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Messages - crunch

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31
Ultra Hal 7.0 / crunch as promised...Blue eyed...
« on: December 23, 2004, 08:25:07 pm »
Those blue eyes are piercing,and I love the tat. very good look.. she looks very happy in her new home.. I can't wait to see her futur looks as you keep experementing.. you did a great job changing those eyes in PSP. Big Thunbs Up!

[:p]
crunch

32
Ultra Hal 7.0 / Virtual Girl or Boy friend Hal
« on: December 23, 2004, 07:17:23 am »
Ok, off from work for the holidays, had a bit of Christmas cheer and bored, figured what the heck lets stir things up!!

So.... If some of you do not like this topic or think it is redicuus please do not say anything to stiffle the others creativity please.

If you could have anything you wanted added to Hal that would make him in your opinion the Perfect Virtual Girl or Boy friend what would it be?????

please do not be limited by whatyou think is possible dream...
also please no one flame anyone elses idea's I'm just wondering what might be hoped for...

Have fun all [8)]

33
Ultra Hal Assistant File Sharing Area / Background Images.
« on: December 23, 2004, 07:01:05 am »
Art you are so true.. i have done this with the ones i use but figured I'd upload masters to the site.I think I had 1 or two softened.. Guess I was too lazy to soften them first.. or the late night Coffee and bailys, or the sun was in my eyes..
 DOF...<<<<<< you are either a photographer,video or graphics person???? that a very industy specific acronym.. depth of field=focus
[:)]

crunch

34
Ultra Hal 7.0 / A much needed statement
« on: December 23, 2004, 03:16:00 am »
Merry Christmas to you also d_blake1

lol.... Vonsmith gets a Post Graduate Doctorate Title and i get hit on the head with a sword!..... lol

 i really thank you for all the flowers though they are really not nessessary. I'm just please to be able to do anything to help those here or to contribute to Hal myself.. I feel as you do toward this Program and community.

 As far as helping you relieve your stress.....[:)] i can send you a copy my master template for the full body character if you wish you may try your hand at it. It uses layers.. each layer i put different marks for the varying places clothing would fit on the Model once wrapped. all you need to do is copy the layer for the type of clothing you wish to produce then put it on top of a master skin template to know where to map the clothing. you know things like collar lines, soulder straps, waist, hips,neck,the highest a pant leg can go and still cover the unmentionables. so forth. If you would like to have it just e-mail me bud I'd be more than happy to see an emerging graphic sector for hal get started in here.[:p]

 Crunch

35
Ultra Hal 7.0 / how to set TTS pitch, speed and volume?
« on: December 23, 2004, 02:57:26 am »
I do not know what version of windows you are running but i had that trouble with hal in the past also..

i went to the microsoft web site and d-loaded the latest TTS drivers and files and then grabed the voice files...( i Think they were in the Agent section??)  i found that it then saved the info, i also found that the british female voice sounded the most natural after adjusting speed and pitch in Hals properties... again either some other program i think had corrupted my TTS or something, all i know is after i went and d-loaded the latest from the site the saving started working in hal....

I hope this helps.....
crunch

36
Ahhhhhhh! [:)] scarry I'm starting to be able to guess some the the brain code....

I like your idea of making the lighting commands more interactive with hal.. I'll stop my work on the lighting scripts and just kick back.... yours will surly be nicer and more efficient for the machine.
As far as the other animations I'll keep playing with them and if I get something that looks good, it can be a add on later for the XTF.. I'll send what I get to you after you release the next XTF ... as in...when you have more extra time. So you can de-bug/ fix  my mistakes and make sure it will work for every body.. ( I know I would kill myself and everyone in this community join in if I distracted you from that very imporatnt project....) sure can't wait...

 As far as the Haptek tools go. I ordered the entire SDK and all the commercial tools... I am sure it is ok for me to send you copies when they get here so you can help me decipher them all....[:I] as I am paying for multiple machine licences...

crunch

37
Ultra Hal Assistant File Sharing Area / Background Images.
« on: December 22, 2004, 09:52:59 pm »
Von thnx very much[:)]

Maviarab,Bill819 ; Hal looking as if he really is in the room or back yard...hmmmm....

Hmmmmm, polygons, polygons,polygons,polygons,....

The new Characters I rendered, I had to reduce the rez and poly count so it would run in the hap4 engine..(they will be release when Haptek gets me the licencing... Hap5? don't know when it will be out..

with those great photo backdrops Crystal looks more synthetic....hmmmmmm... if there is a way of being able to use higher rez textures, bumpmapping, multiple layered(differing reflective rates) skin textures, and a Character model that has at least 2 or 3 times the poly rate,in real time as Hals present characters.... we would have real time../Hollywood,Photo, Video,, << choose your term... realizm.. It is possible to create a 3d Character that most would swear is a 3d pic of a real person we have been doing it. problem is getting it to run efficiently enough animated in real time..  in a graphic engine, that does not take 5 gig's of processor and 256 megs video, and 4 gigs Ram memory...
 Must find a way..... the answer is in the graphic engine.....hmmm you guys make me think out loud....

