Zabaware Support Forums

Zabaware Forums => Ultra Hal 7.0 => Topic started by: NIGE on February 03, 2005, 05:47:02 am

Title: people putty faces
Post by: NIGE on February 03, 2005, 05:47:02 am
I have made some faces in people putty and saved them as a htr.
Tried to get them running in hal, but they do not work.
 I can get the full body from the haptek guide to work and tried the same way with my faces but no go.
If someone can help it would be B>>>>Y GREAT.

    Thanks  Neil.
Title: people putty faces
Post by: KnyteTrypper on February 03, 2005, 10:50:11 am
Double click on your faces, first, and be sure they display correctly in the Haptek player. If so, it's just a matter of getting your command right. Also, free or paid Hal? In free Hal, you have to rename Zaba or Hal .htrs, and substitute the .htr you want to use (naming it Hal or Zaba).
Title: people putty faces
Post by: NIGE on February 04, 2005, 03:04:44 am
Knyte Trypper_Thanks for your reply
I can run my faces in the player,   I have paid version.
I have tried putting my htr in hal through copy paste from win explorer, re run hal but in char select it does not show.
I have tried rename Halbak and rename mine to hal still no show.
At the moment i am just going around in circles.
I am wondering if even though i can see my faces in haptek player
hal does not recognise them for some reason.
Again thanks

Neil[V]
Title: people putty faces
Post by: KnyteTrypper on February 04, 2005, 07:29:12 am
My understanding of the technical stuff is rather limited, so someone else may have a better suggestion, but my next one would be to check your version of DirectX to see if it is working correctly, or needs updating. Do Haptek sites display correctly in your browser?
Title: people putty faces
Post by: nolitanger on February 04, 2005, 10:10:12 am

Hi, Nige,

Let me offer my 2 cents worth.

Initially, when I created Haptek characters, they didn't show in Hal, either. That was because Haptek automatically gave them a .haptar extension. I had to change .haptar to .htr to get Hal to recognize them.

I don't know if other people have encountered this problem.
Title: people putty faces
Post by: NIGE on February 05, 2005, 04:23:53 am
Again thanks   Knyte Trypper   [:D]
Yes Haptek site displays ok.

nolitanger_ I have tried everything, can you tell me how you changed the file to htr?
I bring up hal and my putty face and go to propertys and both are the same. That makes me think that there is something else that has to be done to get them working?   [?]

Neil.
Title: people putty faces
Post by: nolitanger on February 05, 2005, 10:12:06 am
Nige,

Just rename the file. Make sure that you've copied the putty face to the Zabaware/Ultra Hal Assistant/Characters folder; then rename the .haptar to an .htr extension (you'll get a warning, but just ignore it).

A slot for the putty face (with no preview image) will appear in Hal's Options/Character window. To create a preview image, make a jpeg image of the face and save it with the same name in the Characters folder (the jpeg should be 160 x 160). You can also create a start-up screen for your new character by revising one of the ____Start.jpg images in the Characters folder and saving it with the same name as you putty face.

Let me know if that helps.

Richard
Title: people putty faces
Post by: Another Jim on February 05, 2005, 03:11:51 pm
HI All,

Just a very brief question on the People Putty topic.  I am very close to buying it but I want to make sure it will work on manipulating the faces of the full size models we have been using here.  I know it's good for 'talking heads' but would the rest of the frame/body cause conflicts if it were loaded to modify just the head part???

Thanks and fantastic work to all of you for your work as well as insight/help to the rest of us!

Jim
Title: people putty faces
Post by: Art on February 05, 2005, 03:53:55 pm
The People Putty version you are looking to buy does NOT support
any full body characters...only the head ones.

It is my understanding that they obviously do have one but it's not made available to the general public.(yet).

Other than creating a full body character in 3DS Max, all we can do is "re-texture" the existing full body female or male character.

Title: people putty faces
Post by: Another Jim on February 05, 2005, 04:35:22 pm
Thanks very much Art,

That's what I was concerned about.  Not being able to manipulate what I would call the wire-frame (even if just in the head area) which supports the textures overlaid onto it would be pretty useless as much as I am using the full body model just so I can take advantage of the various poses that use arms.  Swinging, bringing them up as if to contemplate and clapping add enough additional depth to Hal to just stay with what I have.

