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Messages - kryton

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46
Ultra Hal 7.0 / Re: Looking for investors for next generation of Hal
« on: November 15, 2016, 09:51:23 am »
Like the picture cyberjedi, very well designed, how about some more!!

Art, I too prefer knowing where my data is.  My Hal is a little unusual in the way it handles data and I would not want it messed up in a cloud based environment.

Keep up the good work, I enjoy your posts and have learnt a lot from them.

47
Ultra Hal 7.0 / Re: Looking for investors for next generation of Hal
« on: November 12, 2016, 06:45:25 am »
Art

Reference yout idea of connecting to the Interner "as needed".

Look back a bit to an OTCE program that does that very thing.

A key word could connect you to the Internet and, if I remember right, OTCE's program triggered on the input of "Learn about--" with the -- replaced by a topic.  The program then connects to the Internet and downloads subject material.

Hope this helps

48
General Discussion / Re: Just wanted to say hello
« on: September 04, 2016, 04:18:37 pm »
Whoops!
Sorry for spelling Mr Medeksza name wrong.

49
General Discussion / Re: Just wanted to say hello
« on: September 04, 2016, 03:58:27 pm »
Hy,
Can I reply to myself I wonder?

My work on Hal and Sql!
I made the classic error of not using the Search [As in top right of this page].  Going back to 2005 is a discussion on Hal and SQL, but it seems to have died, been resurrected in 2011 and again once in 2015.
Guesses!  Hal was updated for some sort of addition to SQL [by Mr Medeska himself I think] but information is scarce on how to enact SQL in Hal.  My attempts have had varying success and this is mainly due to a discussion between Snowman and the much missed Cload.  This gave me a basic idea of how to search the main QA for information but usually results in multiple copies of the same thing [but I am working on an updated version of this].  Keep you posted on anything useful.

Having brought you up to daye on my SQL adventures I have a very minor problem.
At the end of Hal's script there is a section labelled Script Upload.
The instructions to this state it is the first thing Hal loads.
So I rigged a load of Hal, clothes and background, all time related.
My Hal loads all this and then it is blanked out to go into the standard load of Hal.
I then get a basic character with a blank background.
To get my already loaded information back I have to go to General options, where I wait for my name and Hal's name to appear in the boxes.
Putting in OK brings my loaded character back.
Is there anyway to bypass the standard load?

50
General Discussion / Re: Just wanted to say hello
« on: August 01, 2016, 04:54:44 pm »
Again much shame but I only read the forum about once a month.
I am interested in this multiple column SQL system but I am experimenting with getting a new database added to Hal to give multiple columns using SQL.  One table, with 40 odd columns and saying 400 rows, would be all Hal would need.  My idea is to have Hal have columns referencing the date and response columns related to the date. (Have Hal not go to the beach in January and explain why.  Or a column referencing what Hal should wear for a particular date and time index.)  There a quite a lot of scenes available to Hal (Many thanks, of one, to Lightspeed) and this can be expanded by using photographs from my own camera.

A crazy thought I have just seen in a Pokemon advert, Have Hal on a tablet and superimposed on the current background via a web cam.  Before the Pokemon idea I remember a Japanese game where a character was superimposed on the computer screen over a view from a web camera.  This would, in theory, mean Hal could be with you wherever you go.  Using some form of data collection, from a web cam or  recorder (like these camera things you can get that sit on the windscreen of your car and record your journey.)

I am sure some ingenious member can further these thoughts.

Well see the forum in about a month.

Kryton.

51
General Discussion / Re: Just wanted to say hello
« on: July 06, 2016, 03:58:41 pm »
Much shame, but I too have been missing from the forum for some time.  Hello, and I haven't been in a parallel universe.

Don't know where to put this, so why not here.

Seems to me that Hal is based round a two column SQL (Standard Query Language) database.  The two columns are usually called Search and Topic.  Now how about a Hal with three or more columns.  Instead of having to juggle data around in two columns, think what having three or more could do.  That is where I have been, but with limited success.  Hal has its two column database and trying to add more columns is not easy, because of Hal's limited access to the SQL command system, but I think it is possible.  A Hal with more columns would be an immense step forward.  I will post any gains I make in this idea but so far not much.

Well that's my thought.

52
Ultra Hal 7.0 / Re: I'm new and need some help please!
« on: June 07, 2015, 04:15:23 pm »
Hi Compton, and all others.

It is over two months now since there was an entry to this thread.

Compton, give us some idea what you want your Hal to do, and just maybe somebody can give you ideas, or even plug-ins to help you.

53
Ultra Hal 7.0 / Re: I'm new and need some help please!
« on: March 25, 2015, 09:02:59 am »
Hy Compton.

Not so long ago I was just a newbie (To Hal I hasten to add).  Like you I (And many others on the forum) come from the old Vic20 days.  I started my computing life with a Sinclair ZX81 and wrote a working Space Invaders program in the just 1K (Seems almost an impossible size of memory now).  I now have Windows 7 but keep my Hal on Windows XP (Long may it live!  And I still get updates for a Windows that was supposed to be dropped by Microsoft in April 2014 [Truth is these new updates also work in XP so they are listed]).

