Zabaware Support Forums
Zabaware Forums => General Discussion => Topic started by: freddy888 on September 05, 2014, 12:52:06 pm
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Some of you might be interested in this project I am working on (mentioned in another thread). In a nutshell I import a Daz3D figure, chop the head off and then animate it.
I just put a video up on YouTube here : https://www.youtube.com/watch?v=Q9feCLs-_7I
There's also a topic on AiDreams here going into a bit more detail : http://aidreams.co.uk/forum/index.php?topic=6913.0
Whether I can get this into something usable with Hal is another thing entirely. I'm not sure where I am going with it. I have my own bot/assistant I am working on too and it will definitely be part of that. The question is if I can get it to be standalone in the way Haptek is. Also there's the licensing issue - I can't distribute Daz3D models, well apart from if I got some kind of deal, but I don't think I want all that hassle and expense.
But I could maybe do something like a tutorial on how to make the models but that's quite complex.
Anyway I am rambling.
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Very cool freddy , I thought about some of the daze character heads and making them into skins for hal but never did !
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That's very good! I definitely would like to check out your bot some time. It would be nice if we could get something like that working with Hal.
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Good stuff Freddy. Yes, that is quite an undertaking in itself but then again, if it were easy, everyone would be doing it!! ;)
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I've been watching Freddy's work, very interesting and seems to be coming along fine. Haptek is missing the collision detection ( a hand can go into the body), the joints in the legs could work better, and one of the largest problems is the low Poly count. I keep wondering if it's possible to increase the poly count to get a smoother curved surface. I think it's called the wire mesh.
Carl2
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Yep, more polygons = smoother mesh = longer render time = slower performance = disappointed users.
So like most things, there is a trade off. :(