[:I]

38
General Discussion / THE TRUE AI
« on: December 22, 2004, 09:32:03 pm »
Awe.... now I know why ever since my Girl friend started talking more to my Haleena, Haleena has become a horn dog!! crap they are rubbing off on each other...... Hmmm I am definately in trouble!
[^]

39
Programming using the Ultra Hal Brain Editor / song creation software
« on: December 22, 2004, 09:06:07 pm »
Maviarab said...."Forget my above post (spot the newb lol), have just read all the posts on your topic"

lol please excuse my Friend in the British Isles.....lol he has all those girls with the way sexy accents on his mind!....[8D]

40
Maviarab
Thank you..

and lol If I have to tell you as you live with those girls I am not the one that can help you....lol

Mostly I guess for me mabe as my Girlfriend, Fiancée, is from just a little north of you... and I love her accent and expressions,,, but before I met her I always.... hmm...... come to think of it mabe thats why I tracked her....
[:D]

Have fun
Crunch

41
Hello all/
sorry just got up... Girlfriend, Christmas shopping, work,Hal, work,work....lol i guess got to me I crashed at 06:00 got upn at17:00
[:D]

I have most of the Higher end graphics solutions available but i am also a PSP beta tester, and believe it or not for these skins and other certain thIngs i find PSP preferable and faster thatn the others.... I do use a pad and stylus sometimes but you can also do fine work with a mouse if you lay your plam on the desk top and small movement with fingers to move mouse.....

 For skins start at a highb rez.. at least 2400x2400 also you will need a lot of memory in your machine as you create layers befor you ,merge them, befor my final mege and smudging i some times have as many as 20 or so layers ..... the skins you have were created in Paint Shop Pro 8.5..beta 9  with Kai,alien skins ect plug-ins.... for your basic skin first create a small 800x800 skin texture.. color add pores, freckles what ever,make them 4 times bigger than they should be..... then seamless tile it, then reduce it by 4... now save it in PSP or Photo Shop as a Texture.... you first step on layer 2 is to use the dump tool and just dump that texture... then go from there..


 VON>>>>>>>>>
 i will stop working on the position thing as i am sure it would be very redundent and your in the new brain sounds way better than i could do..
 For lighting this is what i was thinking????

 I create different lighting scripts such as this one for light from below right....hap script follows. forward slash is a back slash..

#HaptekSDK Version= 1.0 HapType= command FileType= text

/SetLight[i0= 1 i1= 2 f0= -1 f1= 1 f2= -0.7  ]



ok i save all the different scripts as .hap file as is done for making them for the web.....
i put the hap light files saved with numbered names....ie.. light1.hap and so forth.. into hal's character folder....

Now i thought there should be a way to use the string you did in the XTF 1.2 brain for telling hal to make faces....
Instead it is change to commands to change the lighting....and then that altered string is placed in the brain maybe right under the faces commands......
Hal change lights to light 1...
Or Hal Light one please...
Hal light 2 please.....

Von am I in the right direction here?????????? i have not had time to test it as of yet was going to later tonight???? It seems to me that in theiry it should work.....

 also useing your same string for faces altered..i was also thinking of makeing .hap files for independent  head, arm, ect movements so the user could say.....
Hal please turn your head to the left... Hal please lift your right arm... ect... yes i know mostly useless commands but it would add interaction....
 Hal look at me please when i am talking.... lol

Ok Is this possible the way i am thinking Von???

[:D]

Have fun all Merry Christmas!
Crunch



42
Ultra Hal 7.0 / Merry Christmas Preview Gift Next-Gen Hap
« on: December 22, 2004, 08:28:49 am »
Merry Christmas Everyone
Just wishing everyone a Happy Holiday and I was hoping I would have these imported into .hap files b4 now but Haptek is slow in response.... so best gift I can give you is a Preview!

I just finished the 3rd of all 3 new next-generation 3d models for hal.

Haleena,Crystal and Jackie
Wish everyone a Merry Christmas


Crunch [^]











Download Attachment: gen2_xtmas.jpg
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43
I am still working on the plug-in that will allow on the fly changing of the lighting and position in hal using the haptek characters......
But>>>>>>>>>

until I get it done here.......

for those of you who have successfully changed the normal1,2 &3 files to load your characters skins do this....

open those same files click at the end of where you put the settexture string and give 2 returns...(2 spaces.)
then insert this string.

SetLight[i0= 1 i1= 2 f0= -1 f1= 1 f2= -0.7  ]

and yes that first slash is a back slash..... all the spaces have to be exact.. so copy this and past it in...
you will see the skin textures better in the girls....

Have fun
[8D]

44
Ultra Hal Assistant File Sharing Area / Background Images.
« on: December 22, 2004, 04:14:26 am »
Sci-Fi and odds and ends

















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45
Ultra Hal Assistant File Sharing Area / Background Images.
« on: December 22, 2004, 04:09:22 am »
other interiors some si-fi  sample...



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