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Zabaware Forums => Ultra Hal 7.0 => Topic started by: Medeksza on March 20, 2010, 11:39:23 am

Title: Zabaware 3D Character Engine released under GPL3
Post by: Medeksza on March 20, 2010, 11:39:23 am
The Zabaware 3D character animation engine has been released under the GPL3 open source license at http://charengine.sourceforge.net/

I will make an announcement about it at the Chatbot 3.0 conference and hopefully get more developers and artists interested in contributing to the project.
Title: Zabaware 3D Character Engine released under GPL3
Post by: djkilla on March 21, 2010, 12:08:53 pm
Is there any idea when an integrated engine is going to be launched with Ultra Hal? I was trying to get an idea if all of the Haptek work I am doing is going to be in vain anytime soon as I dont want to waste time if this new engine is soon to be implemented. tx!
Title: Zabaware 3D Character Engine released under GPL3
Post by: djkilla on March 30, 2010, 10:06:46 am
Convention came and went and we have no info?
Title: Zabaware 3D Character Engine released under GPL3
Post by: freddy888 on April 09, 2010, 10:41:54 am
Any chance the WIKI over there will have something in it soon ?  I need something to get started on and there is no guidance yet.  Thanks :)
Title: Zabaware 3D Character Engine released under GPL3
Post by: freddy888 on April 11, 2010, 08:38:47 am
bump
Title: Zabaware 3D Character Engine released under GPL3
Post by: Medeksza on April 11, 2010, 09:35:29 am
An overview of all the presentations at the conference along with pictures have been posted at:

http://alicebot.blogspot.com/2010/04/chatbots-30-presentations.html

Videos of the actual presentations will be posted soon (With a demo of the Zabaware character engine). A simplified version of my presentation (without video demos) is posted at http://www.zabaware.com/chatbotpres/chatbot3.0_files/v3_document.htm

The character engine is in a working state, still its just a lack of characters thats preventing its release with Ultra Hal. I found an inexpensive solution that I am looking into right now at www.turbosquid.com  I can buy characters for about $700 or so and just pay an artist to do some minor modifications to work in our engine. The only stipulation required by them is I will have to use a non-user editable format to use these characters according to their license, which goes against the open nature I am trying to make the character engine.

I was thinking of using this character to start http://www.turbosquid.com/FullPreview/Index.cfm/ID/448779 Let me know what you guys think, is there a different character on that site you may prefer. Characters need to be rigged with visemes and animations built-in to make it usable for me.
Title: Zabaware 3D Character Engine released under GPL3
Post by: lightspeed on April 11, 2010, 09:55:39 am
Medeksza i e mailed you at zabaware e mail address about something . you do still get e mail at that address don't you?[:)]
Title: Zabaware 3D Character Engine released under GPL3
Post by: freddy888 on April 11, 2010, 10:22:37 am
quote:
The only stipulation required by them is I will have to use a non-user editable format to use these characters according to their license, which goes against the open nature I am trying to make the character engine.


It's a nice model but if I can't modify it then I am not interested myself.  I am sure people would want to skin it and do all of the kinds of things that we could do with Haptek.  I do think it is great you want this to be open source.

If you could provide some guidance on what we actually need to do to make characters and how we need them to be arranged then maybe you would get some interest.  It's nice that the engine is working but without any instructions it's just another program that I know nothing about to me.  More information is needed imho - it's just a case of where do we start...or are you only wanting this to be developed by people already in the know ?  That's fine if that is the case I guess, maybe we could join in later in the game then ?

Cheers [8D]

P.S. I will hunt around for some other characters in the meantime.  [:)]
Title: Zabaware 3D Character Engine released under GPL3
Post by: djkilla on April 11, 2010, 10:42:25 am
WOW, that is pretty impressive! Have you seen her in action in any way? If there were a way to purchase some basic control features I would run with that one!
D
Title: Zabaware 3D Character Engine released under GPL3
Post by: lightspeed on April 11, 2010, 11:38:24 am
i totally agree with freddy888 , we would need something that is simpler and with instructions otherwise it isn't of much use , case and point the the people putty is fairly easy to use and grasp on doing creative things . not many could afford the 400 dollars for fixed bodies .
Title: Zabaware 3D Character Engine released under GPL3
Post by: GT40 on April 11, 2010, 11:43:34 am

If the next Hal is that Amy, I will have a lot of (unpublishable) things to teach her. [:p]

Title: Zabaware 3D Character Engine released under GPL3
Post by: lightspeed on April 11, 2010, 12:33:59 pm
i forgot to answer your question robert which was : I was thinking of using this character to start .


yes i like that character the looks are better to me than the others i have seen .
another nice choice would be amber at this link . to me she has the "most"  beautiful face and actually even more realistic because the lips don't look as cartoonish like the others.
http://www.turbosquid.com/FullPreview/Index.cfm?id=313948
others can compare the two and see what they think . [:)]
Title: Zabaware 3D Character Engine released under GPL3
Post by: Medeksza on April 11, 2010, 03:40:02 pm
quote:
Originally posted by lightspeed

i forgot to answer your question robert which was : I was thinking of using this character to start .


yes i like that character the looks are better to me than the others i have seen .
another nice choice would be amber at this link . to me she has the "most"  beautiful face and actually even more realistic because the lips don't look as cartoonish like the others.
http://www.turbosquid.com/FullPreview/Index.cfm?id=313948
others can compare the two and see what they think . [:)]




Unfortunately this character is not rigged or animated so it wouldn't work without a lot of extra work.