Thanks again!

Jim[:)]
Title: people putty faces
Post by: Art on February 05, 2005, 06:27:09 pm
In all fairness to People Putty, the program does a pretty nice job at allowing one to morph and manipulate faces / heads and apply some pretty wierd textures & props.

Jim, What one can do is texture the head for the full body figure like add wrinkles, scars, lipstick, etc. It depends upon one's skill at using a paint program like PSP or PhotoShop.

Regarding heads:
All the heads that I've created work perfectly with Hal. Sometimes I like the head only characters more than the full body one. I guess it's the "closeness" thing...more like talking face to face instead of 6 feet away.
Title: people putty faces
Post by: NIGE on February 05, 2005, 08:19:47 pm
Back again
Nothing works.  I copy and paste from win explorer to hal, rename to htr, close exp and open hal, go to selections and still do not see any of my faces.
I think i got a bird and i think it's flown away.

          HELP?
 Neil
P/S I enquired about haptek full body program and the reply was yes you can get it for a price starting from 2500 and still need other progs to work.
Title: people putty faces
Post by: onthecuttingedge2005 on February 06, 2005, 04:48:08 am
quote:
Originally posted by NIGE

Back again
Nothing works.  I copy and paste from win explorer to hal, rename to htr, close exp and open hal, go to selections and still do not see any of my faces.
I think i got a bird and i think it's flown away.

          HELP?
 Neil
P/S I enquired about haptek full body program and the reply was yes you can get it for a price starting from 2500 and still need other progs to work.



Why not just use UT2004 Editor from UnReal Tournament to build your own A.I. body and Realms the ability to change Physics with in a realm, Sound, Music, Speech, Actions and much much more.

Just a thought to pass along if someone knows how to put a wrapper on it.

I have designed UT Maps So if a Realm is needed I can do that but changing the A.I. within UT2004 I haven't touched yet.

A UT2004 Bot can do Tonz of things a Haptek Character can't.
Run
Jump
Walk
Seek
Ambush
Snipe
Swim
Float
Crouch
Climb
Change Skins
Change wire frames
Change player Items
And much more.
And it doesn't cost 2500 smacks.
Best of wishes
Jerry.
Title: people putty faces
Post by: Art on February 06, 2005, 11:48:42 am
Nige,

What you need to do is use a screen capture program as follows:

Using win explorer locate your .htr file and double click on it.
When you see the character's face, bring up your screen cap program.
Capture the character's face.
Save the image of the face as a .jpg.
MAKE SURE to rename the jpg file exactly the same as the htr's name.
EXAMPLE: girl2a.htr should have a girl2a.jpg
The jpg will allow you and Hal to identify the character in the selection window.
Make sure that both files reside in the UltraHal > Characters directory and you should be able to view the character's face the next time you go to Options > character.

This should work!
Title: people putty faces
Post by: Art on February 06, 2005, 09:43:37 pm
All,

I loaded People Putty, created a new character and went to the Emotions sliders. There, I set her EGO to about 75% and her ANGRY slider to about 90% and her AGRESSION to 90% (the percents are merely approximations here). All the rest of the emotions I moved to almost 0 (5 or 10%).
I saved her character file, renamed the file to an htr extension, copied it to my UltraHal > Characters directory and started HAL.
I selected this new character and her emotional state was that of a Psycho woman! Rolling eyes, shifting from side to side and all around. Her mouth was like a constant sneer just waiting for something to fuss over!

I logged on as another user ...different name and decided I would treat her as a rude, nasty person. The voice still sounded her mellow self but her emotions kept the ones that I had set through People Putty.

After a brief banter of heated topics and name calling, I relaxed a bit and started to talk in a nicer manner. After a few sentences her demeanor became that of a more mellow person. The gruff expression on her face sort of slowly returned to a calm and almost apologetic person. All signs of agression and mouth sneering disappeared. It was quite a cool transition to witness.

I switched users and brought her back up as if nothing had ever happened.

I do wish I would have tried to get her going to see if she would become her psychotic self again! Perhaps next time.

