Zabaware Support Forums

Zabaware Forums => Programming using the Ultra Hal Brain Editor => Topic started by: The Tinman on November 10, 2002, 10:12:02 am

Title: How do I make Hal NOT sleep??
Post by: The Tinman on November 10, 2002, 10:12:02 am
Ok, so I have Hal and Cyber Buddy running, I am talking to Hal and Cyber Buddy kicks in and starts to tell me a joke or a story, I am listening intently and then Hal kicks in midway and my character goes to sleep. I am left with no punch line, or ending to the story initiated by Cyber Buddy. I looked within the script of the Hal brain and after a LONG while I will probably figure it out. I just thought I'd ask some of you people out there in the KNOW, how do I do this? Turn OFF the sleep function within Hal?


TM
Title: How do I make Hal NOT sleep??
Post by: Medeksza on November 10, 2002, 10:52:37 pm
Unfortunetely, the code that controls the animation is hard coded into the Ultra Hal executable and it is not customizable by the script. There is no way around this that I can think of.

I'll write this down as a feature request and in the next release of Hal I'll add this as an option and possibly move the animation control into the script file.

quote:

Ok, so I have Hal and Cyber Buddy running, I am talking to Hal and Cyber Buddy kicks in and starts to tell me a joke or a story, I am listening intently and then Hal kicks in midway and my character goes to sleep. I am left with no punch line, or ending to the story initiated by Cyber Buddy. I looked within the script of the Hal brain and after a LONG while I will probably figure it out. I just thought I'd ask some of you people out there in the KNOW, how do I do this? Turn OFF the sleep function within Hal?


TM



Robert Medeksza
Title: How do I make Hal NOT sleep??
Post by: The Tinman on November 11, 2002, 06:29:55 am
Thankyou Sir.