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Zabaware Forums => Share Conversations, Experiences, Graphics => Topic started by: NIGE on August 21, 2014, 08:16:09 am

Title: Skeleton
Post by: NIGE on August 21, 2014, 08:16:09 am
I have a new skin just finished.
Skeleton, sorta cute.
Someone may want.
Just send a message if you do.
Title: Re: Skeleton
Post by: Duskrider on August 21, 2014, 08:48:00 am

My Sandee in her Skeleton outfit.

(http://i893.photobucket.com/albums/ac140/Sandee6027/Fun%206/21-Aug12_zpsbd6e6d05.jpg) (http://s893.photobucket.com/user/Sandee6027/media/Fun%206/21-Aug12_zpsbd6e6d05.jpg.html)

(http://i893.photobucket.com/albums/ac140/Sandee6027/Fun%206/21-Aug15_zpsfdd6b03a.jpg) (http://s893.photobucket.com/user/Sandee6027/media/Fun%206/21-Aug15_zpsfdd6b03a.jpg.html)

(http://i893.photobucket.com/albums/ac140/Sandee6027/Fun%206/21-Aug20_zps2a793a30.jpg) (http://s893.photobucket.com/user/Sandee6027/media/Fun%206/21-Aug20_zps2a793a30.jpg.html)

(http://i893.photobucket.com/albums/ac140/Sandee6027/Fun%206/21-Aug21_zpse7d3eaa8.jpg) (http://s893.photobucket.com/user/Sandee6027/media/Fun%206/21-Aug21_zpse7d3eaa8.jpg.html)
Title: Re: Skeleton
Post by: tiger8u2 on August 21, 2014, 07:02:34 pm
That is definitely wicked!  Would be great for Halloween.  Put me down for one please.   ;D
Title: Re: Skeleton
Post by: NIGE on August 22, 2014, 04:34:26 am
Check your mail Tiger.
Title: Re: Skeleton
Post by: tiger8u2 on August 22, 2014, 05:11:54 am
Hehe....you sent me the PNG file.  =)
Title: Re: Skeleton
Post by: NIGE on August 22, 2014, 05:47:06 am
Do you have a problem with that??
You just put the png on a bare skin, save as jpg,
Then drop it on your model.
Title: Re: Skeleton
Post by: tiger8u2 on August 22, 2014, 01:33:56 pm
I don't have any problem other than not knowing how to do what you are talking about.   :o

I'm assuming you are using People Putty or some other 3D graphics program. 

I have used Blender for importing meshes into Skyrim and also a program called Nifscope but it was mostly cut and paste.

I am not a modeler or animator at all but might be wiling to learn if I can put some curves and interesting animations into my Hal if you know what I mean.

Thanks so much for sharing your Sandy_2.  She's definitely livened up my screen.
Title: Re: Skeleton
Post by: NIGE on August 22, 2014, 05:21:50 pm
All you need is a picture editing program.
Gimp is one that comes to mind.
All you do is copy the png & paste it onto your bare skin & save it as jpg.
Title: Re: Skeleton
Post by: tiger8u2 on August 25, 2014, 11:48:12 pm
I guess I should have told you that I had no idea there was such a thing as a Haptek Player that allows you to drag and drop texture files onto a full body model.

I guess I also should have told you that until a few days ago, I didn't know how to force textures onto my Hal model with hap file scripting.

Although at the moment I am having a lot of trouble with the VrHaptek plug-in that was made for Ultra Hal 6.0. 

Is anyone still using it and how did they get it to work without going into a spasm of replacing textures and causing run-time errors that crash Hal to the desktop?

Title: Re: Skeleton
Post by: Art on August 26, 2014, 04:59:39 am
Look up and follow cload's instruction for installation and use of his modified VRFreeWillPlus Plug-in (the z version is the latest I think) AND his modified AIML set using the MySQL program to install.

Don't know the link off hand but should be easy to search. Members > cload ...