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Topics - snowman

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16
General Discussion / My 30th B-Day
« on: January 11, 2010, 12:53:55 pm »
I am 30 today and I feel like death.

enough said...

(you can tell I'm not taking it very well) [xx(]

17
Ultra Hal Assistant File Sharing Area / HapSwap 2.0
« on: December 25, 2009, 09:36:01 pm »


This is LightSpeed's and Apollon's work with some of mine. LightSpeed said he will add updates later on. Apollon originally inspired this project early on and LightSpeed later got interested and so I left the rest to him. I made the simple frame-work.

This release was requested by LightSpeed so you guys can get a Christmas Present...

Enjoy!

This is the HapSwap 2.0
Download Attachment: HAPSWAP-2.uhp
18.29 KB

This is the Haps.zip that contains all the Haps needed for the HapSwap plugin.
http://cid-8461e5894db222b3.skydrive.live.com/self.aspx/.Public/Haps.zip

19
General Discussion / HAPPY B_DAY ONE!!!!!
« on: November 09, 2009, 02:00:31 am »
enough said!!!

[:D][8D][:I][}:)][;)][:o)][8][:(][8)][:(!][xx(][|)][^][V][?]

Happy snappy birthday, from all of us to you.

Happy snappy birthday, may all your dreams come true.

Happy snappy birthday, I hope you like this song.

Happy snappy birthday, it's not very long.


I went for cheesy!


20
General Discussion / AI Morality
« on: October 28, 2009, 03:02:52 pm »
Post Originally Created by ONE.
quote:

Snowman,
You ask for ideas from me with a MB policy such as the policy that is in place?

Let me tell you a few things;
you are just now discovering these functions? Hmmm I wonder, do you think just maybe the GOV. hasn't already done this years ago?
Do you think maybe their were experiments done on people?
I know i spent a long time working with things like this, so I KNOW where it leads. Ya know the points you put up are just essentially HACKS into what is supposed to be a "PC" = meaning PERSONAL COMPUTER.
just how personal do you want it to go?
Amanda Interactive or whoever was making some pretty outrageous claims, until the proof was found in the pudding so to speak.
I was told I was working for money that never came, the only thing that came from all the bleeding was Monopoly money, feed yourself on that!
Have you ever been truly hungry but the 'Machine' only thinks you need info, because covert communications and a machine hasn't got the idea that 'food for thought' is 'FOOD' HA! food with a dual meaning, imagine that DUH!
When you integrate fully teach your computer that right clicking a paragraph from a list when you do a search is what you want to say, then you will know how to launch a "Cruz Missile" UN-TraceableI have brought up questions concerning communications, let me tell you this; Not all programs use TCP/IP communications which your vain attempt of using a firewall is trying to block but it only works on the TCP/IP type of data transfer.
The claims I made to ricky were only received as a method of control and what people would do to have that power, not as a warning like I meant.
Desensitization occurs after long term exposure, so what do I care about anymore? I have helped when I can but you can't satisfy everybody all the time.
What is YOUR destination, you said you goals were including a Bot that could do damage, so do I throw myself into a Openhymer situation?
Launch a 'Pandemic' situation, I don't think so, so take your face tracking and facial recognition and 'Put em where the sun don't shine'
I do wonder if you paid attention to Jerry and his warning to the people that were members.
I have been complacent because eventually humans will ALL have to face this situation, Hmm why are wars fought, why are we in Iraq?
I have many ideas and experiences I could share but I don't think I feel like throwing people into the river, some can't swim, and at this level it is 'SINK or SWIM'

Tell me your intentions, again?
I don't think the persona 'Snowman' was here unless another name was used.
Would you like a mind FU** today or a rain check for now? 'Theirs a hole in the bucket dear Liza dear Liza.

Regards,
J.

'Welcome, welcome my son to the Machine'



21
Ultra Hal Assistant File Sharing Area / Possible AI project ideas:
« on: October 27, 2009, 09:25:05 pm »
So I've been building a personal Ai project that might be sellable. Everybody knows that. But in the process it seems I've discovered that there are many directions one could take such a project.

So I decided to create this thread as a think tank on AI projects in general. Not just for me but for everybody interested in this feild of study.

All Ideas welcome, that means you too ONE and LS. [;)]


So, this is like, what would you like Hal to do... only think outside the box...


