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Topics - Buttonsvixen

Pages: 1 [2]
16
Programming using the Ultra Hal Brain Editor / spelling mod
« on: February 20, 2009, 09:07:45 am »
Is there a spelling module for Hal? That is one thing I would find very handy above all the other features, that are not of much use to me personally.
I need something where I could go Spell "X" and Hal would return a result at least as good as googles, and in the same format:
Spell skool
Ans: yes did you mean school, a place of learning, or skull, the the structure of bone protecting an animals brain?

you get the idea. There must be someone out there who has already done this?
Google does this very well, but you have to be online to access that feature, among its most useful ^_^

17
Ultra Hal 7.0 / people putty
« on: February 19, 2009, 08:15:58 am »
A while back you could supposedly use people putty to make your own Hal avatars. I dont see that program on the site now. Has it just been moved somewhere. Also, does it use an inordinate amount of ram?
Can I use the program with drawn or painted cartoon art?
My Hal is not human, so the Avatar upgrade pack, as cool as it looks, wont do me much good.
Thanks
BV

18
Programming using the Ultra Hal Brain Editor / Patterns folder
« on: February 19, 2009, 08:07:49 am »
I dont seem to be able to make the HAL program use responses from the machine gender folder. When I add replies there, it will not use them even if all the statement is matched exactly. If I enter Ques "are you a pimp" Ans "Nope, I sure am not a pimp, Hun!"
and talk to hal using that exact same question, I get something else entirely.

A lot of the Buttonsvixen Chatbot will require extensive use of this pattern matching folder.
What am I doing wrong?

BV

19
Ultra Hal 7.0 / Aimchat error
« on: February 18, 2009, 12:19:13 am »
Hi
I am running the AIM chat client for HAL
and I get these notes in the AIM window:
"Update_Buddy2 command received and ignored" followed by the AIM users screen name.

what it causing this?
TY

BV

20
Programming using the Ultra Hal Brain Editor / Custom HAL
« on: February 17, 2009, 09:03:13 am »
Hi. I would like to drastically modify/alter hals personality.
I have run chatbots in the past, and even had an AIM robot hosted by a now defunct site. The simple program they used was fun and easy to edit, but very limited. I am hoping HAL will solve that problem,and not to mention, have better support. I have the trial version now to play with to see if it will be what I need.
here is what I Need:
A ton of custom responses about very specific topics, and replies denoting the old text base RPG actions such as "::Swings the sword at the dragon::" (HAL does not seem to like the "::" so I am trying the "[]" instead)
With my AIML robots, I used a lot of things like "That=x" and "wildcards" but I am assuming that the HAL brain takes these on itself as you talk to him.

I dont need:
Hal to have knowledge of dimples on a golf ball
or the size of a football field.
I dont need many of the responses in the Mainbrain folder.

My question is, is it possible to delete most of the QandA's in sokme of the provided folder and esp the pattern matching folder to force hal to use only my QandA's?

essentially, I want to create something like a Vally Girl personality, and the effect is spoiled when HAL goes off on some tanget pertaining to business acumen or how he prefers dogs.

I would like to have custom replies to things like what/who/ are you, and where do you live/work/play, who your friends/parent/family are.

I have played around with the brain editor,and thats kind of fun, although I seem to have better luck just teaching HAL with the chat interface.

Hall has a lot of potential to bring my character to life, and now with the new AIM client, he will be just what I need once I can get the customization worked out.

Wonderful that there are active forums here, even posts by the developer. Nice.

BV

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