Zabaware Support Forums
Zabaware Forums => Programming using the Ultra Hal Brain Editor => Topic started by: The Tinman on November 10, 2002, 10:12:02 am
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Ok, so I have Hal and Cyber Buddy running, I am talking to Hal and Cyber Buddy kicks in and starts to tell me a joke or a story, I am listening intently and then Hal kicks in midway and my character goes to sleep. I am left with no punch line, or ending to the story initiated by Cyber Buddy. I looked within the script of the Hal brain and after a LONG while I will probably figure it out. I just thought I'd ask some of you people out there in the KNOW, how do I do this? Turn OFF the sleep function within Hal?
TM
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Unfortunetely, the code that controls the animation is hard coded into the Ultra Hal executable and it is not customizable by the script. There is no way around this that I can think of.
I'll write this down as a feature request and in the next release of Hal I'll add this as an option and possibly move the animation control into the script file.
quote:
Ok, so I have Hal and Cyber Buddy running, I am talking to Hal and Cyber Buddy kicks in and starts to tell me a joke or a story, I am listening intently and then Hal kicks in midway and my character goes to sleep. I am left with no punch line, or ending to the story initiated by Cyber Buddy. I looked within the script of the Hal brain and after a LONG while I will probably figure it out. I just thought I'd ask some of you people out there in the KNOW, how do I do this? Turn OFF the sleep function within Hal?
TM
Robert Medeksza
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Thankyou Sir.