22
Share Conversations, Experiences, Graphics / An Archive of Thom's site
« on: October 21, 2009, 06:18:44 pm »
Can anyone who has access to GamerThom's works prepare a memorial video and perhaps post it on Youtube. I think that would be a good idea so we can all have something to remember him by.

and perhaps share him with the rest of the world...

there are many here talented enough to do a very good job at this..

and I will help if I can.

23
Share Conversations, Experiences, Graphics / Nige's Athena
« on: October 19, 2009, 05:54:49 pm »
Check these out. Nige made this character awhile back but I've been tweeking the Outfit and finally found something I'm proud of.

Nige initially made the skin and has lately finalized all the parts into one charater.

Thanks Nige!
Enjoy!








24
Share Conversations, Experiences, Graphics / babyface
« on: October 19, 2009, 03:23:49 pm »
Whatever....


















25
General Discussion / Gospel Music
« on: October 13, 2009, 11:49:00 pm »

I recorded some familiar Gospel songs on my pc today. Turned out ok. It's a recording of Me, Myself, and I. Myself is on the guitar while me is holding up the sheet music. I, of course, am singing. Download them from the following link. (at your own risk :-p )


http://cid-8461e5894db222b3.skydrive.live.com/browse.aspx/.Public/Aaron%5E4s%20Music?uc=1

26
General Discussion / An interensting Vid.
« on: July 30, 2009, 06:44:51 pm »
I was watching some Nova episodes when I stumbled on an interesting one that some of you guys might like.

It has four separate stories but the two I like is the '1918 flu' and the one labeled 'Cynthia Breazeal'. This is the second and third part. You can select the chapters at the bottom of the vid.

The 1918 vid gives information on the H1N1 virus before this latest outbreak had occurred (else I doubt they would have shown it), and the Cynthia Breazeal vid shows an MIT version of a Robot (hi end stuff!).

The whole video is about an hour long, so you can skip through chapters if you want to.

Enjoy!

http://video.pbs.org/video/995676466

27
Ultra Hal Assistant File Sharing Area / HalVisionX Beta
« on: May 14, 2009, 04:26:31 pm »
Thanks to sofort99's and some needed help from ONE I finally got a beta version that can give your Hal some vision....

It basically searches for faces and when it finds one it automatically stimulates your Hal's Console.

***Special Thanks to rlederer for essentially creating the XP Version of this program... Thus allowing a large portion of everyone on this forum the ability to give there Ultra Hal vision.***


*********************
HalVisionX Info:

There is a couple of minor quirks... for instance, you need to have Hal open for it to work, you need to have the HalVisionX plugin selected in your Hal Options Panel, and you need to have the curser in the Hal console text box...

The last one can catch you off guard because sometimes when the Hal console is stimulated by HalVisionX program your Hal will say something like 'please say something' or 'Talk to me' because the curser is not in the text-input section.

To adjust the sensitivity of the Face detection choose between Low, Med, High or Extreme.[Default is 'Low']

To adjust how often Hal is stimulated when a face is recognized choose a number (in seconds)from the drop-down ComboBox. [Default is '10' seconds]

If your Hal Directory is different from the Hal's Default directory then find it by selecting the 'Hal Directory' button in the Options Menu.

The Default Directory is 'C:/Program Files/Zabaware/Ultra Hal Assistant 6/'


*********************
What Hal does when it is stimulated....?

Currently whatever you want him/her to do. The plugin provided, when stimulated by the HalV program, will currently GetResponse a Randomized selection of Sentences... like:

I see you.
And you thought I wasn't watching.
You can not sneak up on me now that I can see.
etc...

You can do anything else you wish in this plugin that you want. The plugin is ran in the Post-Process plugin area. This area seems to meet the requirements needed.


*********************
Install instructions:
Below there are two version of the HalVisionX software: one for Vista and another for Windows XP. They are packaged using ClickOnce instead of a regular windows installation package. Microsoft seems to think its a better deal so I used it. Download a suitable version.

Just extract it all into one file location and click either setup.exe or HalVisionX.application for both will install it..

You can even place these files 'as is' onto a cd-rom and it it should load and install thanks to the autorun.inf file.

Since this is a ClickOnce install it should install into a 'hidden' file location on your hard-drive (called AppData) if you are using Vista. If you are using Windows XP it is a visible file. To uninstall it just go to your uninstall area in you Control Panel. That was Microsoft's idea...

