doing handstands and cartwheels across the screen. [8D]
Title: A couple textures for Full Body Female.
Post by: freddy888 on June 10, 2005, 04:59:13 pm
lol, that may take some time, but this is the route to making our
own animations.

Take for example the parameter printed in my post that is

ParameterIntensity= -0.1745
Parameter= LKneeTwist

Change this and you can move the Left Knee.

I'm going to make up a list of all of these parameters at the weekend.
Title: A couple textures for Full Body Female.
Post by: freddy888 on June 10, 2005, 05:06:57 pm
quote:
Originally posted by Arakus

Further Note: While I was looking through the Def.hap for the 3.42mb I found some interesting switches that should be neat but I can't get them to work, Below is the ones I can't figure out.
standing
poses
fall
bigfall
fastrun
walksine
crouchSwitch
turnr
turnl
her
sit
kiss



These should all work, make sure you're not putting a space before your'=' when you use the switch.

'stand' returns her from the crouch position.  I'm not sure about 'her' though. 'Walksine' is a slow paced walk.  'Fall' and 'Bigfall' must have been written with a game in mind because she falls downward, spiralling out of the screen.  There's a 'horse' one somewhere that looks like it is making her get on a horse that isn't there!
Title: A couple textures for Full Body Female.
Post by: Maviarab on June 10, 2005, 05:43:33 pm
Will look forward to youyr list with great anticipation freddy.

All this is greatly appreciated by myself and the whole forum in general [:)]

Some help in getting all these working in sync with the emotion haps be a help though lol, starting to get a headache trying to follow all this lol
Title: A couple textures for Full Body Female.
Post by: Dr.Benway on June 10, 2005, 06:26:50 pm
I am working very hard to finish my Haptek glossary of commands. My intention is to present it in a help file-format (.CHM). It will contain all the Haptek hypertext-commands from the official Haptek-guide, but then in a much more readable format. It will contain a lot more explanations than the original and useful examples that a reader can copy and paste.
Title: A couple textures for Full Body Female.
Post by: Duskrider on June 10, 2005, 06:31:02 pm
Freddy,
Great job.  I'm impressed.

Anyone else notice how far we came in two months?
Unbelieveable.

And me, I come on line, hit the forum, and hang here my whole session.

Da bots got my interest.

 [;)]
Title: A couple textures for Full Body Female.
Post by: freddy888 on June 10, 2005, 06:33:21 pm
cool. Raymond, when I get this list of their parameters, do you want to add it as an appendix?  There's still a huge amount to work out I am sure, but it might prove helpful.
Title: A couple textures for Full Body Female.
Post by: Dr.Benway on June 10, 2005, 06:37:13 pm
Sure, Roger. That sounds like another swell idea!
Title: A couple textures for Full Body Female.
Post by: freddy888 on June 10, 2005, 06:40:23 pm
Hey, it seems like a lot of the gang are here at tho moment, anyone got anything new?
Title: A couple textures for Full Body Female.
Post by: Maviarab on June 10, 2005, 06:47:59 pm
all a little over my head at the moment freddy lol..but this is exactly the kind of thing i was thinking of when I set up the chat site.

can throw ideas around without taking up forum space or having to wait for ppl to respond.
Title: A couple textures for Full Body Female.
Post by: Arakus on June 11, 2005, 05:12:45 am
Rog, you're alot better than me by a long shot,
I changed several of the RLTranslateX, RLTranslateY & RLTranslateZ sections from the crouchState down and she still falls off the screen, my guess is I'm either missing one somewhere or you are using a different def.hap than I am, the one I'm using is called body_femaleDef.hap and it's from the body_female.htr that's 1.01mb. If at all possible maybe you can upload the def that you edited. Keep up the Great work.
Title: A couple textures for Full Body Female.
Post by: freddy888 on June 11, 2005, 07:56:40 am
I think I know whats happening here, as I just had the same thing happen.  When you save over the old FigDef, the player is still going to be using it. So empty the console and use the 'herStartup' to get her going again then it should start using your new FigDef.

