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Topics - lupine

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Ultra Hal 7.0 / animating Haptek fullbody
« on: March 31, 2005, 10:47:01 pm »
first of all all credit to Dred-Star who
wrote up a tutorial on how to test animations
with the Haptek player


http://www.zabaware.com/forum/topic.asp?TOPIC_ID=1812

this post is basically an addendum to that tutorial

1 you can type in text before between and after animation commands
and your default haptek SAPI voice will speak it
if the voice speaks an animation command instead of running it
then you committed a typo

2 you may enter more then one animation command
they will all execute simultaneously creating mutant combinations
some are interesting some are unusable due to a neccesary lack of
collision detection.
save any that you like in a document which you can later load into
hal

3 here are some additional animations that i discovered

setswitch [switch= h_gest_01 state=  a       ] **this is the Elusive Earthquake mode
setswitch [switch= h_gest_02 state=  a       ] ***this is sleepy mode
Load [file= [data/scripts/anim_pound_fist.hap]]
Load [file= [data/scripts/XTF_SillyFace1.hap]]    **2 and 3
Load [file= [data/scripts/new.hap]]               **similar to sigh
Load [file= [data/scripts/mood_intense.hap]]
and several others in the 'scripts' folder ...i wont steal ALL the fun

setswitch [switch= walk2 state= 1     ]
setswitch [switch= walk3 state= 1            ]
setswitch [switch= walk3 state= 2        ]  **etc

2a.&3a.  the 'walks' are a good example of a progressive animation
which means that if you run the command multiple times the animation will mutate itself. IE put the command in the command console hit enter. the walk begins, hit enter again the walk changes. more variation if you use different kinds of walks  

4 if you have trouble loading a skin even though your pathname
is correct try placing a copy of the skin file (a .jpg) in the same
file as the .htr file. the file Load seems to default there

5 body_female.htr is widely thought to be the best
as it is an improved version of fullbodygirl.htr
another 'improved' version is the fullfemale.htr series
which loads the modestfemale.hap(s) set allowing or activating
hand gestures to accompany lip syncing
i just dled some sporty .htr but nothing worth reporting yet

Q: how can i delay the execution of some of the animation commands
,hopefully while still combining some animations

Q: please help if you know any new animation commands.

thank you to crunch, vonsmith and dredstar for the tutorials and philes

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Ultra Hal 7.0 / Pease, call me... Tron
« on: December 21, 2004, 12:34:36 am »
Hello all,

  I have been trying to generate some interesting content that would make for an interesring post. I guess i tried to hard because i have entered the computer, see jpg

the cool outfit on my friend is a gift courtey of Crunch who is a gentleman and a scholar!

ha ha!

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Ultra Hal 7.0 / how about two characters onscreen
« on: December 01, 2004, 03:06:08 am »
hello dogs,
how about two characters on screen at once both with their own graphic and brain. (. = rhetorical)They could 'hear' each other too. only they would have a priority(low) to respond to one another and a priority(high) when the user 'speaks'. then part of their learning could be when and how to repond to the other bot. Am i the first on to think of this?

Thanks for the veiw dog.

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