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Messages - freddy888

Pages: 1 ... 3 4 [5] 6 7 ... 109
61
General Discussion / Re: What's happening at Zabaware
« on: May 30, 2014, 10:14:30 am »
Thanks Robert  ;D

62
General Discussion / Re: What's happening at Zabaware
« on: May 29, 2014, 01:10:07 pm »
Black hat SEO is generally frowned upon and can work against you, so be careful what you do.

Are you planning on getting any more Cereproc voices ? I just bought the Jess voice from them.

Are your Cereproc voices standalone or do they only work with your software please ?

63
Ultra Hal 7.0 / Re: Haptek temp files
« on: February 22, 2014, 02:51:51 pm »
I have an echo ;)

64
Ultra Hal 7.0 / Re: Haptek temp files
« on: February 22, 2014, 08:54:14 am »
You could try searching for the hap_temp folder whilst the player is running. Even in XP it would sometimes appear somewhere else.

65
Ultra Hal 7.0 / Re: Hal Updates?
« on: February 21, 2014, 05:48:31 pm »
I would like to know the same as Art, when will the long awaited and alluded to new release of Ultra Hal appear ?

66
General Discussion / Re: An AI in a Cube
« on: February 17, 2014, 09:13:05 am »
I think it's real - I don't see anything that I haven't seen elsewhere over the years, they just brought it all together more or less. That's not saying it's easy though. We have a bot posting news every day on AiDreams and we see a lot of cool stuff like this.

67
General Discussion / Re: An AI in a Cube
« on: February 16, 2014, 07:16:11 pm »
It ships in May so they must have something..

68
Good to see you again Jack, I thought you fell off the side of the Earth ;)

Good work too  8)

69
Ultra Hal Assistant File Sharing Area / Re: anyone out there have some ugis
« on: February 02, 2014, 05:14:19 pm »
Yeah he meant GUI - Graphical User Interface...

70
Ultra Hal Assistant File Sharing Area / Re: anyone out there have some ugis
« on: February 01, 2014, 09:45:57 am »
No problem  :D

72
Ultra Hal Assistant File Sharing Area / Re: AIML at beta level
« on: December 15, 2013, 07:27:50 pm »
I use that AIML set for my experiments. The MindPixel stuff is good to have.

There's a great resource here for errors, corrections and suggestions for changing the AIML sets :

http://www.knytetrypper.proboards.com/board/15/pandorabots-corrections-ai-nexus-mods

Thunder has spent a few years on this.

73
General Discussion / Re: An AI in a Cube
« on: November 27, 2013, 09:52:18 am »
If anyone is interested in more info, we have an article here :

http://aidreams.co.uk/forum/index.php?page=EmoSPARK_-_the_beating_heart_of_AI_in_the_21st_Century

I'm looking forward to how this turns out  8)

74
Speech Technology / Re: AT&T Natural Voices Discount
« on: August 31, 2013, 08:48:56 am »
Loquendo are nice but they never write back.

75
Ultra Hal 7.0 / Re: Hal graphics work
« on: July 28, 2013, 09:59:31 am »
Yep I agree with Syber, it's a choice.  My main reason for avoiding flash is it's proprietary nature..

I am aware of Syber's Flash work and it is very nice.  I do not have experience of doing web based animations in either, but since I tend to mainly work the most with javascript, there's my personal favouritism towards jQuery.

It's swings and roundabouts really.

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