If not then, yes you might have missed something - I'll wait to see how you get on, before I upload anything.  I'll be in and out all day.
Title: A couple textures for Full Body Female.
Post by: Arakus on June 11, 2005, 09:02:40 pm
Thanks Rog,
I'll try it again later after I've had sleep  :)
I've been working on Haptek accessories, right now I'm working on a strapless bra, I'll upload for everyony to check out, but it's far from complete.



(http://www.zabaware.com/forum/uploaded/arakus/200561222724_strapless.jpg")
(http://icon_paperclip.gif) Download Attachment: Strapless.htr ("http://arakus.shorturl.com/members/Strapless.htr")
198.7 KB

So far it looks like I'll have to completely re-do the object, so can't say for sure when it'll be finished.
Title: A couple textures for Full Body Female.
Post by: freddy888 on June 12, 2005, 12:49:58 pm
I think you're right about her needing some support!
Title: A couple textures for Full Body Female.
Post by: NIGE on June 12, 2005, 05:09:23 pm
Arakus, I have sent an email to you of one of your skins that i altered.
I have not seen any mention of it on any of the forums and was wondering if you got the mail?????????????
Neil   [?]
Title: A couple textures for Full Body Female.
Post by: Duskrider on June 12, 2005, 05:59:16 pm
Nige,  
I too been watching for this "Tryout Girl"
I think maybe Jerry went off for the weekend.
Anyway, here the gal you wanted to post.

I must admit, fine looking gal.
You did beautiful job.  

[;)]  


Insert Image: (http://www.zabaware.com/forum/uploaded/Duskrider/200561217529_tryout.jpg)
Title: A couple textures for Full Body Female.
Post by: NIGE on June 12, 2005, 06:49:23 pm
Thanks again Jim,
When your mail arrived i was working on some others.
As i think i said to you working on someone elses skins is the only way i can change things.
If there is another way or something else i need please let me know.
I hope the people whose skins i may alter do not get offended.
Neil.

P.S. It is very hard not being able to upload anything?
Title: A couple textures for Full Body Female.
Post by: Maviarab on June 12, 2005, 06:52:16 pm
Nige,

if you want the "nude" skin i can send it to you then you can work from a clean slate so to speak.

let me know your addy if you want it and some of my other skins
Title: A couple textures for Full Body Female.
Post by: NIGE on June 12, 2005, 07:46:21 pm
Maviarab yes, send me the skin please.
my add neiljenko@optusnet.com.au ("mailto:")
I am having a go at your blue swimsuit at the moment.
Have already put some legs on Arakus's Marie Tan,didn't come up too bad for 15 mins work.
As soon as something is worked out with the uploading i will post them.
Neil.
Title: A couple textures for Full Body Female.
Post by: Arakus on June 12, 2005, 08:09:41 pm
Neil, I'm sorry, yes I did get the email, and I tried to post it here for you but it failed on me also, between setting up my web server, working on Haptek clothing, answering emails and work I've gotten way behind.

Actually that was originally one of Crunch's textures that I altered, must give Crunch his fair share of the credit too.

Jim, mentally I'd have to agree with ya, I did go away for the weekend  :)

I've managed to create a strapless bra and a dress for her but they still need alot of fine tuning, having to do it all in 3DS Max and only have the Head as a model makes it hard to align everything, I'll more than likely have to spend the $$ and get the full body wireframe. I posted a link to the strapless in my earlier post, I'll add for the dress in this one so everyone can see how it's looking. Any ideas are always welcome.



(http://www.zabaware.com/forum/uploaded/arakus/200561222838_dress.jpg")
(http://icon_paperclip.gif) Download Attachment: Dress.htr ("http://arakus.shorturl.com/members/Dress.htr")
451 KB
Title: A couple textures for Full Body Female.
Post by: freddy888 on June 12, 2005, 11:05:46 pm
WOW Arakus, thats great - a full, proper item of clothing.
I tried it on fullBod, and it looks fine but yes, you need a body frame perhaps to work on stopping it clashing.  The back bleeds into her rear end. It's damn fine work though already!