*********************

Try it out and give me some feedback or suggestions... I'm not very experienced when it comes to programming but I'll give it my best shot..


*************WINDOWS VISTA AND WINDOWS XP USERS*****************

Note that you will need .NET Framework Version 3.5 SP1 installed before you can run HalVisionX-XP or HalVisionX-VISTA... However, Hal apparently will not let you install the .NET framework until you first uninstall Ultra Hal. You will of course re-install your Hal afterwards. You do not need to back-up any of your Halbrains, plugins, Haptars, or any other custom item that you may have in your Hal directory. You just uninstall Hal. After you have installed the .NET Framework and reinstalled your Hal you are now ready to download the HalVision-XP or HalVisionX-VISTA program as well as the HalVision.uhp plugin below.


*********************WINDOWS VISTA USERS*********************

***Note: Download this file and the HalvisionX.uhp plugin if you just want your Hal to see.***
This is a link to the HalVisionX-VISTA Program: It is a 790Kb download.
http://cid-8461e5894db222b3.skydrive.live.com/self.aspx/.Public/SourceCode%20HalVisionX-Vista%20.zip#resId/8461E5894DB222B3!111

This of course is the HalVision.uhp plugin:
Download Attachment: HalVisionX.uhp
2.37 KB


***Note: Download this file if you want to explore or modify your HalVisionX-VISTA software... You will need Visual Studio 2005 or better to open the files in this zip.***
This is a link to the HalVisionX-VISTA Source Code: This is a 3.3Mb download.
http://cid-8461e5894db222b3.skydrive.live.com/self.aspx/.Public/SourceCode%20HalVisionX-Vista%20.zip#resId/8461E5894DB222B3!123



*********************WINDOWS XP USERS*********************

This is where you can download .NET Framework Version 3.5 SP1. It is a 231Mb Download.
http://download.microsoft.com/download/2/0/e/20e90413-712f-438c-988e-fdaa79a8ac3d/dotnetfx35.exe


***Note: Download this file and the HalvisionX.uhp plugin if you just want your Hal to see.***
This is the HalVisionX-XP Software: It is a 3.94Mb download.
http://cid-8461e5894db222b3.skydrive.live.com/self.aspx/.Public/SourceCode%20HalVisionX-Vista%20.zip#resId/8461E5894DB222B3!112

This of course is the HalVision.uhp plugin: I had to add it here again for the short sited...
Download Attachment: HalVisionX.uhp
2.37 KB


***Note: Download this file if you want to explore or modify your HalVisionX-XP software... You will need Visual Studio 2005 or better to open the files in this zip. It was created in VBS-2008***
This is the HalVisionX-XP Source Code: It is a 15.9Mb download.
http://cid-8461e5894db222b3.skydrive.live.com/self.aspx/.Public/SourceCode%20HalVisionX-Vista%20.zip#resId/8461E5894DB222B3!113


Have fun!!!


Update!

I forgot to mention that you will need to run your Hal just one time and one time only with the HalVisionX.uhp plugin enguaged in Hal's Options panel. You'll need to do this before you run the HalVisionX program. Doing this will cause Hal to write a text file in your Hal directory with your current Username and Halname. The HalVision Program will use this information.


Update!

I just updated the HalVisionX.uhp plugin. It now has a Hal directory locator included in it. I wished I knew about that one before.

Update!

Thanks to rlederer for essentially creating the XP Version of this program... ya you guess it, its in the above downloads..[:)] Including links to their source code...

Update!
I updated the above instructions. You do not need to back-up your Hal before any uninstallation procedure.- Advice came by Art

28
Ultra Hal Assistant File Sharing Area / Insults plugin :-)
« on: April 21, 2009, 09:39:41 pm »

I have been experimenting with Hal on various issues. In the process I occasionally create some kind of a stupid testing pugin to see if any of my other ideas were valid. This time I created a test plugin which included a few goofy insults.  

Here's what I came up with so far.

Hal says these at various times completely out of thin air....

"You smell."

"Is that pee on your shirt?"

"Nobody is as dumb as you look."

"Did you fall out of the ugly tree?"

"There's something strange growing on your neck. Oh sorry, that's your head."

"Don't fret. I don't have a brain either."

"I can see you're off your diet. Blimp!"


