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Messages - lupine

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16
Speech Technology / Emotional voice from Loquendo
« on: June 18, 2005, 02:06:32 am »
you know, a whole group of voices got pulled off the market
at the same time as valley girl.
my favorite was Mara
If I knew then what I know now I would have bought it.

http://www.sexchats.com/

anybody know what voice they are using???

17
wow,
>bows to 888<

18
General Discussion / A "Flip Off" Function?
« on: June 17, 2005, 01:40:56 am »
this is the command line for what you asked for


setswitch [switch= the_finger state=  a       ]

19
Ultra Hal 7.0 / Like mother, like daughter.
« on: June 17, 2005, 01:33:45 am »
sorry Doc, but I am stuck
I have 2 haptars on screen
but I can only control the second one
after I have named them
how do I address them
or how do I select them??

Thanks in advance

20
quote:
Originally posted by freddy888
Hi, yeah, I figured that later work would be better done using scripting, I was just fiddling around with her bits, so to speak!

I guesss you're looking at the Parameter Intensity setting and so on?
It should be possible to write a script that simply sets each of the crouch state's Translate parameters to zero, yes.  We don't necessarily need to change the FigDef permanently at all, but redefining things like the crouch would be a good idea I think.

The Doc and myself are putting together a help file, my part of it lists all the switches/parameter names available in the fullBod.  My part will be usable in a day or two (it's just for reference) so I'll send it to you, because it might help.  You've probably figured that you can change the body parts from script - I'm also wanting to write some completely new switches/animations too.

I'm interested in what your're doing there, so please keep me informed and I will do likewise.

About the 'vises' though, this is an area marked 'unexplored, can't be sure what's in there, haven't even heard of the place' on my map.  So I'd like to know!


The help file is AWESOME. The parameters are super tricky.
Processing...Processing...

21
quote:
Originally posted by markofkane

i am at a loss on how to use all those commands. Where do I put them, and do I save it as a file, or in anther file?



there is an easy way to start,
double click your favorite .htr figure
this will launch the Haptek player and the .htr figure
with the Haptek player window selected hit ENTER
then a console window will appear

there is a command line for you to enter commands on

this is a good way to test and try commands.
How you move them into UltraHal requires a bit more conversation

Good Luck

22
Ultra Hal 7.0 / Like mother, like daughter.
« on: June 14, 2005, 02:38:28 am »
that was a great link Doc.
thanks especially for the code
I am trying to work it now

I will write back when i get it working

23
Ultra Hal 7.0 / Like mother, like daughter.
« on: June 13, 2005, 03:08:01 am »
did you do that with setname?

if so could you post a command line syntax?

I cannot get it to work?

24
Ultra Hal Assistant File Sharing Area / THIS IS TOO MUCH FUN
« on: June 13, 2005, 03:03:35 am »
Doc, could you please give me an example of the complete

setname command line syntax

I can't get it to work,

thanks!!!!!!

25
quote:
Originally posted by freddy888

I think I know whats happening here, as I just had the same thing happen.  When you save over the old FigDef, the player is still going to be using it. So empty the console and use the 'herStartup' to get her going again then it should start using your new FigDef.



Awesome work Freddy88 and Arakus
I have a suggestion on how we can get these new animations working


1. since this is a scripting language
we can override the parameters and feed in our own paramaters
by feeding the girl a special .hap file
this .hap file is created by ripping
all the script related to crouch
and pasting that script into the new .hap file
then we 0.0000 all the translateX,Y,Z
(query: we also need to neuter all the things you wanted to cut without cutting them, can we set them to 0.0000 ?)
once the parameters have there new settings we save the file
we can test the file in the console, once working we can
write it into the HalVB brain

...I am working on this now

2. there are several "vises" in the haptek scripting language
it would be >alot< easier if one of those vises keeps the haptar from falling off the screen, then we could actvate it on startup.
(note: we could temporarily 'unvise' her when we actually want her to leave the screen)

ps. somebody please e-mail me the naked skin
bandanamouse@yahoo.com
all work and no play make lupine a slow witted werewolf

26
Ultra Hal Assistant File Sharing Area / THIS IS TOO MUCH FUN
« on: June 10, 2005, 12:07:30 am »
are those in the same haptek window?
if so how did you give animation orders to the first haptar
without the haptek player defaulting them to the second haptar???

27
ahhhhh, a thousand thanks


here are the commandlines, for the blond(non wiggle) Fullbodygirl this file was started by Dreadstar
and appended by me et al.