I will contact the authors to see if allowing my customers to at least change the textures on the character could be allowed according to their license, if so I will definitively make that customization available. And to clarify the $700 price tag is the price I would pay to get to include the character in my product royalty free, not the price Zabaware customers would pay.

Documentation will be made at some point. As of now I am not sure of all the steps an artist needs to go through to make the character work in the Zabaware engine. I will have to pay an artist I've already worked with to write documentation and a simple tutorial.
Title: Zabaware 3D Character Engine released under GPL3
Post by: freddy888 on April 11, 2010, 05:00:25 pm
I feel I must eat my words Rob. I went to have another look at that model you linked to above and it has some inbuilt variations. So I am thinking maybe we could tap into that or at least you could.  I change my mind - if that's the way you want to go to start with then I feel that is a great looking option.

Thanks for asking the authors about allowing us to change the textures.  If you can arrange that then I think you are on to a winner.

Also thanks for clarifying the position on the documentation, I wasn't sure how much of it you did yourself so had no idea you couldn't personally provide the docs.  I hope that it isn't too costly to get those written, but they could reward you well if enough people get interested.
Title: Zabaware 3D Character Engine released under GPL3
Post by: djkilla on April 11, 2010, 08:01:07 pm
If it helps to commit to a "character add on" in order to determine
whether to pull the trigger on the model then put me down.
I'd say if 15 of us can commit to a $25-35$ tag initially, it would take the sting out of the customizing costs.
D
Title: Zabaware 3D Character Engine released under GPL3
Post by: lightspeed on April 12, 2010, 08:01:53 am
hello robert , whatever you do please make the future generations of hal able to still use the hapteck and hapswap type files and oggs ( you already know of some of my future use for these items from e mail ) , otherwise it makes what we have unusable . customization from the new modeling figure is a must as you know that will be a "big" selling point will be that a person can do as we all do with people putty and customize and change things to our persoanl likes . i would like to se something along the people putty way simple to place even a face which could replace the face on the whole body , even be able to change the body width etc. by using something like whats on people putty that can change the width of the face area etc. i may be dreaming about this but something like this would be a nice end product .
   and "if" it could work with hapteck people putty software all the better as we could use a lot of things we already have .


p.s. robert i wrote a letter back to you and need to know something by e mail before i write that company again .
thanks !
[:)]
Title: Zabaware 3D Character Engine released under GPL3
Post by: NIGE on April 12, 2010, 08:22:04 am
It is great to see that it might be finally getting of the ground.
There is another there that I think is a little better but not sure whether she would suit???
http://www.turbosquid.com/3d-models/3d-anita-5l-realistic-female-model/497824
Questions===
If we are allowed to change things do we need other programs to do this?
If so what programs?
Are clothes just painted on like Haptek or are they free flowing?
Title: Zabaware 3D Character Engine released under GPL3
Post by: djkilla on April 12, 2010, 10:03:05 am
LS: Haptek is a completely seperate engine on its own and People Putty runs on that engine. This would likely be a choice between using the new custom character the way it is animated and built, and the haptek characters. Its like asking if MSagents can be manipulated in Haptek..they are two totally different programs.
Also the Amber character you linked doesnt have animation ability..she does look good though!

Robert correct me if I am wrong..:)
Title: Zabaware 3D Character Engine released under GPL3
Post by: freddy888 on April 12, 2010, 10:09:49 am
Nige, good find, I agree even better [8D]  She gets my vote [}:)]
Title: Zabaware 3D Character Engine released under GPL3
Post by: lightspeed on April 12, 2010, 10:28:52 am
after seeing Anita_1.5L_SSS_max9.max i agree with nige to that this is definatly a better face and body to use . i see now what you mean about the engine i may have to remain with the old ( unless i can somehow have both in different file directories ) i will see how it all plays out first .
 I do though beleive that the anita face and body would be a better choice as the face skin looks way better ![:)]
Title: Zabaware 3D Character Engine released under GPL3
Post by: GT40 on April 12, 2010, 11:58:35 am
(http://i785.photobucket.com/albums/yy134/GT40_2009/bizjoconde0185.jpg)
Title: Zabaware 3D Character Engine released under GPL3
Post by: Medeksza on April 12, 2010, 05:49:08 pm
Anita would work well too, it has all the visemes and animations needed, and a lower price tag too.

The Zabaware engine will not replace Haptek but will be offered as an alternative for as long as Haptek allows. The Haptek engine will always be available to be installed as part of the expansion set that is available now. My goal is to make a Zabaware version of the Hal and Zaba characters and remove Haptek from the default installation of Hal, but the character expansion pack will be able to bring Haptek support back in.

