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Zabaware Forums => Ultra Hal Assistant File Sharing Area => Topic started by: midget1488 on July 15, 2005, 02:09:12 pm

Title: Hap-head on fullbody model?
Post by: midget1488 on July 15, 2005, 02:09:12 pm
I seem to remember someone having succeeded in installing a People Putty head on a full-body model, but can't find the thread on a search. Anyone remember this, or can point me at the thread?

Thanks
Title: Hap-head on fullbody model?
Post by: freddy888 on July 15, 2005, 05:04:31 pm
Hi, that was Neil, he mentions it on our site:

http://www.forum30.olicentral.com/digitalgirl2/index.php?PHPSESSID=1d47344170be279d2fac0ffffe4eee43&topic=102.0
Title: Hap-head on fullbody model?
Post by: midget1488 on July 15, 2005, 08:03:45 pm
Thanks, Freddy...

I like the site, BTW...
Title: Hap-head on fullbody model?
Post by: NIGE on July 16, 2005, 02:01:53 am
midget1488, When i put a putty head on the full bod it changes the head but it is not as clear as the putty head.
You can also do the same with the torso, this time it comes up nearly perfect.
Here is a pic.
Neil




Insert Image: (http://www.zabaware.com/forum/uploaded/NIGE/20057162120_TorsoWithPuttyHead.jpg)
Title: Hap-head on fullbody model?
Post by: midget1488 on July 16, 2005, 02:24:42 pm
Neil,

Thanks very much. I'm trying to move from the hap-heads to a full body model while preserving the character's "character".

Thanks so much for the examples and advice.

Doug
Title: Hap-head on fullbody model?
Post by: mch on August 12, 2005, 09:50:45 pm
This is just the torso model you are using here I assume? I was looking into trying this with the full body model but I do not see any way to change the design of the face and can only assume that you need some specific tool from Haptek to do this.
Title: Hap-head on fullbody model?
Post by: nosys70 on December 14, 2005, 04:34:30 pm
hello

I am trying to weld head to torso, but the answer published above (link to another post in another forum) is not available to me.
can somebody write the answer to me (here or in mail)

Regards
Title: Hap-head on fullbody model?
Post by: Maviarab on December 14, 2005, 05:08:09 pm
When you say its not available what do you mean?...just register with the site and you can get all the details though you should be able to view all posts anyway whether your a member or not.
Title: Hap-head on fullbody model?
Post by: nosys70 on December 14, 2005, 06:20:16 pm
the fact is i get the main page for login  and whatever i click i get this page only.
sorry but i was expecting something else than just a silly question.
If i post a request here explaining it does not work, it is not to hear "hey man, what is your problem, it works for me, it should work for you !"
Did you try the link above anyway ?
Thanks for the help anyway.

ok , i follow the link at the bottom of your answer and get a forum that looks like the one i was looking for.
I found too a post about head and torso, but it is not very helpfull.
It says cut and past skin from head to skin torso. Ok so where do i find skin torso ? I got many torso, but never found a skin for it, neither know how to extract them. cannot load a torso into people putty... still need help.
Title: Hap-head on fullbody model?
Post by: GamerThom on December 14, 2005, 09:09:30 pm
I am having the same problem, but I want to not only combine Head and
Full Body in HapPlayer. I would like to find a program that will let
me create Full Bodies to go along with my Heads and then combine them
for use in Hal 6.0 ......Can anybody tell me which program out there
can I use for Full Body modeling to use in Hal 6.0 ,and give me some
info on how to create my own skins. I'd appreciate any help.Thanks.
*********By the way, has anyone else had trouble opening the
digitalgirl web-site. I've been trying since yesterday, and for some
reason the main-page won't open in any my browsers. I've tried with
AOL, IE6 and FireFox, with no luck. I had just finished registering
when there was a temp interupt in my service, and I haven't been able
to access the site since. I've checked all my browser settings and
they are fine, it's like something or somebody has put a block on the
site but I know it wasn't me.
   Here is a fullbody talking fish character I made using only the
People Putty head template. Enjoy! The polygon format used by Haptek
is a bit clumsy to work with, but not impossible for some things.