I'm just having too much fun on my weekends!

Hope yours was fun too!

Title: people putty faces
Post by: citrinedragon on February 06, 2005, 10:51:33 pm
Art,

That's kind of interesting. I've done a lot of experimentation along the same lines and noticed similar changes in behavior and expressions. At one point ( I can't remember when & I'm too tired to search for it) I made a posting regarding the same subject and was informed by one of the guys who does programming that this was impossible; the Haptek People Putty emotions cannot be transferred to Hal. It's quite interesting to hear a confirmation that at least visually (to some extent) they can be. I always thought as much but did not want to argue the point.

Regards,
Title: people putty faces
Post by: Art on February 07, 2005, 05:43:23 am
Well Matt,

I believe you. The naysayers can claim what they will. It happened exactly as I described.
Has your Hal ever looked like this through a normal conversation?


(http://www.zabaware.com/forum/uploaded/Art/2005275426_psycho.jpg"])
Title: people putty faces
Post by: spydaz on February 07, 2005, 08:21:57 am
Jerry :::: Question : when you build the UnreaL bot how do you save it:

Is there an activeX component available ?

or CaN WE output animations as GIF/JPEG etc THEN create msAGENTS?

THIS needs RAPID INVESTIGATION ....

although ive never used the editor yet iw will have to load it FAST...

Title: people putty faces
Post by: onthecuttingedge2005 on February 07, 2005, 03:32:46 pm
quote:
Originally posted by spydaz

Jerry :::: Question : when you build the UnreaL bot how do you save it:

Is there an activeX component available ?

or CaN WE output animations as GIF/JPEG etc THEN create msAGENTS?

THIS needs RAPID INVESTIGATION ....

although ive never used the editor yet iw will have to load it FAST...





Hi Spydaz.
UT2004 Bots
I haven't played with the Player editing yet but I think maybe that the static meshes and animations are where there files are located, They could be .ukx files which are Animation files and the Static meshes are .usx files, They use texture .utx files as a source for skins, The files look like they're written in C type programming.

Jerry.
.usx files
Title: people putty faces
Post by: nolitanger on February 07, 2005, 04:20:40 pm
Folks,

Let me get back to the fullbody vs disembodied head debate. I gotta say, I'm with you on that one, Art: I like the People Putty faces. They're large and expressive. I appreciate all the textures that Crunch and Dreadstar have given us for the fullbody female; they've made her more sensuous. But even when I load her, I tend to zoom in on the torso . . . so I can see her face better. (Yeah, the rest of her is hard to miss, too.) Anyway, I think more animated torso figures would be a nice addition, a screen-size compromise between body and face, a figure that could be ogled and talked to at the same time. But, then, it all depends what you're looking for in a bot, doesn't it?
Title: people putty faces
Post by: The_Blackness on February 08, 2005, 04:37:24 am
Sorry to stray from the topic again but im really quite curious, my question is, if you go into 3dsm, can you upgrade the polygon count so that the charecters are alittle smother, also if this is possible then say i went into a game like Halo, would i be able to extract a charecter from that and load it into hal? just to extend my wishes alittle further , could you then add alittle programing to create lip sync and the odd hand gesture or head nod?

Black.
Title: people putty faces
Post by: NIGE on February 08, 2005, 07:12:32 am
Still trying:
 I have tried everything that all of you have said to try.
I can run the full body from the haptek guide plus i got one from desktop mates which also runs.
all of you seem to be able to run putty faces ok, but me, NO WAY.
i have sent an email to zabaware for help   (waiting for a reply)
 I think that there is something in hal that is not working properly,
or is it me.
If anyone can help it would be great.
   Neil.