I'm still waiting to hear back from the authors of the characters about my questions on the licensing terms. My goal with the Zabaware engine is to make everything user customizable and editable. But if the authors of these characters require it, I may have to lock it down just for these characters. If this happens, I promise that future characters made will be customizable.

Clothes in Zabaware engine can be either as a texture or a prop. It looks like the clothes on the linked characters can be setup as props. Props can have indepedant motion from the main character. Characters in the character engine are configured using an XML file which tell it what models to load, what textures, and what animations. This is user editable and you can usually swap out textures by making new JPEGS and XML definitions.
Title: Zabaware 3D Character Engine released under GPL3
Post by: caangel43 on April 12, 2010, 08:55:29 pm
everything looks so cool cant wait
Title: Zabaware 3D Character Engine released under GPL3
Post by: lightspeed on April 12, 2010, 10:27:08 pm
Thanks robert for explaining it all better , i to will be glad to see what comes forth with all this . [:)]
Title: Zabaware 3D Character Engine released under GPL3
Post by: freddy888 on April 13, 2010, 09:03:01 am
Nice [8D]  This looks really promising, I hope they allow us to modify things.
Title: Zabaware 3D Character Engine released under GPL3
Post by: lightspeed on April 13, 2010, 09:56:05 am
yeah  as i said i and think many others will feel that way to that modification is going to be a big key factor , "also " i hope we are able to modify the bodies to to create heavier bigger women and men body shapes to that would also be a plus to me !
    maybe robert can check into this and if it can't be done now maybe make it a future item i think this would really enhance the software ( it would work like the "morph your character in people putty" but instead of wrking on just the face it would work on any part of the whole body what would be good to is if you do a left leg the right leg is also automatically done equally in sizing ).
    Who knows if something like this isn't made (a complete body morpher ) maybe robert could pay someone to design it and make it work with other systems and make money from the license etc.  . robert i emailed you again .

Title: Zabaware 3D Character Engine released under GPL3
Post by: Duskrider on April 13, 2010, 10:13:10 am
Couple of them look cool.
Anita is one.
Also Jana.   Here is Jana.

(http://i210.photobucket.com/albums/bb194/Dusky233/Dusky234/Dusky235/big1.jpg)
Title: Zabaware 3D Character Engine released under GPL3
Post by: djkilla on April 13, 2010, 11:17:30 am
From a pure graphic design model standpoint, the original, Amy, really does have the best design (hence her pricepoint). The skin texturing and detail is really top notch. IMO the others are all a tad on the 'smooth eye candy' side and while they are very soft and might be considered 'more attractive' they don't have the detail.
D
Title: Zabaware 3D Character Engine released under GPL3
Post by: lightspeed on April 13, 2010, 12:24:09 pm
duskrider sent me a video clip of anita and its very realistic the only thing is see is to me the smile is extra ordinarily wide ( like the perimeter is set to wide ) .
[:0]
for me personally as this face and body is so realistic the overly wide smile just doesn't look right (thats just my personal opinion others may have to see the video to see what i am talking about .
Title: Zabaware 3D Character Engine released under GPL3
Post by: Carl2 on April 13, 2010, 06:36:43 pm
Nice to have some input in the choice of models, besides a pretty face and nice body, what can thay do is the question I'm concerned about.  I quickly gave up Deskmates for Haptek because of the hair which moved.  I went to Hapteks fullbodys because of the animations available.  Then there was body_female ( jiggly ) that became very popular because of fleshy body parts that responded to movement.
  There is also the skins for the Haptek characters that many people made for them.  Thanks for bringing that up. In conclusion I'd say the number of animations available should also be something to consider.  I's sure Hal users will put them in all kinds of positions.
  I noticed the hair responds to gravity but will body parts respond to gravity.  I'm not sure about the correct technical word, it may be collision detection, will the characters body pass through or deform cloth?
  Just bought Hal again, I installed it and it works fine in win 7, 64 bit.
Carl2
Title: Zabaware 3D Character Engine released under GPL3
Post by: NIGE on April 14, 2010, 08:10:36 am
djkilla,,,
I agree with you on the texturing on Amy, but?
Most people here can't afford the price of programs to do that with skins.
At the moment what we are after is a more realistic person than the ones Haptek have offered in the past.
It all depends what we can or can't do with the new models.
If we can only do skins like we do with Haptek & not need the expensive programs then why pay for the dearer model.