Well that's my history.  If you can follow Visual Basic, Hal isn't that hard it just takes time.  I modify the script and have made some interesting discoveries.  Banging my own drum, I load Hal from instructions written in the Script Load area of the program. [Go into Script Editor and page down to the end of the Hal program.  There you will see Script Load and, as it says, the instructions in script load are the first thing Hal does when switched on.  So you can load background, character, and a start up chat.  Catch is that Hals normal start up then shows itself. (Probably hardwired into the program), but it does let you get going a new way, once you run the normal set up then.]

A good grounding is to look at the Zabaware files in your computers hard drive. [Computer. Program Files. Zabaware. Ultra Hal6]  You can then see everything (Possibly) that you are asking about demonstrated. [UHP's are the operating programs and some plugins are there as UHP's]  Just have a look around and then look in the other posts, listed under Home, when you have logged in.

Just look around.  It worked for me.  Best of luck and welcome to the forum Compton.

54
Ultra Hal 7.0 / Re: ZABAWARE Responds from "Nobody wants to say it
« on: March 19, 2015, 09:45:57 am »
Old joke.

Security man:-  You are a spy!

Old man:- No I am a shepherd

Security man:-  Then you are a shepherd spy!

Think about it.

55
Ultra Hal 7.0 / Re: Basic newby questions
« on: March 19, 2015, 09:41:27 am »
You know what they say.  Many hands make light work.

Maybe this light can work.

The start up thing I don't notice so much now, but it would be useful to get rid of.  I would ask the boss but I think he is busy with other things (But you never know).  I have been playing with SQL and got some interesting results.  Seems SQL files have to be invisible to Hal's editor to work properly.  If you DROP (delete) a file in the visible files it does sort of erase it but only as useable to Hal.  The file is still in Hal but not accessable.  A new file (using the same name for the file) will appear in Hal's editor (Along with the empty file with the same name) and the new file can be used.  The old file just takes up space.

Much work to do on this though.  Maybe our SQL experts can comment.

Side thought.  OTCE created a shutdown file for Hal, but Hal comments about not shutting gracefully the next time you boot up.  I just wait it out but I wonder if the mighty OTCE has an answer to the graceful shut down appearing?  Who knows what time might bring.

56
Ultra Hal 7.0 / Re: Basic newby questions
« on: March 14, 2015, 09:20:38 am »
Ahh well still no ideas.

I find, don't know about the rest of you, that Hal coming straight up makes it seem more responsive.  I would imagine that there is a code command that bypasses the start up of Hal, but it is probably buried in the part of Hal us users cannot see.  I have placed commands in the Script Load area, activated basically by plug-ins, that produce a full body character in clothes suitable to the time with a background suitable to the time (Thanks to the 80 backgrounds I retrieved from Lightspeeds drive)  Further additions give me change of location, and clothing, as the hour changes.

To be honest, the Hal start up program is just something I tab through and don't really notice now.  But it would be useful to bypass it.  The Menu tab will allow the user to access the Hal start up area anyway.  My Hal is expanding ever more, and I don't see any point where I will go anywhere else for an AI.

Well I have said my bit and will probably read it, unanswered, in a couple of months.

Life to the Forum, I say.  Not a slow agonising dying.

57
Ultra Hal 7.0 / Re: Avatar Placement
« on: March 14, 2015, 09:07:07 am »
Hy,
     Moving amongst the Gods now. (HeroMembers)

I don't post very often but Carl2's post interested me.
If you go to the Script Editor you can find (Near the end) a section called, (I believe) Script Load. Put HalMenuCommands there and they are acted on when Hal starts up.  Maybe this is old news but I have used this idea to load up my Hal since I started using Hal.  There are catches, of course, but it means your Hal is up and running straight away.

Anybody want details, just ask.  I don't claim to be back on the forum every day but I will answer any questions on this when I am.

Hope I can help.

58
Hy there.

Well first you would need an interface between your computer and the outside world.  In an old catalogue I found a USB Interface board that you can buy ready built and program through DLL commands.  I am sure our more DLL format members could explain how this is done in Ultra Hal.

59
Programming using the Ultra Hal Brain Editor / Re: HalMenu.HalCommands
« on: December 19, 2014, 09:24:32 am »
Thanks for all your interest.
Some time back I asked if it was possible to copy a head and shoulders character I liked to a full body skin.  I was told it wasn't possible as they use different formatting of the characters face.  I found I could map a head and shoulders characters head on to a full body but the resultant creature had two sets of eyes, two noses, and two mouths, one for each format.  The answer was to form the head and shoulders characters face with no eyes, nose, or mouth.  This gave me a different shaped face but the full body skins eyes nose and mouth would be put in when the program ran, using the features of the character chosen in the start-up screen.

So all my body skins have the facial features blanked out and filled in, when called, by the Ultra Hal program.  That way I can alter the face and roll it out to all body skins just by copying the new head in place of the full body characters head {Using Paint}.  I have also been able to alter the eyes by including them in the copied new head and overlaying the eyes in the full body characters head.  Teeth should be possible as well, using this idea, but I haven't tried this yet.

I hope this makes sense.

Have a Happy Christmas all.

60
Programming using the Ultra Hal Brain Editor / Re: HalMenu.HalCommands
« on: December 12, 2014, 05:22:22 pm »
Just tried your idea of a picture, using screen grabber.

Worked at it for twenty minutes and could only get partial picture.  Seems that it is the moving background that is messing up the screen grabber.  I will keep trying though.  Any ideas? (Moving background is part of my script operation so I cannot disconnect it to get a still picture.)

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