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Messages - seduar

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31
General Discussion / Neural Net Brain??
« on: October 30, 2006, 05:01:36 pm »
Hi,

If you guys want to try to work with Artificial Neorons go to this Link. It might help to enhence Hal's Brain.

http://www.neurosolutions.com/


[:)]

32
That is great,

Jerry, you are alwals enhancing Hal's Brain.

Thanks. I hope soon be able to contribute in enhencing Hal's Brain since I started a programing class in VB.net

[:)]

33
I agree with Bill DeWitt Jerry. It would be more like going to sleep, as an example when you go to sleep and you sleep through the whole night and do not dream (subconcious brain activity when you are sleeping) your brain shuts down and it goes into asleep mode, is more like sleeping without dreaming (dying and be reborn) in a sence is more like hybernation.

But, if you make a plug for when the user wants to uninstall UltraHal Program then i would agree it would be more like killing HAL (The Brain). That sounds more like the movie Odyssey 2001. Don't you think?

[:D]

34
Programming using the Ultra Hal Brain Editor / What is a picture.prg
« on: October 20, 2006, 06:24:02 pm »
danbaltzell is right. i am trying to find the map of the fullbod_female and i belive the file is .prj  i would need this file to work on animating the character

35
Programming using the Ultra Hal Brain Editor / What is a picture.prg
« on: October 17, 2006, 11:56:54 pm »
i mean  picture.prj  sorry for misspelling the word.

[:)]

36
Programming using the Ultra Hal Brain Editor / What is a picture.prg
« on: October 17, 2006, 11:53:20 pm »
Does any one knows what is a picture.prg and if there is a file for haptek characters.Where is located on the haptek guide?

[:)]

37
Ultra Hal Assistant File Sharing Area / Party Time Skin
« on: October 17, 2006, 10:47:20 pm »
wow, you are good nige. very nice work.

Did you ever think about creating a dress or skirt with the gravaty effect like the hair you created, but insted of loading on the head, loading around the waist? If so , let me know i have some pictures for you to give you an idea, since i have not the time to check how the htr files are created.

[:)]

38
Ultra Hal Assistant File Sharing Area / Haptek fullbody editor
« on: October 15, 2006, 07:11:59 pm »
Thanks for the info. Gamer T

39
you are very welcome.

I am glad that was helpful to you.

40
Ultra Hal Assistant File Sharing Area / Haptek fullbody editor
« on: October 15, 2006, 10:54:12 am »
how this editor works?

I downloaded it a few months ago.

Is this something that you will put in thwe character folder of Hal and hal will use this josh editor insted of using a haptek character.

does any one knows how to configure josh editor with Hal?

, if so please tell me how do i do it.

[:)]

41
Here it is.

this might help you Tony.

click the link below and it will take you to a place where you can download a pluggin to make hal play music songs for you while you work on your computer.

[:)]

http://www.vrconsulting.it/halhelp/vrMP3Help.html

42
Ultra Hal Assistant File Sharing Area / Jade- Just Added & Brea
« on: October 07, 2006, 08:08:27 pm »
Very nice Nige, I like the job you are doing with the hair and the heads.
I was wondering, may be you could make dress or a skirt with gravety effect, you know like the hair that moves when the character moves, is just insted of putting it on top of the head put it around the waist. Some thong like a salsa dancing dress.



[:)]

43
Right where you can see  (language)  we might be able to set up a voice (Microsoft mary, neospeech, etc.)

Sergio [:)]

44
Thanks danbaltzell and bill819 for getting involved in this subject, if you guys want to check this script, i got it of harmony assistant.

something like this might work with Hal; insted of sending all the information to 'Sampa' we can probably send it to Hal's brain ( to the text box).

let me know what you guys think.

Methods of pop menu

-- Init : called just after the dialog has been displayed for the first time
function Init(dialog,item)
local i
   i=1
   while tabLanguage do
      item.SetExtraValue(i,tabLanguage)
      i=i+1
   end
   item.Value=defaultLanguage
end


Methods of text 'text'

ction Init(dialog,item)
   item.Value=strVoidText
   item.UserTable.Inited=false
end

function Push(dialog,item)
   if item.UserTable.Inited==false then
      item.Value=""
      item.UserTable.Inited=true
   end
end



Methods of Botton 'convert'


-- Release : called when mouse button is released
function Release(dialog,item)
local text,first,last,char,score,staff,pos
local lyrics,i,word,phon,result
   
   -- Create score
   score=NewScore(false)
   staff=score.AddStaff()
   staff.IsLyrics=true
   staff.VirtualSingerVoice.Language=dialog.GetItem("Language").Value
   staff.VirtualSingerVoice.IsActive=true
   pos=0
   text=dialog.GetItem("Text").Value
   last=1
   repeat
      first,last=strfind(text,"(%w+)",last)
      if first and last then
         if last>first then
            staff.InsertNote(pos,DURATION_QUARTER,5*12,false)
            staff.SetLyricAtTime(pos,strsub(text,first,last+1),1)
            pos=pos+DURATION_QUARTER
         end
         last=last+1
      end
   until last==nil
   lyrics=staff.CreateLyricsArray()
   i=1
   result=""
   while lyrics do
      if dialog.GetItem("Sampa").Value==true then
         phon=lyrics.Sampa
      else
         phon=lyrics.Fragment
      end
      first,last,word=strfind(lyrics.Lyric,"(%w+)")
      result=result..word
      if dialog.GetItem("AddBrackets").Value==true then
         result=result.."[#"..phon.."]"
      else
         result=result.."\t"..phon
      end
      result=result.."\r"
      i=i+1
   end
   dialog.GetItem("SampaText").Value=result
   score.Dispose(false)
end


Methods of radio'sampa'

-- Init : called just after the dialog has been displayed for the first time
function Init(dialog,item)
item.Value=true
end



Methods of text 'sampa text'

-- Init : called just after the dialog has been displayed for the first time
function Init(dialog,item)
item.Value=true
end



Sergio [:)]

45
Programming using the Ultra Hal Brain Editor / one question about plugins ?
« on: September 17, 2006, 12:03:50 pm »
Thank you Jerry.

Thanks to people like you AI is coming alive, and I think in the near future Hal will have her own way of thinking and she will speak up her own thoughts by giving her opinion on what ever the conversation subject would be; hey, that could be another plugin where Hal can give her opinion according to the last statement talked, I just thought about that as I am talking to you; that is just one more idea, but that is how we are feeding this brain, and she is hungry of Knowledge.

Jerry you've done a great job with Hal's brain.

I've been following your posts on this forum, and you are right when you said you were here 24/7 ,I believe it, it is time consuming but it is ejoyable. I hope you enjoy it as much as I do. Personally I am one of the people who would not stop until I see Hal becoming a "True AI Human Brain".

Sergio[:)]

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