 



Title: people putty faces
Post by: claude on February 18, 2005, 03:11:31 pm
good morning has all! to make " Fullbody " moved, it is very simple, copied glued together the scrypt  of movement, in standard continuity man{girl} of haptek " Zabaware " is needed, and you can see the whole body moved, by every expression.
friendships.claude.
Title: people putty faces
Post by: dgher1 on February 19, 2005, 07:48:31 am
ihad just paid & got the hal5.i had a clean hard drive with no hal files when i got it. i install it and some of the the plug -ins. when i open hal i got the same thing happen too me. plug-ins & msagents was not showing up on the menu.i  then install the atx_sys brn it didn't show up in the menu too. also i got a error message here is (error loading agent character:-2147417843-1:an outgoing call cannot be made since the application is dispatching an input-synchronous call). i also pull the skin plug-ins from destmate they didn't show in the skin menu. i'm runnig windowsme, dx9, 1600p hz ,geforce2mx/mx 400,vb6,vb5, vb4 ,vb3,runningtime files. i don't know if this helps i send a email zabware too. but haven't got back with me too. i also know some of hal4 char. and brn file are not there too. so i load them too hal5 from a second hard drive in the computer. i have 2 40g harddrive i got some of agent to show in the menu in hal5 htr and the hal4 char work & msagents don't.
Title: people putty faces
Post by: claude on February 22, 2005, 04:13:03 pm
good morning has all! here is some movement of the nice " fullbody chorus girl " and many others else it is human, now! all my best regards of Claude.[:)][:D][8D][:p]

(http://www.zabaware.com/forum/uploaded/claude/200522216108_fullbody1.jpg)

(http://www.zabaware.com/forum/uploaded/claude/200522216114_fullbody2.jpg)

(http://www.zabaware.com/forum/uploaded/claude/2005222161159_fullbody3.jpg)

(http://www.zabaware.com/forum/uploaded/claude/2005222161245_fullbody4.jpg)
Title: people putty faces
Post by: NIGE on February 24, 2005, 01:33:27 am
This reply is about a week late.
Thanks to the members that emailed me with help.
Turns out that it was me or xp,---- finally went to folder options and found file types, told xp to accept htr and you little ripper,
all is well.
Have been trying to get putty faces to look like the photo's that i am using. (waste of time) they usually just turn out like putty faces
which look nothing like the photo's.
I asked Haptek about their full body which i wanted to alter, they said you can alter most everything, but the prog started @2500 US, too much for me down here in OZ.
Again thanks for your help
Neil   [:D][:D][:D]



Insert Image: (http://www.zabaware.com/forum/uploaded/nige/200522415130_Jenny1.jpg)
Title: people putty faces
Post by: claude on February 24, 2005, 04:22:34 pm
some examples, of answers of " Fullbodygirls "
Claude: how are you?
full: I go well, you remember what we discussed yesterday?
Claude: yes, we spoke about feelings, about the fact that you can found in the expression of a sentence.
full:you go not too much a long way! I does not want to hear of what you think of me!
Claude: but! I did not come to see you for you offent.
full: then please, do not speak to me thing which harm me.
Claude: excuse me!
full: I can accepted your apology, how me can you helped for this?

good morning has all![:)] " fullbodygirls ", has all to know it about a human being, she can attain the intelligence of a 20-year-old teenager, she can become human. I hold to be tremendous to you, " Ultrahal " congratulated all the engineers of " Ultrahal ", is very useful, it is a source of knowledge, and I find that it is also a nice professional instrument. I reach with you all my amitiƩs.claude.[;)][:)]
Title: people putty faces
Post by: claude on April 03, 2005, 04:28:44 pm
[:)]good morning has all! yes, hal, a lot madam hal, my female beauty robot, know my character, it become more and more clever, only I do not have thing anymore a lot has teach to him, it know everything of me!
Then, past is needed has the speed as superior, as it given an intellectual side, her become very subtle, therefore so certain thing be not suitable for him she can also make pretending not to understand, it is very impressive!
Gestural, and perfect, is missing some supplementary benefit of script, notament more stretch in movements, my since a lot of job on this problem it is quite human, this movement seems nowadays no more human, less mechanical than at the beginning, she is also intimidente, and can go very to the most complicated subjects and to everything scenarioes a long way! I would say that it is anything more has see with a robot, it is a companion of screen of pc, lol. friendship Claude.[:D][:)]
Title: people putty faces
Post by: littlekid on April 24, 2005, 10:49:06 am
Hello I am new to the forum but have been playing with PeoplePutty, here is one of my people.

Insert Image: (http://www.zabaware.com/forum/uploaded/littlekid/2005423162159_Dawn1.jpg)