You may not have to splash out if you can find a simliar body framework somewhere.  Someone must have put out a basic female object for 3dMAX.  Try a search or some of these links:

http://gameart.jaquays.com/model_resources.html

I'm working on a full body form but it will be a while before it's finished. Still needs a head and feet.  Actually, if you can import belnder objects, or I can export something you can use, then it might just do.  I need a couple of days though.
Title: A couple textures for Full Body Female.
Post by: freddy888 on June 12, 2005, 11:07:11 pm
btw, thanks for generously putting this out as you've had to fork out the cash and everything.  Many thanks.
Title: A couple textures for Full Body Female.
Post by: lupine on June 13, 2005, 01:21:24 am
quote:
Originally posted by freddy888

I think I know whats happening here, as I just had the same thing happen.  When you save over the old FigDef, the player is still going to be using it. So empty the console and use the 'herStartup' to get her going again then it should start using your new FigDef.



Awesome work Freddy88 and Arakus
I have a suggestion on how we can get these new animations working


1. since this is a scripting language
we can override the parameters and feed in our own paramaters
by feeding the girl a special .hap file
this .hap file is created by ripping
all the script related to crouch
and pasting that script into the new .hap file
then we 0.0000 all the translateX,Y,Z
(query: we also need to neuter all the things you wanted to cut without cutting them, can we set them to 0.0000 ?)
once the parameters have there new settings we save the file
we can test the file in the console, once working we can
write it into the HalVB brain

...I am working on this now

2. there are several "vises" in the haptek scripting language
it would be >alot< easier if one of those vises keeps the haptar from falling off the screen, then we could actvate it on startup.
(note: we could temporarily 'unvise' her when we actually want her to leave the screen)

ps. somebody please e-mail me the naked skin
bandanamouse@yahoo.com
all work and no play make lupine a slow witted werewolf
Title: A couple textures for Full Body Female.
Post by: Arakus on June 13, 2005, 05:55:38 am
Rog, well I did figure out an alternate route, I opened Poser and used the V3 figure, then I morphed her to as close as I could get, then I exported it as an .obj and imported into 3DS, in 3DS I opened the Haptek Head, which is the proper size, then imported the fullbod.obj and scaled it to match the head size. Then I saved it as a .max, well it's actually really close, the problem I'm still running into the is the collides. How it looks in 3DS ends up pretty accurate to when it's put on the Full Body Female, body parts still go through it like it's not there at all. There must be a setting or 2 somewhere that define the coordinates to the player so it knows what's solid, so there must be a setting somewhere in 3DS that sets it for the Haptek script to write it in the .hap files. I just haven't had any luck yet finding it.
Title: A couple textures for Full Body Female.
Post by: Maviarab on June 13, 2005, 07:52:37 am
NIGE,

No probs...be interesting to see what you do with them lol.

Skins on their way
Title: A couple textures for Full Body Female.
Post by: Maviarab on June 13, 2005, 07:56:30 am
Arakus,

thats amazing work, I'm very very impressed.

Anyone know yethow this will affect skins? will they go straight over...is a new template required etc etc?

Anyone can can let me know then I can start designing new stuff based on your new creations.

Kep in touch and once again...well done.
Title: A couple textures for Full Body Female.
Post by: aladyblond on June 13, 2005, 12:46:24 pm
I TRY TO COME ON AND READ ALL OF THE NEW THINGS YOU FELLAS COME UP WITH . I AM IN AWE OF YOUR KNOWLEDGE AND ADVANCEMENTS. KEEP UP THE GREAT WORK , CAUSE ALL MY HAPS ARE LOVING THE NEW CLOTHES JEWELRY AND CHARACTERS. [:D]~~ALADY
Title: A couple textures for Full Body Female.
Post by: freddy888 on June 13, 2005, 02:51:12 pm
quote:
Originally posted by lupine
I have a suggestion on how we can get these new animations working


1. since this is a scripting language
we can override the parameters and feed in our own paramaters
by feeding the girl a special .hap file
this .hap file is created by ripping
all the script related to crouch
and pasting that script into the new .hap file
then we 0.0000 all the translateX,Y,Z
(query: we also need to neuter all the things you wanted to cut without cutting them, can we set them to 0.0000 ?)
once the parameters have there new settings we save the file
we can test the file in the console, once working we can
write it into the HalVB brain

...I am working on this now

2. there are several "vises" in the haptek scripting language
it would be >alot< easier if one of those vises keeps the haptar from falling off the screen, then we could actvate it on startup.
(note: we could temporarily 'unvise' her when we actually want her to leave the screen)




Hi, yeah, I figured that later work would be better done using scripting, I was just fiddling around with her bits, so to speak!