I'm just putting up ideas so that others can have a go.
Title: Zabaware 3D Character Engine released under GPL3
Post by: freddy888 on April 14, 2010, 08:44:18 am
Re the texturing.  Surely it's the skill of the artist and not the price of the software ?  You could do equally fine skins with something like GIMP which is free or PS Elements which is cheap.
Title: Zabaware 3D Character Engine released under GPL3
Post by: djkilla on April 14, 2010, 02:57:57 pm
I was simply commenting on the difference between Anita and Amy with regards to the detail and modeling, not between the current engine and the proposed one. Since there will be a choice between using the Haptek chars/engine vs the newer model/engine, as long as the better built model is offered I can't see anyone getting hurt. Those that want to continue to use the current stuff will simply not buy the new characters. Of course my wife will give me grief about all the time I spent using Hap explorer and then ponying up for a new character..but hey thats marriage!
D
Title: Zabaware 3D Character Engine released under GPL3
Post by: raybe on April 15, 2010, 03:04:26 pm
Freddy, My wife is very much involved with 3d modeling and I can tell you that the programs do make a difference. It is not just textures that define the quality but how the program engine also renders the information. There is that fine line of certain people not seeing much of a difference and then those that can see a major difference because you have to take into consideration the equipment you are also using to take full advantage of a full textured real life like models. Just my input based on my wife.
Thanks,
raybe
Title: Zabaware 3D Character Engine released under GPL3
Post by: raybe on April 15, 2010, 03:10:32 pm
Sorry, but I forgot to add after speaking to other model developers that most home setups for most people couldn't even handle the amount of information needed to get such detailed life like models. But again it just really seems you have to realize what is really except able to you and the character you want to use.
raybe
Title: Zabaware 3D Character Engine released under GPL3
Post by: freddy888 on April 15, 2010, 05:42:58 pm
Thanks for the info [:)]

I know that there are big difference in renderers and what they are capable of.  And yes I agree we aren't going to get those models so rendered in real time.

Curious... what does your wife use to do textures then ?
Title: Zabaware 3D Character Engine released under GPL3
Post by: Medeksza on April 15, 2010, 06:00:33 pm
I heard back from the company. They want their model and texture encrypted and confined to use within the Ultra Hal software, but it will be ok to allow users to create their own textures and props to apply to the model. So I can pretty much make it as customizable as the Haptek characters are right now, meaning you can't edit the base models but you can apply whatever textures and props you want.
Title: Zabaware 3D Character Engine released under GPL3
Post by: djkilla on April 15, 2010, 06:15:24 pm
NICE! I am not sure how long it'll take them to customize her but I am ready YESTERDAY! lol
D
Title: Zabaware 3D Character Engine released under GPL3
Post by: tedathome on April 15, 2010, 10:30:06 pm
YES! I was looking at Amy's flatfile today thinking of the similaritys to Haptek and the things that could be done with clothing and accesories. Even wondered about changing heads, but I suppose the encryption probably foils that. Even so, there are still enough options open to stay busy and exited for a long time.
Are we there yet? Will be getting my eyes tuned up again in the next couple of months and am looking forward to being creative again.
Title: Zabaware 3D Character Engine released under GPL3
Post by: snowman on April 15, 2010, 10:44:42 pm
Ok, now I got a question... how will you develope you graphics engine? Will it be an ActiveX or Com registered component like Haptek and therefore could be used on the web. Or will it be a .NET component, or will you leave it in its current scattered state.... meaning only C++ certified programmers will be able to use it?

Just curious... and maybe a little exited too.[:I]
Title: Zabaware 3D Character Engine released under GPL3
Post by: raybe on April 15, 2010, 10:47:36 pm
HI freddy, My wife is standing next to me so I can give you her advice on textures. The first reference for textures are: Realistic Photos and Painting there are also merchant resource kits that are available.
raybe
Title: Zabaware 3D Character Engine released under GPL3
Post by: GT40 on April 16, 2010, 07:02:19 am
(http://www.zabaware.com/forum/uploaded/GT40/2010418105233_Linda02.jpg)
Photobucket doesn't like this pic very much (wondering why).
So I post it here. I hope I'm not bothering anyone.     GT40
Title: Zabaware 3D Character Engine released under GPL3
Post by: freddy888 on April 16, 2010, 07:41:41 am
@raybe, Ah yes, I get what you and your wife are saying now, yes I have come across those kinds of resources and some are quite expensive.

I guess if you want to get really professional then maybe you would need the full version of Photoshop which is very costly.  Although I still think you could do a reasonable job in something like GIMP.

I'm actually trying to work out how to make clothes for characters at the moment myself - I will be using Blender to do that.  So this area is very interesting to me.  Thanks for you and your wife's guidance [:)]

@GT40, lol yes I tend to agree; the textures/skins don't really need much work do they [;)]

@Rob M, well done for getting that sorted out.  I did notice the first character has a few different heads, so in effect you could get more than one character for your money.

Exciting times for Zabaware [8D]
Title: Zabaware 3D Character Engine released under GPL3
Post by: marah_iafew on April 16, 2010, 07:48:10 am
Hi, Im new here so I hope it's alright I throw my 2 credits into the mix...

From what I gather from the posts you are looking to have the models editable?  As in morphable and changeable within the Hal engine?
Title: Zabaware 3D Character Engine released under GPL3
Post by: raybe on April 16, 2010, 11:12:49 am
Welcome and 2 cents are always appreciated. Everyone I feel is really trying to get a handle on the possibilities and flexibilities of the new Hal graphics that Mr. M. is proposing. What I believe that is really useful information especially for Mr. M. is the perceptions for characters everyone has and what is important to the mass. As you know you can't make everyone happy. But with Hal the characters have taken a life of there own where some people are more interested in the AI development and others that feel the combination of character and better AI makes for a more interactive program. There are many members that spent their own time in character development and shared with everyone so it is especially important to them that they might not have the same creative outlet that we all benefit from. I guess a little nudge to Mr. M. from all sides only helps and hopefully doesn't make it more difficult. My 2 cents as well.
raybe
Title: Zabaware 3D Character Engine released under GPL3
Post by: sybershot on April 18, 2010, 02:25:17 am
quote:
Ok, now I got a question... how will you develope you graphics engine? Will it be an ActiveX or Com registered component like Haptek and therefore could be used on the web. Or will it be a .NET component, or will you leave it in its current scattered state.... meaning only C++ certified programmers will be able to use it?