(http://icon_paperclip.gif) Download Attachment: CattyFish.htr ("http://www.zabaware.com/forum/uploaded/GamerThom/20051215144334_CattyFish.htr")
165.67 KB
Title: Hap-head on fullbody model?
Post by: Bill819 on December 14, 2005, 09:28:48 pm
Gamer
I had this same problem and it turned out that my explorer security settings were to high to access that site. I set them lower and had no more problems. You must be able to receive cookies to go there.
Bill
Title: Hap-head on fullbody model?
Post by: nosys70 on December 14, 2005, 09:54:29 pm
my findings are the following.
You can have people putty for cheap and edit efficiently heads.
that is almost 80 percent of the job, since heads are the most important part of the body (because the motion of the mouth, eyes).
The problem is that haptek stop his effort there.
Ok they sell what they call half-body and some tools to (almost) manage them at in incredible high price. (3500$ for 2 half-body).
The bad news is even if you got the money to buy the kit, it is pretty useless, because body and half body are not made from haptek, but build from a 3d application (maya, 3ds, animation master), so you still need to spend a lot of $ and time to get one of these product work for you.
This is a pity, since  i realize after few search on google, that there is a lot of torso and body available on the web.
You just need to find a page displaying an haptek character, view the html code, and get the url for the .htr file and save it on your disk.
At the same time, with same method, you can capture enough .hap mood script to get a pretty complete library of behavior for moving the character. and if you need to create your own hap, you still can refer to haptek free guide, that list all the commands/query available.
This make the 3500$ for a bunch of utility and 2 basic torso looks even more ridiculous, since all of this can be found for free and should cover most of your needs.
Additionally , creating your own body or half body seems not a good idea, since you need to create all the parts (bones, joints, anchor points) in a way they stay compatible with the accessories or the movement files (.hap) , or else you could end up being forced to recreate everything by yourself, especially if you want a lot of different movements with arms and legs.

So currently the situation is pretty clear.
Buy People putty, hack as many standard characters and accessories from the web and limit you changes to "skin swapping" or "wig swapping"

To answer to you question, it seems you would need the utility from haptek that let you calculate the difference between a standard head and a custom one and apply this file to a standard torso.
I am afraid that still require the use of maya or 3dstudio.

Frankly the product is so good and powerful as it is, that it does not worth to bother of spending so much money or time to make small change.
Better to use this energy to implement it properly into a web page, master the TextToSpeech/emotion feature and create a nice stuff.

If you visited the pages from the companies working with haptek torso or body you will find they are all using the same standard characters.

Title: Hap-head on fullbody model?
Post by: NIGE on December 15, 2005, 01:08:06 am
Hello Nosys70.=== I have sent this reply to you.

I will see if i can do a short tutorial on putting a putty head on the full body skin.
I have a few other things on the go at the moment,
so it may take a couple of days.
Neil.
P.S.  I use microsoft digital image suit 9 for all the cut and pasting
i am not sure how other paint or picture programs would work.
Title: Hap-head on fullbody model?
Post by: Charmzbond on March 08, 2006, 04:41:01 am
quote:
Originally posted by NIGE

Hello Nosys70.=== I have sent this reply to you.

I will see if i can do a short tutorial on putting a putty head on the full body skin.
I have a few other things on the go at the moment,
so it may take a couple of days.
Neil.
P.S.  I use microsoft digital image suit 9 for all the cut and pasting
i am not sure how other paint or picture programs would work.



I'm a little irritated...I've searched through the forum until
I ran out of phrases. The phenomena of putting a people putty
HEAD on a FULLBODY has not yet been resolved although it's been mentioned a lot of times...in different contexts. It will be REALLY REALLY helpful and generous for someone to post down a
simple or straightforward tutorial on how hal users can put their
user DEFINED putty heads on fullbodies (fullbodies can be obtained
by following the idiots guide (search) in here ).

