Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - wgb14

Pages: [1] 2
1
Ultra Hal Assistant File Sharing Area / Haptek clothes(fully animated)
« on: January 02, 2010, 01:23:39 am »
Below are two pieces of cloth for your Haptek characters. They come with several animations, morphs and textures. Feel free to use them in any way you like.

The clothes were designed for a specific character i created and not for the usual fullBod characters. If you want the character now it will cost you just a few euros (as a compensation for my long hours of work). Otherwise I will release it propably some time the middle of 2010 for free.

http://uploading.com/files/45e3e6fm/clothes.zip/


2
Ultra Hal Assistant File Sharing Area / A fully-flesh Haptek character
« on: October 01, 2009, 02:03:43 am »
Hi all,

Finally we can all enjoy a fully-flesh character in our projects. By fully flesh I don't mean the toy-characters people share for free, but a character with the following characteristics.

Note: The technology that you will get is NOT possible to implemented in any of the avatar communities (Second Life, etc). SL is still very young to support this. The primary use of this work  should be for serious AI projects. But if you want t o just have fun with it, feel free to it. 100 Euros is a price that EVERYONE can afford.


1) 2000 animations that cover almost every project needs.
2) Dynamic clothes pants, top and shoes. Character clothes are separate models animated to flow naturally with every character movements (even walking). Clothes have more than 2000 animations to achieve that. Animations and clothe took more than a year to complete.
3) Several textures for both top and pants.
4) A tool inspired by the design of Talos (an authoring tool for Virtual Humans) that allows automatic creation of Haptek scripts.

The Talos script parser as I call it, features the following:

a) Automatic creation of script ready to be executed by the Haptek engine. For example, Talos will convert the following text into a script that accurately animates the character, top, pants and shoes in sync with the text:
(open_tag) BOOKMARK mark=‘anim,suggest’ (close_tag) Can I suggest you to have a look on wall (open_tag)BOOKMARK mark=‘anim,show_sea’(close_tag) that goes down the bold cliff and towards the sea?

Note: Open_tag and close_tag stand for the standard opening and closing tags. For some reason I can not display them here, correctly.

b) Accurate extraction of tags from already tagged texts. These tags (shown above in red) can easily be used in Talos to tag texts in any language.

c) Single/batch conversion of any text to .ogg format (the sound format used by the Haptek engine).

d) Ability to use SAPI 5.0 compatible tags in your texts. Usage of Loquendo compatible tags is also possible. These tags add realistic effects (e.g., sneezing, laughter) to Loquendo TTS voices (e.g., (http://tts.loquendo.com/ttsdemo/default.asp?page=id&language=en) but work only with the Loquendo voices.

e) Limited automatic tagging of texts. A script parser allows you to automatically and accurately tag a given text. Currently works only with a limited set of texts, but I am working hard to extend it.

If you want to use the character in your projects please email me at: virtual.guide.systems at googlemail.com

3
Ultra Hal Assistant File Sharing Area / Looking for a good nude skin
« on: July 10, 2008, 10:44:18 pm »
Hi all,

I am looking for a high-quality nude skin for my haptek characters. Can someone help me?

Many thanks in advance!

4
Ultra Hal Assistant File Sharing Area / BVH files
« on: May 19, 2007, 10:30:29 am »
Hi all,

Here (http://www.savefile.com/files/734721) you will find a zip file containing the skeleton file of the alien Haptek figure in maya ASCII and two .bvh formats (one exported from Lifeforms studio and the other from MotionBuilder. I am also attaching 3 animation files, one created in Lifeforms Studio by importing the Lifeforms skeleton file (named alien2_LF_Anim), one created again in Lifeforms but with the mapping of a full mocap file (named bannana_slip_LF]) and one in Maya (named bannana_slip). The Mocap approach holds a high poential for animating the Haptek characters but it refuses to work. If you are itnerested to create far more advanced animations for your Hal characters, you are more than welcome to use these files and if you manage to solve the mystory let me know!

Thanks

5
General Discussion / What happened to haptek?????????
« on: April 18, 2007, 10:45:57 am »
Hi all,

I wonder what happened to this company! Does anyone knows if they will release any updates for their player or peopleputty? Or perhaps should we consider the technology dead? Please let me know if you know anything!