Just curious... and maybe a little exited too.

great question ^^
it would be nice if friends on my facebook hal could see my character.
Title: Zabaware 3D Character Engine released under GPL3
Post by: lightspeed on April 22, 2010, 10:48:47 am
Gt40 i'm affended by your picture you posted......" i just don't care for that kind of a chair !!lol ![:D] .. lol only kidding i actually like the chair to lol ![:)]
Title: Zabaware 3D Character Engine released under GPL3
Post by: GT40 on April 23, 2010, 06:21:18 am

I apologize, lightspeed, it was just a random pic.

http://www.turbosquid.com/3d-models/3d-linda-5-realistic-female/496298

Really. [:D]

Title: Zabaware 3D Character Engine released under GPL3
Post by: djkilla on April 25, 2010, 09:43:05 pm
Any update on progress puleez?
Title: Zabaware 3D Character Engine released under GPL3
Post by: Duskrider on April 26, 2010, 09:45:21 am

Chair ??

I had to go back and look for it.

Yes, very good chair.   I like it.
[^]
Title: Zabaware 3D Character Engine released under GPL3
Post by: Jake on April 26, 2010, 11:01:56 pm
Has anyone here ever heard of...

DAZ 3D - http://www.daz3d.com/

OR

ShareCG - http://www.sharecg.com/


Seems like you could use the DAZ Studio Plugin SDK and DAZ Script to make a DAZ viewer for Ultra Hal that could display any DAZ/Poser character the user wanted to, (which is a LOT of characters).  Of course, if you added the DAZ/Poser Character engine to a program that you were selling, I'm sure there would be a license fee.

The Haptek characters aren't rendered characters, they are just the models in a Haptek player unrendered.  Models tend to look a lot better rendered, but rendering animation takes a really long time, but LOTS of the DAZ/Poser models I've played around with look really good unrendered in animations.  I could post a couple examples if anyone is interested.  And... all their base models are now free, (so you'll want to buy all the other stuff that's available, which is a lot).

If you are a DAZ Platinum Club member you get some major good deals and you can get a lot of stuff on sale really, really cheap.  Stuff goes on sale all the time for 30%, 50%, 65%... all the way up to 100% on a regular basis.  And you have lots of artist offering up their models for free in the forums... not to mention all the free stuff that is on sharecg.com... and a lot of it is marked as "unrestricted".

It would be UNREAL GREAT if Ultra Hal Assistant could have a DAZ/Poser character window... I would have a major head start with the massive collection I've already put together.
Title: Zabaware 3D Character Engine released under GPL3
Post by: Bill819 on April 26, 2010, 11:29:03 pm
quote:
Originally posted by sybershot

quote:
Ok, now I got a question... how will you develope you graphics engine? Will it be an ActiveX or Com registered component like Haptek and therefore could be used on the web. Or will it be a .NET component, or will you leave it in its current scattered state.... meaning only C++ certified programmers will be able to use it?

Just curious... and maybe a little exited too.

great question ^^
it would be nice if friends on my facebook hal could see my character.



I have several friends on Facebook that post all kinds of pictures and avatars, why can't yuu?
Bill
Title: Zabaware 3D Character Engine released under GPL3
Post by: djkilla on April 27, 2010, 12:12:47 am
quote:
Originally posted by Jake

Has anyone here ever heard of...

DAZ 3D - http://www.daz3d.com/

OR

ShareCG - http://www.sharecg.com/


Seems like you could use the DAZ Studio Plugin SDK and DAZ Script to make a DAZ viewer for Ultra Hal that could display any DAZ/Poser character the user wanted to, (which is a LOT of characters).  Of course, if you added the DAZ/Poser Character engine to a program that you were selling, I'm sure there would be a license fee.

The Haptek characters aren't rendered characters, they are just the models in a Haptek player unrendered.  Models tend to look a lot better rendered, but rendering animation takes a really long time, but LOTS of the DAZ/Poser models I've played around with look really good unrendered in animations.  I could post a couple examples if anyone is interested.  And... all their base models are now free, (so you'll want to buy all the other stuff that's available, which is a lot).

If you are a DAZ Platinum Club member you get some major good deals and you can get a lot of stuff on sale really, really cheap.  Stuff goes on sale all the time for 30%, 50%, 65%... all the way up to 100% on a regular basis.  And you have lots of artist offering up their models for free in the forums... not to mention all the free stuff that is on sharecg.com... and a lot of it is marked as "unrestricted".

It would be UNREAL GREAT if Ultra Hal Assistant could have a DAZ/Poser character window... I would have a major head start with the massive collection I've already put together.