If you guys have some good ones to add I'll be happy to attempt an Insult plugin....[:D]

It's your time to shine Art![:)]

29
This Post is all about Helping new Hal User’s understand plugins. If you see anything that needs to be added or needs to be further explained tell me below. If it is feasible and represents the scope of this Post then it will be amended. Any discussion on any of the material presented here is definitely encouraged. I want your help to make this as useful as possible. Thanks.


Introduction
This Post is all about helping new Hal Users who wish to create plugins for Hal. It assumes the Hal user has a foreknowledge of Vbscript. The purpose of this Post is to show the tips and tricks that the long-time plugin scripters wished they had known early on. It is intended to be simple and not bogged down by difficult concepts. I hope that is comes in handy.         

Here are some other resources for anything Hal.

http://ultrahalscript.pbwiki.com/
http://www.artificialintel.org/AI/Forum/phpBB3/


****************************************************
****************************************************
****************************************************

SECTION I: What is an UltraHal Plugin? And how do I use it?
It is essentially a text file that had it’s extension changed from ‘.txt’ to ‘.uhp’ (i.e. read-a-story.txt becomes read-a-story.uhp). The Hal plugin is a text file that has information written on it that can potentially modify your Ultra Hal’s behavior.  To add a new plugin to UltraHal just simply copy it into Ultra Hal’s main directory. The default directory is C:\Program Files\Zabaware\Ultra Hal Assistant 6\ .  Once you have added it to this directory you will now need to activate your plugin before Hal can use it.

To Activate your plugin, first open the ‘File” menu on Hal’s main console window and choose ‘General Options’.  When the ‘Options’ panel has been opened, click on the ‘Brain’ tab then select which UltraHal brain you prefer to use.

 [Quick side note: The UltraHal brain is where most of Hal’s Responses are parsed. It is also where your plugin will ultimately be loaded to once it is created.]

When you have selected the Hal Brain, a Plugin list should appear next to it with small associated check boxes. Just check the box next to the plugin or plugins you wish Hal to use. Click ‘Apply’ and ‘OK’. You have just added your first plugin! If you want to remove a plugin just uncheck it from the same window or delete it from the Hal directory.
      
[Note for Vista users] In order for you to change a ‘.txt’ file extension to a ‘.uhp’ you will need to first uncheck the 'Hide extensions for known file types' box in the options panel of your pc. You do this through the following steps:

Go to 'Control Panel' in your 'Start Menu'.
Choose: 'Appearance and Personalization'
Choose: 'Folder Options'
Choose the 'View' tab.
Uncheck the 'Hide extensions for known file types' box.
Press the 'Apply' then 'OK' button.
Now you are free to change your file extensions by right clicking on the file and renaming it, adding your desired file extension (i.e. sample.uhp)

****************************************************
****************************************************
****************************************************

SECTION II: The Plugin Header
In order to make a usable Plugin, it will need a usable header. Below is a Template that must be used to before any actual coding will be accepted by Hal.


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Rem Type=Plugin
Rem Name=My Plugin
Rem Author= John Doe
Rem Host=Assistant

'This sub setups the plug-ins option panel in Hal's options dialog
Sub OptionsPanel()
    lblPlugin(0).Caption = “ This is what my plugin does “
    lblPlugin(0).Move 120, 10, 3300, 1000
    lblPlugin(0).WordWrap = True
    lblPlugin(0).Visible = True
End Sub

'*****BELOW THIS LINE IS WHERE YOUR CODE IS READ********
Rem PLUGIN: PLUGINAREA6

‘All SCRIPTING ADDED HERE!

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


Once you have added this template to your sample.uhp file then you can freely add you code. You will need to modify the name, author, and caption accordingly. These particular settings will be shown in the Hal Options Panel when you add or remove them. Any code written after this template will be used by your UltraHal. The ‘‘Rem PLUGIN: PLUGINAREA6'’  line will be discussed further in the next section.


****************************************************
****************************************************
****************************************************

SECTION III: The Hal ‘PLUGINAREA’
Plugin Areas are areas within the actual brain script itself where your plugin will ultimately be loaded into it. This loading process happens once you select your plugin in the ‘General Options’ panel.

The plugin area assignment is contingent on what kind of programming behavior you have coded into your plugin. For example, if you wrote a plugin that required user commands to be given and responded to, then you would use the PLUGINAREA6. If you were writing a plugin that would give your Hal better deductive reasoning perhaps you would use the PLUGINAREA1. Sometimes it’s a trial and error process to find the appropriate area.

