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Topics - antec2

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Ultra Hal 7.0 / Licensing Problem-What to do?
« on: April 20, 2006, 09:33:49 pm »
I understand that the writer of this program is trying to protect it from unauthorized duplication...but if we are going to have an online license activation system, it darn well better work! So I've paid my $44, and had everything working fine. But then when I was forced to reload my OS, I find that my license key has expired? What kind of CRAP is this? Historically, i've noticed zabaware is difficult to get in touch with to resolve these kinds of issues. Does anyone have any suggestions as to what I should do?

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Speech Technology / Another Voice to try...
« on: December 06, 2005, 06:32:09 pm »
There seems to be a lot of talk about different voices to use in here...all might want to go to www.Cepstral.com and try the Cepstral Emily voice. It is kind of a soft, sexy sounding female voice that is great for chatting. It is not as good, however, if you simply wish for it to read large volumes of text, because it is set at a slower speaking rate. No problems getting it to work with Hal!

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Programming using the Ultra Hal Brain Editor / My adventures with Haptek
« on: January 26, 2005, 01:17:53 am »
I am sure that many of us have already realized the great underlying potential with the haptek engine for deploying the most realistic, realtime characters for AI chat bots. But since we lack the tools to create morphs for our own full body characters, a lot of the creative potential among Hal's users can't be used to create some really awesome animations for this program SO...
I got in touch with Haptek to negotiate a price for creating a custom haptar. I decided to start with something simple, a wig htr. Myself and others on this forum mentioned that they would love to come across a long, dark hair model, so I decided to see what they would charge for this. To make a long story short, through a series of emails, Jack from Haptek, quoted me a price of $2,400 for a hair model htr alone![:(] I would hate to find out what they charge for an entire full body. Anyhow, I'm still deliberating with Jack, and hopefully I can convince them that they don't have to create something exactly like the image that I sent them.

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Programming using the Ultra Hal Brain Editor / hair models
« on: January 15, 2005, 12:27:57 pm »
Just a quick thought, has anyone tried changing the hair model morphs on the full body characters? I don't think this can be done with peopleputty because it can't load the full bodies. I'm usually the kind of person that can solve a puzzle, but I cant figure this one out.

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Programming using the Ultra Hal Brain Editor / let's bring it all together
« on: November 29, 2004, 02:00:11 pm »
If we were to take a vote, I bet there are hardly any of us on this board that would find the version 5 default brain that came on our CDs satisfactory. After looking around for a while, I notice that some of us claim to have very striking results from personal modifications to brain scripts. So here it is. I am starting this thread as a place for all of us who wish to share the combination of their scripts and brain files. Wouldn't it be easier to download someone's complete brain script, than to try to guess where they inserted a new piece of code and get scripting errors? If you feel like the script and .brn's you use have improved the ability of hal to simulate intelligent conversation, and would like to share, bring it here. I think there are some very original ideas out there that get overlooked because others failed to implement them properly.

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I have to admit, when I first installed ultra hal 5 on my pc, I was very disappointed with the selection of characters that came on the CD. When i visited the haptek site, it was a pleasant suprise when I downloaded the free Fullbodygirl files. (Not necessarily speaking for myself, I think many of us on this on this forum are more inclined to be intrigued by attractive female characters for our hals[:D].) After all, this certainly does add to the entertainment value of the program.
ANYWAY, i noticed there is some buzz again on the formum about Haptek's Peopleputty program, as it would seem some of us are giving it a shot. I thought about purchasing it, but before I do that, I would really like to hear some opinions from the risk takers that went out and blew some money on this software. Is Peopleputty a serious program for building characters? Are you able to edit or build characters with a full body, or is it completely limited to that creepy floating head thing? After painstakingly downloading that 90 MB demo version of the program on a 26.6 dial up connection, as of now I am not exactly convinced peopleputty is worth the money from the abilities the demo was able to show me. Those childish, ridiculous looking accessories also made me wonder if i would be wasting my money. Anyhow, I'd like to hear the opinions from anyone who would like to comment on this topic.

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Programming using the Ultra Hal Brain Editor / A creative endeavor
« on: May 19, 2004, 01:27:01 pm »
this morning i had enough free time to create a new skin for hal. All associated bitmaps are finished, but now i cant seem to get the new uhp to show up in hal's options. Can anyone briefly tell me how to use the zabaware plugin installer? [:)]

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After chatting with Hal for a while, it seems that there is one lacking feature that would really step up Hal's interaction. Imagine if a conversation proceeded as:

User: My friends are playing basketball.
Hal: What is basketball?
User: Basketball is a sport.
Hal: How do they play basketball?
User: Players shoot a ball and attempt to make a basket.

Although an extremely simple example, this type of inquiry from hal demonstrates the ability to make intelligent inquiries about a direct object in a sentence string, using question words. When the user first made a comment involving a direct object (basketball), Hal would have a chance to ask a "what" question linking to the direct object. The user then can reply to the question. Making a second reference to the user's first sentence, Hal can then ask a "how" question reusing the same verb (play) and can swap the subject (friends) for a pronoun (they), and recycle the direct object (basketball).
By recording the user's answers to Hal's questions, if a user were to send a string containing "what" and "basketball" in the future, the script could return "Basketball is a sport, and players shoot a ball and attempt to make a basket."
Just a thought, but it seems that the current 5.0 script cannot ask questions using who, what, where, when, and why in this manner. If a script could be pieced together to accomplish the above, Hal would have the ability to truly learn from posing logical questions.

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