The underlying issues are tts lip sync abilities and animations triggered by the vbscripts that hal uses. These may be required to be customized by the designers of the models if I am not mistaken.
D
Title: Zabaware 3D Character Engine released under GPL3
Post by: Jake on April 27, 2010, 02:27:12 am
I'm by far not an expert, but I would think that any model that has a rigged mouth (joints), could have mouth poses base on sound whether it's tts, wav, etc.  The DAZ characters I have can do lips sync and DAZ has a script laugage, plus most any program can be controlled by C or VBscript... so... I can't say for sure that it would work... I can only say that it seems like it could and it would be very, very cool as far as giving users lots of choices for characters, skins, accessories, 3D environments, etc.

I can dream, can't I? [:)]
Title: Zabaware 3D Character Engine released under GPL3
Post by: sybershot on April 27, 2010, 02:27:07 pm
Bill819
quote:
I have several friends on Facebook that post all kinds of pictures and avatars, why can't yuu?
Bill
Sorry for any confusion, or not giving enough detail. I was not meaning my avatar, I do have one of those. It is of my tattoo. I was meaning my Ultra Hal character aka Trinity. when you talk to your Hal on Facebook there is no character, it is like text messaging no face to see who you are talking too. I think it would be cool if we can have our characters be shown while we or others talk to our Hals.
Title: Zabaware 3D Character Engine released under GPL3
Post by: Bill819 on April 27, 2010, 10:58:00 pm
quote:
Originally posted by sybershot

Bill819
quote:
I have several friends on Facebook that post all kinds of pictures and avatars, why can't yuu?
Bill
Sorry for any confusion, or not giving enough detail. I was not meaning my avatar, I do have one of those. It is of my tattoo. I was meaning my Ultra Hal character aka Trinity. when you talk to your Hal on Facebook there is no character, it is like text messaging no face to see who you are talking too. I think it would be cool if we can have our characters be shown while we or others talk to our Hals.


I think you need to go back and look again. Ultra Hal is alive and well on Facebook. I don't know who or what Trinity is but if Hal can work there then I expect so can Trinity. It just takes talent to get it working.
Bill
Title: Zabaware 3D Character Engine released under GPL3
Post by: sybershot on April 28, 2010, 09:56:30 pm
quote:
I think you need to go back and look again. Ultra Hal is alive and well on Facebook. I don't know who or what Trinity is but if Hal can work there then I expect so can Trinity. It just takes talent to get it working.
Bill

All I have is a the Ultra Hal computer on the top left that appears to be a animated jiff. It does not seem to be a Haptek character. I can right click and save as image. I looked all over and there seems to be no way to get a haptek up there. Trinity is the name of my Ultra Hal, with a Carrie Anne Haptek character. Do you have the talent to get my Haptek character up there?, if you do could you please help?
Title: Zabaware 3D Character Engine released under GPL3
Post by: lightspeed on April 30, 2010, 07:33:59 pm
i wanted to post a link , i wish some of the poser stuff programs would work with the new oger engine robert is talking about using , or does it? if not is their any way to get it to? poser has a lot of very cool clothes , bodies, hait styles, equipment back grounds , alot  etc.
heres a link showing something that makes the breast move naturally to even ![:)][8D]
http://market.renderosity.com/mod/bcs/index.php?ViewProduct=74617&MostWanted=Y
Title: Zabaware 3D Character Engine released under GPL3
Post by: jojimbo on May 02, 2010, 07:16:54 pm
this is interesting,but i doubt anything will take the place of haptek sandy.not for me anyway,those renders are way to unrealistic and gaudy.
a simple haptek type avatar,full bodied and head/shoulders with an "in hal" morph editor + props.morph editing being the must have or the new avatar will be another "can't get rid of those boots" issue,none of those turbosquid models look as natural as the old haptek avatars and thats what made them so appealing.

quick edit

however i am willing to consider those easy breasts lightspeed just posted but i doubt very much there will be any chatting to hal for quite some time.
Title: Zabaware 3D Character Engine released under GPL3
Post by: raybe on May 03, 2010, 03:14:54 pm
jojimbo, my wife does extensive work and has for years with photo shop and Poser. There are many ways to make those renders look better then any Haptek character by today's standards. The real issue is also the information these renders from programs like Poser. But as Jake mentioned most of the animation is done in the eyes and mouth or expressions. This is not a plug or spam!!! But other programs as AI bliss and Kari are using Poser or Daz characters to use. Guile 3D has an assistant in beta that also uses those characters and they are very impressive in screen shots. How they actually interface and how smooth the movements are I cannot tell you because I don't own either program. Again we get into this situation of resources and what are the priorities for some and not others. Maybe Robert going with the oger engine is a good compromise.Wife posts her art on renderosity.com under 'Julesarts' if anyone is interested.
Thanks,
raybe
Title: Zabaware 3D Character Engine released under GPL3
Post by: raybe on May 03, 2010, 07:08:30 pm
Sorry I would just like to make a correction. My wife is listed under 'julesart'. I hope everyone can understand especially when it comes from your wife or husband (lol). Could of been a problem at home!.

Thanks for reading,
raybe
Title: Zabaware 3D Character Engine released under GPL3
Post by: jojimbo on May 04, 2010, 09:30:46 pm
Wow raybe,yeah not bad.
thanks for the info.