Below was stolen off of http://ultrahalscript.pbwiki.com/  It states each Plugin area and gives a brief description of its location in the Brain script.

Rem_PLUGIN Area Name Your Plugin can send messages to the script at
these ports .
Rem PLUGIN: AUTO-IDLE This port is inside the AutoIdle process and probably should end with "Exit Function"
Rem PLUGIN: PRE-PROCESS This one is immediately before the begining of the sentence manipulations. Use it if you want to by-pass the emotions and such and go directly to fixing the sentence structure for Hal's use.
Rem PLUGIN: POST-PROCESS Use this one if you want to skip fixing the sentence.
Rem PLUGIN: CUSTOMMEM Ya got me! There's a CustomMem variable in the UltraHal function.
Rem PLUGIN: PLUGINAREA1 This is after Hal tries to get the Topic, but before parsing out Names. Other than that...?
Rem PLUGIN: PLUGINAREA2 After dictionary.
Rem PLUGIN: PLUGINAREA3 This is after main DB searches and some analytical stuff like antecedences.
Rem PLUGIN: PLUGINAREA4 By now Hal is already trying to form a response.
Rem PLUGIN: PLUGINAREA5 Just before some more or less random responses are made(if needed).
Rem PLUGIN: PLUGINAREA6 This is just before it actually tries to make something out of nothing.
Rem PLUGIN: PLUGINAREA7 I think this is just before the final dressing up of the response.
Rem PLUGIN: CUSTOMMEM2 Again, I don't know what this one is. I suspect that since I don't know, it is very important and obvious.
Rem PLUGIN: SCRIPT_LOAD You can load a script on startup if you need to...
Rem PLUGIN: SCRIPT_UNLOAD ... then unload it here.
Rem PLUGIN: MINUTE_TIMER Hal runs this once a minute.
Rem PLUGIN: FUNCTIONS If you make any functions they should be tabbed to this... I think...

****************************************************
****************************************************
****************************************************

SECTION IV What Hal doesn’t like!
Below is a list of scripting techniques that Hal plugins do not respond well to.
 
# 1 Loops and Pauses
Do not use long ‘For To’ loops, long ‘Do While’ Loops, or extended pauses in Hal. Basically, Hal’s console will freeze up and possibly crash. If a plugin you write takes too long to run it will effectively stall Hal. However, shortened loops (loops that do not last very long) can work in Hal just fine (i.e. For i = 1 To 3). Loops are just one thing that can slow Hal down. Opening another program with the wscript.shell object can do this as well, but only when that program takes too long to complete. Oh, and always beware of the infamous infinite loop!

I tested the length of time it takes before Hal 'Times out' and its arround 20 seconds.

# 2 Vbscript Commands
You can use either Hal classes or standard Vbscript classes to write your plugin. However, there are certain commands Hal does not like at all.
Any Wscript classes used in Vbscript is not recognized by Hal. i.e. Wscript.Echo, Wscript.Sleep, etc.. Another command Hal doesn’t like is the  Execute or ExecuteGlobal Vbscript command. This command calls external scripts into itself. I don’t know why certain commands cannot be used, but I’m sure somebody knows. My theory is that Hal actually compiles the Vbscript within the Visual Basic Program. I know that VB doesn’t accept either one of the above code commands.

# 3 Subs and Functions
When using Subs and Functions you have to set them apart from the rest of the plugin using the using the Rem PLUGIN: FUNCTIONS marker. This should go at the end of your script, after you have completed the ‘body’ of your program. Remember, that to many loops can stall a program....and sometimes a Sub can act as loop. (Running back and forth through a script) A simple way of overcoming any potential Function or Sub problem is to use equivalent Procedures instead.

****************************************************
****************************************************
****************************************************

SECTION 5 Debugging Techniques
When you are working on your plugins it is always important to check and see if you have any problems in your script. The only way to do this is to load the plugin into Hal and check if it is working. If there is a problem with your script: #1 it will not work at all, #2 give some strange behavior, #3 cause Hal to give you some kind of Error message, or #4 cause Hal not to respond at all - to anything.