6
Ultra Hal Assistant File Sharing Area / Afrodity - my tour guide
« on: October 22, 2006, 11:51:45 am »
Hi all,

This is Afrodity, the tour guide of the Monemvasia Castle (a rather compelx system that i am building for the particular area). Let me know what you think

PS: Gamerthom many thanks for your help in creating this beautiful skin


7
Ultra Hal Assistant File Sharing Area / Texture Map of the Anglelina head
« on: October 20, 2006, 05:36:25 pm »
Hi all,

I wonder where can i possibly find the texture map of Angleline face. I search the haptek temp while the character was on, but her jpg file is not htere. Any ideas?

Thanks

8
Hi

I wonder if there is any way to load animated graphics as backgrounds in the haptek player. I have seen several videos in the site using aniamted grpahics as backgrounds. Any ideas??

Thanks

9
Hi all,

I need a skin (with a medieval look to fit the scenario of a medieaval castle) for my full body haptek character. I wonder if there is something like this somewhere in the forum, or if someone is willing to create it for me (for a resonable fee ofcourse). An alternative to this (if the medieaval outfite is not possible) is a more modern design, something that would fit the scenario of a real human guide in a medieval castle. I have found several modern designs in the forums, but they are either too sexy or completely unsuitable for my needs

Let me know what you think. I can pay a resonable fee to anyone who can help me on that

Thanks

10
General Discussion / Greek-Speaking Haptek characters
« on: January 08, 2006, 10:24:29 am »
Hi all,

I just wonder why Haptek characters do not work with my Greek T2S engine. I have loquendo's Greek T2S, but my full-body characters refuse to speak the text i enter. However, when i input people putty with Greek ogg files the lip-sync works just fine.

Thanks

11
General Discussion / help with a Haptek script file
« on: January 02, 2006, 12:25:26 am »
Hi all,

I have the following script, where i want to set the mood of my character and execute the remainign of sounds and animations. When i am loading to to any of the haptek characters it is setting the mood correctly, but refuses to execute the rmeianing of the steps (play the sound file and aniamtions). Any ideas what i am doing wrong?  

#Haptek  Version= 2.00 HapType= script FileType= text
## world It

load [file= [data/standard/safe_moods/Hap_Psycho.hap]]
load [file= [walking.ogg]]
clock [t= 1] setswitch [figure= fullbod switch= walk3 state= 1]
clock [t= 10] setswitch [figure= fullbod switch= walk3 state= off]


12
Ultra Hal Assistant File Sharing Area / A request for a skin (2)
« on: December 26, 2005, 01:39:39 am »
Hi all,

I wonder if anyone has ever managed to create a skin for the comedy character in Clone 3D (shown below). Again i am looking for something casual, with a summer feeling for my applications (I guess that i can use their character as the company specifically mentions: Neither these materials nor any portion thereof may be stored in a computer except for personal and non-commercial use.)

Any ideas?







13
Ultra Hal Assistant File Sharing Area / A request for skin
« on: December 23, 2005, 09:30:01 pm »
Hi all,

I wonder if there is anyone in this forum that can make a skin for my haptek full-body character (the one shown below). I am interested for a summer-style skin, preferebly not to sexy, that gives a young and professional feeling. I am interested to use the character in my mobile guidance application where he will suppose to simulate a real guide person.

Any ideas?

Thanks in advance





14
Hi all,

I pose this question to the forums for quite some time now but without ever getting an answer. I wonder, if there is an ActiveX control that would allow me to integrate HAL into my own applications. To be more specific, i need my users to input text into my Macromedia Director application and get a reply from HAL inside the director application. I am already doing that with alice, but HAL seems more efficient in his conversations.

Thanks in advance

15
Ultra Hal 7.0 / ActiveX (oxc control to Hal)
« on: October 01, 2005, 09:28:51 pm »
Hi,

I am just wondering if there is an activex control(ocx) which will allow me to access the HAL engine directly from other applications. I tried this HalFace assistant OCX that installed in my system with HAL but it does not work.

Any ideas?

Pages: [1] 2