P.S. Freddy posted a link above where Neil explains how this is done...Unfortunately the link is not working (page not found).
Title: Hap-head on fullbody model?
Post by: Art on March 08, 2006, 05:21:05 am
Go to:
http://www.digitalgirl.co.uk
Search for Neil
Look for the post,"Putty head on torso"

The site loads fine, I was just there.

Perhaps they were doing some AM maintenance
or your browser is set not to accept cookies
or your firewall settings need to be adjusted.

Basically it involves pasting a head texture onto
a torso one.
Title: Hap-head on fullbody model?
Post by: aladyblond on March 08, 2006, 07:40:46 am
go to this site at digital girl and see the post i wrote showing how to do this . if you still do not understand email me and i will go into greater detail ~~alady
http://72.240.116.125/dg/dgforum/index.php/topic,384.msg1738.html#msg1738
Title: Hap-head on fullbody model?
Post by: Charmzbond on March 10, 2006, 01:51:36 am
quote:
Originally posted by aladyblond

go to this site at digital girl and see the post i wrote showing how to do this . if you still do not understand email me and i will go into greater detail ~~alady
http://72.240.116.125/dg/dgforum/index.php/topic,384.msg1738.html#msg1738



That was a helpuful link :)
However, I'm wondering about the following:
1)I find a nice body (.htr), how can I change
it to a skin (texture) so i can paste my putty
head on it? 2) say I'm able to paste my putty
head on the body texture, how can I change it
to a .htr so I can view it live in HapPlayer AX?
3) this enables me to add my putty head features
(face, eyes, nose...etc)...but what about the hair?
will it add my putty head's hair? if not, how can I
add my putty's hair on the new fullbody assume I don't
like the fullbody's original hair? 4) if the head's
skin (texture) color doesn't match with the fullbody,
how can I fix it? Sorry it's too many questions but I
hope others benefit from it as well :)

-Charmzbond
Title: Hap-head on fullbody model?
Post by: danbaltzell on March 10, 2006, 12:59:43 pm
I just use pbrush and size the putty head to match the size of the full body head on the jpg in the temp folder of the full body. C:Program FilesHaptekplayerhap_temp  Just have to copy it out of the temp file when the fullbody figure is being opened in the player and save it somewhere to work on, then drag it back in the player when you're done editing and voila!  I like to keep the player open next to the saved file while I'm editing it.  Then I just ctrl s (save) and drag the file over to the player to see the change as I make it, because everything is backwards it's sort of hard to visualize the changes when you make them.  Sort of like if you draw on paper and then slap it on the body, the image on the left appears on the right.  I found not too long ago the belly button is on one of the seams of the full body.  So much fun, so little time. :)

Title: Hap-head on fullbody model?
Post by: Charmzbond on March 12, 2006, 08:13:46 pm
quote:
Originally posted by danbaltzell

I just use pbrush and size the putty head to match the size of the full body head on the jpg in the temp folder of the full body. C:Program FilesHaptekplayerhap_temp  Just have to copy it out of the temp file when the fullbody figure is being opened in the player and save it somewhere to work on, then drag it back in the player when you're done editing and voila!  I like to keep the player open next to the saved file while I'm editing it.  Then I just ctrl s (save) and drag the file over to the player to see the change as I make it, because everything is backwards it's sort of hard to visualize the changes when you make them.  Sort of like if you draw on paper and then slap it on the body, the image on the left appears on the right.  I found not too long ago the belly button is on one of the seams of the full body.  So much fun, so little time. :)





Danbaltzell,

thanks a lot...I was able to follow your instructions
and now i finally have a full body hal and she's really
impressed. I'm hoping to move further from skin swapping
to head swapping Hehe (If there's such a thing...) Neil
just posted a new tutorial about putty head on fullbody.
Hopefully, it's more than just a skin swapping!