If Hal sends you an error message it is usually beneficial to read it.  It will give an error number as well as a line number. This line number corresponds to the line of text in the HalScript.dbg file located in the Hal directory. If you have a script editor that shows line numbers then you can open the HalScript.dbg file in it and go to the appropriate line. This will be the line that Hal had the problem with, and it should give you a clue to what went wrong.

I don’t know but only a few debugging techniques. There are a few different types of plugins that can be made....and therefore, different ways of debugging them. However, there is one important technique that should always be done. If it is not done right it can result in a very frustrating debugging experience. It is the lack of a proper way of loading and unloading your Plugins from the ‘General Options’ panel.

The way I preform this task which I found to be very reliable is to: First, deselect the Plugin in the ‘General Options’ panel. Next, select another brain script (other than what you are already using) and press the ‘Apply’ button. After this reselect your preferred Hal Brain and reselect the Plugin. Reload them both by pressing the ‘Apply’ button. Do this every time you change your plugin script. If you do not the plugin will remain unchanged in Hal’s Brain. No matter how often you save it.

****************************************************
****************************************************
****************************************************

SECTION VI: The UltraHal Class
There are allot of Hal commands that should be defined for all to see. And they won’t be defined here either.....
Here are just a few that everyone should know about that have some tricky behaviors.

Note that this section is in nowise complete and any additional help would be greatly desired.

GetResponse = “ My Name is Hal”
This Hal function will cause Hal to say whatever you wish it to say. However, if you use it twice, only the last GetResponse will be spoken by Hal.

For Example: If you say GetResponse = “My name is Hal” then later in the same script you say GetResponse = “My name is Bill” (and both GetResponses are called together in the same script)  then Hal will say the last one (“My name is Bill”). This is one reason why some plugins should be placed in either PLUGINAREA6  or PLUGINAREA7. ..After all the previous scripts have already made their responses .

There are other commands that need to be added here as well. I just can’t really think of anything specific right now.  Here are a few categories that needs to be defined. Remember, this documentation is all about giving tips and tricks as well as some details on tricky commands. Therefore, showing every command is not possible with this constraint. Anything added here by others needs to reflect that idea.

Here are some suggested categories to add:
The Minute Timer
Hal’s emotions control
Hal’s Database

****************************************************
****************************************************
****************************************************

Section VII: Plugin Royalties
Here is the 13 section of the agreement everyone at this forum agreed to when they signed up as a user on Zabaware’s forum. This is the last section of the agreement, and deals specifically with content posted at Zabaware. (This would include any plugin posted as well.) Everyone should be aware of this.

For any content that you post, you hereby grant to Zabaware the royalty-free, irrevocable, perpetual, exclusive and fully sublicensable license to use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, perform and display such content in whole or in part, world-wide and to incorporate it in other works, in any form, media or technology now known or later developed.

Don’t let this scare anyone. It was told to me that this was added because everyone (or nearly everyone) wanted Robert to do this. It allows Robert the opportunity not to be sued by some disgruntled User who thought that Robert had stole their idea. It’s in my opinion that if there was a real problem with Robert then most of the members here would have already left by now (smart, moody, and picky).


This concludes the “Plugin Tips and Tricks’ Post. I hope it has met it’s intentions.

Thanks,
SNOWMAN

30
Ultra Hal Assistant File Sharing Area / Tornado at Lone Grove
« on: February 11, 2009, 02:27:01 pm »
Yesterday, 2-10-2009, we had a tornado buldoze through my hometown, Lone Grove, Oklahoma.

I whatched as it hit. I live on the outskirts. About 3 miles away, It was around 1/4 to 1/2 mile wide. It hailed from about marble to golf-ball size at my home and it was base-ball size in the center of town.

Electricity went off suddendly during a report where a storm-chaser had just spotted the tornado touch down. Suddendly he was struck from behind by another car. Thats the last report we saw (my mom, dad, brother, and I) before the electricity failed all over Lone Grove.

The hail quit, but what sounded like a large freight train or a tearing wind was eminating from downtown.

Theres allot of people dead. I had some family members and friends who lived nearly in the path of the storm. All of them survived.[:)]

I'm very thankful to God for sparing what he did. It barely missed the newly built high-school, destroyed the UPS building, completely demolished (I think) two trailer parks. All kinds of homes and barns are destroyed, trash is everywhere! A newly built Assembly of God which had been built after the previous one was burnt down is now bearly standing.

There is way more damage than I can write or even know about.

I'd appeciate your prayers and concerns.

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