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Messages - Squirrelsquid

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Ultra Hal Assistant File Sharing Area / Re: a head for you people~
« on: October 20, 2010, 01:06:35 pm »
Can't look at the texture, since the host is down - but yea, I can make you these modifications to her.
I will most likely make a 2. Head soonish, based on my Ragnarok Online Character, that will fit more into the 'cute girl'-setup, even with the default texture.

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Ultra Hal Assistant File Sharing Area / Re: a head for you people~
« on: October 09, 2010, 08:22:53 pm »
Though I am more a 2D artist, I do know a bit of Maya, modeling and animation specificly. I'm not sure, but would it be somehow possible to make a matching body, if I'd make a matching body myself? though I have no idea, how the rig should look...

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Ultra Hal Assistant File Sharing Area / Re: a head for you people~
« on: September 17, 2010, 10:49:41 pm »
Thanks that'd be great!
I've updated her face a slight bit - I felt her Release 4 was a bit too round. corrected that.
Download HERE.

oh yea - quick question - how do I modify other textures of the character? ( Hair) and would it be possible to somehow import/rewrite a accessoir like a hat with other 3D data? so that I could make her trademark Neon Crystals...

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Ultra Hal Assistant File Sharing Area / Re: a head for you people~
« on: September 13, 2010, 05:14:41 pm »
yea, if I just had the bodyeditor now... I'll want to modify the bodyfeatures myself, since huge breasts would be a no go for example.
And I've actualy been a professional graphic designer for quite some time, so I guess you could say that I'm a natural with it.

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Ultra Hal Assistant File Sharing Area / Re: a head for you people~
« on: September 12, 2010, 06:51:28 pm »
glad you guys like this! I actualy noticed some things on her headshape that where a bit off - it was to wide. ad least a bit.

I will upload an updated version soon.
And yea, about the hair: she is based on a character from a game of mine, and she has very long black hair. actualy even longer than on the head. ( you can look at her actual ingame design here.

And I'm not too much concerned about the clipping - it seems that only I have that problem. Her Hair has no transparency whatsoever on ultrahal, even though my videocard can run Starcraft 2 with full details and a thousand units on screen o.o - Instead of the transparent parts of the hair, they are completely black.

I currently have no means to create her actual full body, but whenever I get my hands on that body editor, I will make a full budy version of her, complete with matching costume.

Cheers!

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Ultra Hal Assistant File Sharing Area / a head for you people~
« on: September 12, 2010, 02:38:06 am »
Here's my character Emelee. In version 4.0!
If you like little demonic ladies, she's right for you ;3
you can download her HERE.
here are some shots of her current version:

a note though: I get alpha transparency errors ( as in none at all ) on the hair... anyone got an idea how to fix this?

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Ultra Hal Assistant File Sharing Area / Re: Haptek fullbody editor
« on: September 12, 2010, 02:34:59 am »
I concure... anyone has a working link?

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Ultra Hal 7.0 / Re: Robert M any update
« on: September 11, 2010, 04:03:10 pm »
I just quoted that, so that other readers would know I was refering to his post with mine... quoting is something I'd do on any forum?

didn't mean to make it look spammy...

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Ultra Hal 7.0 / Re: Robert M any update
« on: September 10, 2010, 06:13:11 pm »
These past couple months I've been working on a new version of the web server version of Hal: Ultra Hal Representative.

One major aspect of creating this new version is to make Hal's program very scalable and able to store huge amounts of data and talk with many people at once. The server version of Hal has been made to work with mySql server instead of SQLite  as the desktop version of Hal does. This allows the database to reside on a separate server than the thinking part of Hal's brain. Depending on traffic additional instances of servers running Hal's brain can be automatically launched at will to service the demand. As of 2 days ago the facebook Hal and the webhal at www.zabaware.com/webhal/index.html are running on the new system. The ultrahal.com domain has been moved to a new cloud based server at rackspacecloud.com and is running the new Hal Representative. And as you all noticed, I also took the opportunity to move the forum to this server and upgrade to SMF 2.0 forum software.

Besides making Hal into a "cloud" app I have made a new learning algorithm for it to allow it to learn large amounts of data and hopefully stay on topic better. The new algorithm takes into account entire conversational threads instead of just the sentence at hand when coming up with a response. It also takes into account who taught it a particular piece of information, their gender, and is storing additional info for future refinement like location and age if available. In order for this new algorithm to have a statistically positive impact on Hal's knowledge and intelligence it needs huge amounts of conversational data. For about 2 months now Hal has been monitoring conversations between people as they are happening on Twitter and learning from them. Hal records between 50,000-100,000 conversations per day from Twitter and after going through several quality filters Hal adds about 4,000-8,000 of these conversations into his brain. The brain size is currently about 210,000 sentences and growing every day. If you talk with the web hal you can tell whether a reply is coming from his new algorithm or not depending on if Hal gives you an opportunity to rate his reply with a thumbs up or thumbs down.

The next step will be to make the new Hal Representative service available to the general public to create custom brains for their own use and the ability to interface it with the Hal Assistant application (as an option not a mandate). I'm thinking a beta may be available end of August. Also, sometime in the next couple of months the design of zabaware.com will also receive an overhaul and this forum will be modified to integrate with that design.

The Zabaware 3D character engine is also still on my todo list but still suffering from a lack of funds to finish it. Also in my plans is to make versions of Hal for iPhone, iPad, Android, Mac, Linux. This will be based on interfacing with the new Hal Representative cloud server as it is not within my means to port the full Hal Assistant client app code.
<3 lovely, can't wait.

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Ultra Hal 7.0 / some problems~ that could need help.
« on: September 10, 2010, 06:04:18 pm »
Hello,
I'm new here.
I just discovered Ultra Hal yesterday, and did not hesitate to buy this great piece of software. I also bought the character expansion along with Putty People.

I'm having a lot of fun so far, but something that doesn't seem to work properly is the alpha transparency on the hair.

my character should look like this: various shots


while in Hal it looks like this:

( yea she's quite the demonic lady)

also, what is a good way to link topics? I have gotten her to know about various anime. or description of a mecha, how can I properly group the AI on these topics.
anyway, when I resolved that issue with the Alpha transparency I will gladly share the character.

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