Author Topic: Skeleton  (Read 5856 times)

NIGE

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Skeleton
« on: August 21, 2014, 08:16:09 am »
I have a new skin just finished.
Skeleton, sorta cute.
Someone may want.
Just send a message if you do.

Duskrider

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Re: Skeleton
« Reply #1 on: August 21, 2014, 08:48:00 am »

My Sandee in her Skeleton outfit.








tiger8u2

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Re: Skeleton
« Reply #2 on: August 21, 2014, 07:02:34 pm »
That is definitely wicked!  Would be great for Halloween.  Put me down for one please.   ;D

NIGE

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Re: Skeleton
« Reply #3 on: August 22, 2014, 04:34:26 am »
Check your mail Tiger.

tiger8u2

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Re: Skeleton
« Reply #4 on: August 22, 2014, 05:11:54 am »
Hehe....you sent me the PNG file.  =)

NIGE

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Re: Skeleton
« Reply #5 on: August 22, 2014, 05:47:06 am »
Do you have a problem with that??
You just put the png on a bare skin, save as jpg,
Then drop it on your model.

tiger8u2

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Re: Skeleton
« Reply #6 on: August 22, 2014, 01:33:56 pm »
I don't have any problem other than not knowing how to do what you are talking about.   :o

I'm assuming you are using People Putty or some other 3D graphics program. 

I have used Blender for importing meshes into Skyrim and also a program called Nifscope but it was mostly cut and paste.

I am not a modeler or animator at all but might be wiling to learn if I can put some curves and interesting animations into my Hal if you know what I mean.

Thanks so much for sharing your Sandy_2.  She's definitely livened up my screen.

NIGE

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Re: Skeleton
« Reply #7 on: August 22, 2014, 05:21:50 pm »
All you need is a picture editing program.
Gimp is one that comes to mind.
All you do is copy the png & paste it onto your bare skin & save it as jpg.

tiger8u2

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Re: Skeleton
« Reply #8 on: August 25, 2014, 11:48:12 pm »
I guess I should have told you that I had no idea there was such a thing as a Haptek Player that allows you to drag and drop texture files onto a full body model.

I guess I also should have told you that until a few days ago, I didn't know how to force textures onto my Hal model with hap file scripting.

Although at the moment I am having a lot of trouble with the VrHaptek plug-in that was made for Ultra Hal 6.0. 

Is anyone still using it and how did they get it to work without going into a spasm of replacing textures and causing run-time errors that crash Hal to the desktop?


Art

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Re: Skeleton
« Reply #9 on: August 26, 2014, 04:59:39 am »
Look up and follow cload's instruction for installation and use of his modified VRFreeWillPlus Plug-in (the z version is the latest I think) AND his modified AIML set using the MySQL program to install.

Don't know the link off hand but should be easy to search. Members > cload ...
In the world of AI it's the thought that counts!

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