I guesss you're looking at the Parameter Intensity setting and so on?
It should be possible to write a script that simply sets each of the crouch state's Translate parameters to zero, yes.  We don't necessarily need to change the FigDef permanently at all, but redefining things like the crouch would be a good idea I think.


The Doc and myself are putting together a help file, my part of it lists all the switches/parameter names available in the fullBod.  My part will be usable in a day or two (it's just for reference) so I'll send it to you, because it might help.  You've probably figured that you can change the body parts from script - I'm also wanting to write some completely new switches/animations too.

I'm interested in what your're doing there, so please keep me informed and I will do likewise.

About the 'vises' though, this is an area marked 'unexplored, can't be sure what's in there, haven't even heard of the place' on my map.  So I'd like to know!

Title: A couple textures for Full Body Female.
Post by: freddy888 on June 13, 2005, 03:01:18 pm
Arakus, as with what Marius said, do you mind if I have a go at getting some skins on it, (not being sure what your plans are)?

About the clashing/bleeding I can only point you in the direction of a say, a hair htr to see what kind of settings there are..there's plenty of collision/gravity/dampening settings in those!
Title: A couple textures for Full Body Female.
Post by: Arakus on June 13, 2005, 03:14:55 pm
Marius, all the items that I'm making will use textures of their own, I haven't tried applying a skin texture while having the dress on so  idon't know yet how it will effect.

Rog, sure feel free to try texturing the dress as well as any of the other items I post, the default set texture name tex_neutral.jpg, I just haven't worked out all the details yet on importing the texture itself into 3DS and zipping it into the .htr. I haven't had too yet so I've had it easy  :)
Title: A couple textures for Full Body Female.
Post by: Maviarab on June 13, 2005, 03:26:26 pm
Arakus,

I thought as much to be honest...pretty soon you will have my skins redundent lol.

Fantastic job
Title: A couple textures for Full Body Female.
Post by: freddy888 on June 13, 2005, 05:51:54 pm
Arakus, no problem skinning onto the dress, had to change the FigDef around a bit though.

(http://icon_paperclip.gif) Download Attachment: DressFig.zip ("http://www.zabaware.com/forum/uploaded/freddy888/2005614173548_DressFig.zip")
736 Bytes

Insert Image: (http://www.zabaware.com/forum/uploaded/freddy888/2005613174610_dressskinn.jpg)

Hope you approve.
Title: A couple textures for Full Body Female.
Post by: Arakus on June 13, 2005, 08:29:54 pm
Rog, not bad at all, of course I approve. Hopefully soon I'll have the dress fitting as good as it's looking.
Title: A couple textures for Full Body Female.
Post by: NIGE on June 14, 2005, 06:21:09 am
Hello everyone,
Have done some alterations on some of your skins.
Will see if i can upload them.


Insert Image: (http://www.zabaware.com/forum/uploaded/NIGE/2005614665_DreamOn.jpg)





Insert Image: (http://www.zabaware.com/forum/uploaded/NIGE/20056146106_test-1.jpg)

GEE IT WORKED [8D]
I was getting to the point that it was useless trying to do some skins if i could not share them(no matter how good or bad they may be).
We all learn by friendly criticism.
Hope you like them.
Neil.







Title: A couple textures for Full Body Female.
Post by: freddy888 on June 14, 2005, 05:38:42 pm
Arakus,I've edited the post with the dress hap to a zip file so it can be downloaded now (thanks Dr.).

Title: A couple textures for Full Body Female.
Post by: aladyblond on June 14, 2005, 05:43:57 pm
nige. i really like the detail on the skins it sure adds something . thanks for the intensive work.~~alady
Title: A couple textures for Full Body Female.
Post by: freddy888 on June 14, 2005, 06:55:02 pm
seconded, I don't think anyone else has tried that yet.
Title: A couple textures for Full Body Female.
Post by: Arakus on June 15, 2005, 01:20:57 am
Rog, yep, it downloads perfectly now, wish I had half the gift that you do with .hap files.