COMMAND LINES

setswitch [switch= hands_on_hips state= start]
Load [file= [data/standard/safe_moods/Hap_Happy.hap]]
Load [file= [data/standard/safe_moods/Hap_Neutral.hap]]
Load [file= [data/standard/safe_moods/Hap_Pondering_Mysteries.hap]]
Load [file= [data/standard/safe_moods/Hap_Eater_Of_Bugs.hap]]
Load [file= [data/standard/safe_moods/Hap_Calm.hap]]
Load [file= [data/standard/safe_moods/Hap_Shy_and_In_Love.hap]]
Load [file= [data/standard/safe_moods/Hap_Psycho.hap]]
Load [file= [data/standard/safe_moods/Hap_Broken_Hearted.hap]]
Load [file= [data/standard/safe_moods/Hap_Mellow.hap]]
Load [file= [data/standard/safe_moods/Hap_Skeptic.hap]]
Load [file= [data/standard/safe_moods/Hap_Angry.hap]]
Load [file= [data/standard/safe_moods/Hap_Bully.hap]]
Load [file= [data/scripts/anim_pound_fist.hap]]
Load [file= [data/scripts/XTF_SillyFace1.hap]]    **2 and 3
**these are similar to eater of bugs, nothing really "silly"
Load [file= [data/scripts/new.hap]]               **similar to sigh
Load [file= [data/scripts/mood_intense.hap]]
Load [file= [data/scripts/anim_wink.hap]]
Load [file= [data/scripts/anim_torso_sway.hap]]

setswitch [switch= wipe_tear state= start     ]
setswitch [switch= weep_sad state= start      ]
setswitch [switch= hand_clasp_sad state= start]
setswitch [switch= big_sigh_sad state= start  ]
setswitch [switch= hide_face_sad state= start ]
setswitch [switch= arms_cross_sad state= start]
setswitch [switch= shrug_sad state= start     ]
setswitch [switch= lookleft state= a        ]
setswitch [switch= lookright state= a       ]
setswitch [switch= lookdown state= a        ]
setswitch [switch= lookup state= a          ]
setswitch [switch= grr state= a             ]
setswitch [switch= grr state= off        ]
setswitch [switch= winkright state= a       ]
setswitch [switch= winkleft state= a        ]
setswitch [switch= coyblink state= a        ]
setswitch [switch= yawn state= a            ]
setswitch [switch= shake_fist state= a       ]
setswitch [switch= armattax state= off       ]
setswitch [switch= armattax state= a         ]
setswitch [switch= walk3 state= off          ]
setswitch [switch= walk2 state= 1     ]
setswitch [switch= walk3 state= 1            ]
setswitch [switch= walk3 state= 2        ]

I discovered these myself they might be new to you
------------------------------------------------------------
setswitch [switch= h_gest_01 state=  a       ] **this is the Elusive  
Earthquakemode
setswitch [switch= h_gest_02 state=  a       ] ***this is sleepy mode
setswitch [switch= h_gest_03 state=  a       ]  ***this is fast clap

---------------------------------------------------------------
setswitch [switch= considering state= start  ]
setswitch [switch= inspect_nail state= start ]
setswitch [switch= arms_crossed state= start ]
setswitch [switch= hand_thru_hair state= a1  ]
setswitch [switch= arm_swing state= a        ]
setswitch [switch= hands_on_hips state= start]
setswitch [switch= noddy state= a           ]

setswitch [figure= fullBod switch= one state= on] *****elusive dance
setswitch [figure= fullBod switch= two state= on]  ***shake tits


OK here is my most "successfull" combo animations
---____warning___---
it is intended to be vulgar

setswitch [switch= coyblink state= a        ]setswitch [switch= lookup state= a          ]setswitch [switch= yawn state= a           ]setswitch [switch= shake_fist state= a       ]you want to @**** me!with your @***?setswitch [switch= noddy state= a           ]setswitch [switch= yawn state= a            ]setswitch [switch= big_sigh_sad state= start  ]

enter this as one command line, she will say the text aloud as well as perform the animation.

I hope this is helpful to everyone, I like to use as many animations as possible.

28
that is very very interesting.
Thank you for taking the time to edjucate me.
I will try to follow your example and contribute
something interesting to the UltraHal peoples

29
thank you Doc!
thank you!
thank you!

what a great hack!!!!
how did you figure that out?

30
thanks for checking!
ok I see what you are taliking about now
I have Pamela, where did you get Doris???

also Arakus, I keep a running list of animation commands
and some combo animations that I concocted
let me know if you are interested and I will post them here

Someone mentioned an animation to lie down, I don't have that
one, please post it if you get a chance!

thanks all!

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