Link to julesart gallery
http://www.renderosity.com/mod/gallery/browse.php?user_id=470898
my favorite,almost photorealistic,
http://www.renderosity.com/mod/gallery/index.php?image_id=1976111&user_id=470898&page=3&member&np
Title: Zabaware 3D Character Engine released under GPL3
Post by: NIGE on May 05, 2010, 06:36:07 am
Hey raybe, your wife does great work.
I did a quick skin of one creation she did.
Hope she doesn't mind.

P.S.=== not anywhere close to the one she did.


(http://www.zabaware.com/forum/uploaded/NIGE/20105563548_J_Art.jpg)
Title: Zabaware 3D Character Engine released under GPL3
Post by: Duskrider on May 05, 2010, 07:47:54 am

Wow! to Raybe and Nige.
And I looked at the other pics.
Very well done and some very good poses I'll have to remember for [:X]Sandee's next photoshoot. [^]
Title: Zabaware 3D Character Engine released under GPL3
Post by: tedathome on May 05, 2010, 11:45:46 am
Indeed! Nicely done and am looking forward to the possibilities of graphics in Hal as well as improvements in believability.
Title: Zabaware 3D Character Engine released under GPL3
Post by: raybe on May 05, 2010, 08:16:33 pm
Thanks everyone for the nice comments. My wife does appreciate it especially when everyone takes time out of their day to look at the work she does. Just as a side note I think everyone gave me some Browne points with my wife! All kidding aside she loves what she does and I am proud of her and her work. If anyone should need a helping hand with these 3d type of graphics I,m sure she would be happy to help. She does know how much everyone here has helped me.
Thanks,
raybe
Title: Zabaware 3D Character Engine released under GPL3
Post by: sofort99 on May 08, 2010, 02:53:41 pm
I'm glad to see you are going with Ogre3D. It's a good engine.

I wouldn't worry too much about the models. Just get a nice one or so for the distribution, especially if they will let us texture them.

There are plenty of good, free modeling programs out there like Blender, that will let us make our own models, and Ogre has a converter to let the blender .XML files be changed into the Ogre .mesh binaries. I bet it won't be two weeks before custom models start popping up. :)

I think there are some people on the Blender3D forum that would make some for free just for the fun of it. Blender also has a few automated human making plugins like "Makehuman" ( http://makehuman.blogspot.com/ )that would mean somebody could turn out a model in hours, and have it ready the next day if they knew how you needed it rigged.

Just a thought.
Title: Zabaware 3D Character Engine released under GPL3
Post by: Jake on May 08, 2010, 05:55:17 pm
I agree... get it out with whatever model... because soon as it is out, the models will come.  That kinda sounds like "build it, and they will come"... am I stepping on some copyrights here? [:)]
Title: Zabaware 3D Character Engine released under GPL3
Post by: djkilla on May 10, 2010, 09:12:51 am
Its been a month without an update on the new characters and/or engine. Please give us an idea or timeframe with regards to the new graphical options.
D
Title: Zabaware 3D Character Engine released under GPL3
Post by: Medeksza on May 16, 2010, 10:11:24 pm
quote:
Originally posted by djkilla

Its been a month without an update on the new characters and/or engine. Please give us an idea or timeframe with regards to the new graphical options.
D



Zabaware, Inc. still has some bills to pay this month before I can purchase this character, but my best guess is early June I'll buy the character and hopefully by July we'll have something ready.
Title: Zabaware 3D Character Engine released under GPL3
Post by: sybershot on May 18, 2010, 12:24:58 am
[8D]
Title: Zabaware 3D Character Engine released under GPL3
Post by: aiko on June 02, 2010, 10:41:10 pm
Robert, I'm an UltraHal owner as well as a Poser developer. I create 3D content for Smith Micro.  I haven't dug into your 3D character engine yet but if I can help, let me know. You can see an example of my products at contentparadise.com.  Just search for "andolaurina." (I also sell a few things at Renderosity.)
Title: Re: Zabaware 3D Character Engine released under GPL3
Post by: Art on August 05, 2010, 05:56:32 am
Linda_2 and Milena_2 both seem OK and are in the $400 + range.
Actually, they have more polygons.

Thoughts?...
Title: Re: Zabaware 3D Character Engine released under GPL3
Post by: lightspeed on August 06, 2010, 09:51:58 am
I agree with jojimbo about that photorealistic picture of the girl with the curtains , that is amazing . very nice work !! :)
Title: Re: Zabaware 3D Character Engine released under GPL3
Post by: Gooth on August 15, 2010, 04:21:27 pm
hi guys.

