quote:
Originally posted by freddy888
I think I know whats happening here, as I just had the same thing happen. When you save over the old FigDef, the player is still going to be using it. So empty the console and use the 'herStartup' to get her going again then it should start using your new FigDef.
Awesome work Freddy88 and Arakus
I have a suggestion on how we can get these new animations working
1. since this is a scripting language
we can override the parameters and feed in our own paramaters
by feeding the girl a special .hap file
this .hap file is created by ripping
all the script related to crouch
and pasting that script into the new .hap file
then we 0.0000 all the translateX,Y,Z
(query: we also need to neuter all the things you wanted to cut without cutting them, can we set them to 0.0000 ?)
once the parameters have there new settings we save the file
we can test the file in the console, once working we can
write it into the HalVB brain
...I am working on this now
2. there are several "vises" in the haptek scripting language
it would be >alot< easier if one of those vises keeps the haptar from falling off the screen, then we could actvate it on startup.
(note: we could temporarily 'unvise' her when we actually want her to leave the screen)
ps. somebody please e-mail me the naked skin
bandanamouse@yahoo.com
all work and no play make lupine a slow witted werewolf