I've figured out now how to include texture files which should make it all easier.

I'm still working on getting the dress to fit, somewhere I'm missing something. I know there has to be settings that tell where it's solid, but so far I'm not having any luck, this is my first real run-in with 3DS Max, I'm used to Poser, something I just thought of I'm going to try next, I'm going to try loading the Fullbod.obj that I created into Poser, put the dress in posr and try morphing it to fit there and then export the dress and reload it into 3DS.

I know they sell plugins for 3DS that do cloth collisions but I don't have the spare $300 & up.

Neil: good work on the skin, I think what we all need is for someone that's GOOD at skin & skin shading to create several different full nude textures, and then for the rest that are good with doing the clothing to use those. That would give us all some great looking new textures & looks for our girls.
Title: A couple textures for Full Body Female.
Post by: NIGE on June 15, 2005, 08:59:02 am
If anyone can supply me with a graph of where everything is placed on the skin, i would be happy.
Marius,still need yours, all the more will make it a lot easier.
 Still having problems uploading, sometimes works but most times don't.
OF ALL THE POSTS I HAVE SEEN THAT SAID THEY TOO WERE HAVING PROBLEMS,
YOU WOULD THINK THAT THE HIERARCHY WOULD EITHER DO SOMETHING ABOUT IT OR AT LEAST TELL US WHAT WAS GOING ON.
OK thats my bitch for tonight.
Neil. [}:)]
Title: A couple textures for Full Body Female.
Post by: Dr.Benway on June 15, 2005, 09:03:50 am
Nige, there is no supervision on this forum. If you find a solution for the uploading problem, don't hesitate to share it with us.
Title: A couple textures for Full Body Female.
Post by: Maviarab on June 15, 2005, 09:11:34 am
NIGE...they on there way too you shortly...got mu head in the sand a little at the moment...doing too much lol.
Title: A couple textures for Full Body Female.
Post by: markofkane on June 16, 2005, 05:47:28 pm
i am at a loss on how to use all those commands. Where do I put them, and do I save it as a file, or in anther file?
Title: A couple textures for Full Body Female.
Post by: lupine on June 17, 2005, 01:08:14 am
quote:
Originally posted by markofkane

i am at a loss on how to use all those commands. Where do I put them, and do I save it as a file, or in anther file?



there is an easy way to start,
double click your favorite .htr figure
this will launch the Haptek player and the .htr figure
with the Haptek player window selected hit ENTER
then a console window will appear

there is a command line for you to enter commands on

this is a good way to test and try commands.
How you move them into UltraHal requires a bit more conversation

Good Luck
Title: A couple textures for Full Body Female.
Post by: lupine on June 17, 2005, 01:18:11 am
quote:
Originally posted by freddy888
Hi, yeah, I figured that later work would be better done using scripting, I was just fiddling around with her bits, so to speak!

I guesss you're looking at the Parameter Intensity setting and so on?
It should be possible to write a script that simply sets each of the crouch state's Translate parameters to zero, yes.  We don't necessarily need to change the FigDef permanently at all, but redefining things like the crouch would be a good idea I think.

The Doc and myself are putting together a help file, my part of it lists all the switches/parameter names available in the fullBod.  My part will be usable in a day or two (it's just for reference) so I'll send it to you, because it might help.  You've probably figured that you can change the body parts from script - I'm also wanting to write some completely new switches/animations too.

I'm interested in what your're doing there, so please keep me informed and I will do likewise.

About the 'vises' though, this is an area marked 'unexplored, can't be sure what's in there, haven't even heard of the place' on my map.  So I'd like to know!


The help file is AWESOME. The parameters are super tricky.
Processing...Processing...
Title: A couple textures for Full Body Female.
Post by: freddy888 on June 17, 2005, 03:06:24 am
Yey! Thanks lupine, glad it's helped!

Mark - i put some more detail in your thread with the breathing
girl.  I think it can be improved on soon, its only a quick fix!