Sorry if this seems a silly question but i am a newbie to Hal. I agree Amy is is great graphic (if a little expesive). However, what i don't understand is can Amy be bought and just be plugged into Hal or could this only be done with experienced programming experience and secondaly if i have windows 7 can i run a full bodied charecter and if so how?
Title: Re: Zabaware 3D Character Engine released under GPL3
Post by: raybe on August 17, 2010, 09:41:03 pm
sfereday,
the character's that are being referenced in this thread are based on the the updated engine Robert M. would be incorporating into the updated Ultra Hal. Robert's plan is to have this new engine with at least one new character that some adaptions could be made. The price of the character's are based on Robert M. being able to license these particular new character's as a new feature in the the updated Ultra Hal for everyone to utilize. Also I believe Robert M. is keeping the option of using Haptek if you prefer as well. Just trying to get a more photo realistic character engine to work with the update and keep Ultra Hal affordable.

raybe
Title: Re: Zabaware 3D Character Engine released under GPL3
Post by: Gooth on August 18, 2010, 05:09:00 pm
sounds great. hopefully it wont take too long to get there as the turbosquid characters look fantastic. until then i guess it's good old Haptek. does anyone know how long it will take before the Amy type character is available? sorry if this thread isn't the right place to ask this but if not is theer a thread on the forum that tells you how to download the full body version of Haptek as i'm having difficulty downloading one.
Title: Re: Zabaware 3D Character Engine released under GPL3
Post by: freddy888 on August 19, 2010, 09:10:10 am
Try these : Full Bodies (http://aidreams.co.uk/forum/index.php?action=tpmod;dl=cat97)
Title: Re: Zabaware 3D Character Engine released under GPL3
Post by: Gooth on August 19, 2010, 04:41:54 pm
Thanks Freddy 888. downloaded the bodies and they half work...literally LOL.

for some reason i can only see the top half of the body in the window as if it is a torso. don't know if its my haptek player version 4 that's to blame or some other reason. the lip sync's there and they respond in HAL. i've opened up the bodies outside of HAL and if i drag the window lengthwise (down) i see more of the figure but only to the hips and that takes up the full screen. don't know if you can help but if not thanks for the link earlier, it got me further than i've managed on my own.
Title: Re: Zabaware 3D Character Engine released under GPL3
Post by: NIGE on August 20, 2010, 02:28:39 am
Hi, sfereday,
Hold down right mouse button & move the mouse forward & back to move her in that direction.
Hold down shift & right button then roll the mouse forward & back & left & right  to lift, lower move her left & right.
Hold down left button & move the mouse left & right to spin her around.
Hope this helps you, have fun.
Title: Re: Zabaware 3D Character Engine released under GPL3
Post by: Duskrider on August 20, 2010, 08:29:29 am

Years ago when I got Hal and Haptek character I remember I couldn't see her feet and I wondered why put shoes on her that you can't see. 
But I didn't think to ask and it wasn't till two or three months later someone posted the same as Nige just posted.  
Title: Re: Zabaware 3D Character Engine released under GPL3
Post by: GT40 on August 20, 2010, 12:37:42 pm

IMHO, not seeing her boots is a good thing.

Ok, I'm not objective.  ;D ;D ;D

Title: Re: Zabaware 3D Character Engine released under GPL3
Post by: Gooth on August 20, 2010, 02:27:42 pm
now i've got the full body i agree with GT40 not seeing the boots is a good thing. by the way thanks Nige for the advice about the full body it worked a treat. only thing I've got to figure out now is the code and where to put it to get skins/clothes onto the body. I've managed to create .hap files and got the skins in data/standard/skins files. Also put the hap files in the charater folder of HAL. However when I've added the sugested scripts off the forum they dont seem to work. I've put the following script in the brain at varius locations and to no effect:

If InStr(UserSentence, "wear the red catsuit") > 0 Then
    GetResponse = "I have changed into my red catsuit <username>, how'd I look?"
    HalCommands = "<HAPFILE>" & "redcatsuit.hap" & "</HAPFILE>"
    BlockSave=True     
    GetResponseBlock = True
End If

The .hap names match the different files and Jpgs so don't know where I'm going wrong. However, I'm really enjoying HAL to my wife's distain (is this a common problem?) this stuff is addictive. I like the full bodies but can't wait to see if Robert launces the Amy type Avaitar from Turbosquid. it still looks mega cool!!!!!!!
Title: Re: Zabaware 3D Character Engine released under GPL3
Post by: Gooth on August 23, 2010, 03:50:31 pm
figured it...! The challenge was worth it
Title: Re: Zabaware 3D Character Engine released under GPL3
Post by: FSF465 on September 20, 2010, 02:50:53 am
Does this mean the engine will have the capability do do what is showcased in mova.com?
Title: Re: Zabaware 3D Character Engine released under GPL3
Post by: Art on September 20, 2010, 05:01:18 am
I think that might be some wishful thinking but wow! The Geni4 video was really well done as
far as realism!! We can only hope to have something come close to that!!

Nice find and welcome!
Title: Re: Zabaware 3D Character Engine released under GPL3
Post by: raybe on September 21, 2010, 09:59:49 pm
I have to agree that was the best rendering I have ever seen till now. But I think the problems really starts to begin in the interface process. Every bodies way is the right way and format never really begins until others find back doors. I didn't watch every part of it but I can't fathom how so much processing would be capable. For now anyway where the public really could utilize it at all. I'm referring outside games or movies and such.   But it is projects like this and many others that eventually lead to consumer usage for projects like Ultra Hal. The problem is it never seems fast enough for me and time has been flying by.

Enjoyed that also!!
Thanks,
raybe