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Messages - Baerdric

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16
Ultra Hal 7.0 / Hal's minor date confusion.
« on: January 08, 2010, 10:48:22 am »
Sounds like a confusion between European date notation and American notation. Try making the day/month explicit, "The twenty first of January, 2010"

17
Ultra Hal 7.0 / hal getting confused
« on: January 06, 2010, 04:54:22 am »
quote:

This and some variations of it have been noted. This kind of IF-THEN logic is well developed in Hal thus Hal not only learns but does understand to a certain degree.


That sounds like the if/then plugin which I think was developed by onthecuttingedge. I saw that code and I saw how it works and while it does imitate logic there is still no one there to "understand" that logic.

The appearance of "learning" is simply a more detailed comparing and compiling of text strings.

I understand that some good plugins have been incorporated into Hal to make it seem more like an actual Intelligence, but it has a long way to go, and a whole quantum leap of depth before it is really an AI.

It's fine to pretend that Hal is alive but when trying to learn how to get it to do certain tasks, it works out better to actually know what the scripts will accomplish and what they will not.

18
Ultra Hal 7.0 / hal getting confused
« on: January 05, 2010, 07:59:17 am »
For me it's important to realize that Hal is not even really an AI. It's a robot that compares text strings then randomly selects phrases that have some relation to the input phrase. There are plugins that improve the ability to mimic human conversation, but Hal doesn't really learn or think. It just gets an ever larger store of phrases to select from.

That realization allows me to make sure that the phrases I put into Hal are phrases that will sound correct coming out. For instance, "I went down to the store" may make Hal choose a phrase that relates to the word "down" or it may select one that compares to the work "Store". However, "I went to the store" resolves that ambiguity. Using a shortened "Going to the store" works for humans, but with Hal it becomes a full sentence that may be combined with another full sentence in an improper way.

I know some people like a Hal that says wacky things and that's a valid use for it. I like mine to sound like adult conversation, and to do that I have to choose my sentences with care. I do that in my posts and my real conversation, why wouldn't I do it with Hal?

A full study of the main Hal script will help find ways to improve Hal's conversational ability, there are pronoun reversals and default randomizing functions that show you how it might respond to certain sentence constructs. It's a fascinating study to me and IMO brings a whole new level of enjoyment to the process of working and conversing with Hal.

19
General Discussion / ms agents and hal question
« on: January 03, 2010, 03:54:16 pm »
Yeah, MSAgents work fine. The .acs file needs to be in your C://Windows//Msagent//Char// directory and then you should be able to choose them in characters.

Wait, you might need "Double Agent" if you have win7.

20
General Discussion / transparent body clothes
« on: January 02, 2010, 06:38:53 pm »
Lightspeed, I don't have the faintest idea how to do what you asked but I have to hand it to you for constantly coming up with ideas for changes and improvements. Speaks of an interested and imaginative mind.

21
Ultra Hal 7.0 / please help Plugins not working
« on: January 02, 2010, 04:58:15 am »
You might have to search back through the code and find where the directory variable "MyDir" was created and make sure it refers to a real path on your computer.

22
Ultra Hal 7.0 / please help Plugins not working
« on: January 01, 2010, 08:09:56 pm »
Did you activate the plugins by going to General Options>Brain>Select Brain>Check box the individual plugins?

23
Ultra Hal 7.0 / mic settings button and voice not working
« on: January 01, 2010, 05:50:17 pm »
You can actually get support from Robert, of course over the holidays it will certainly be delayed a little bit. I don't know if he is going back to School this year or if he has finished up.

Any returns would be handled the same way, get in touch with Robert via the main Zabaware page.

24
Ultra Hal 7.0 / Microphone setting and Voice training not working
« on: January 01, 2010, 05:47:48 pm »
Have you, in fact, installed a voice recognition program? Those buttons may remain useless until you do. MSAgent used to come with the Learnout&Hauspke (sp) VR engine (IIRC), but now it appears you must install your own.

25
Ultra Hal 7.0 / Voice Recognition
« on: December 30, 2009, 11:16:18 am »
quote:
Originally posted by Carl2

  When using Dragon with Hal I turn off the automatic input in Hal so I have a chance to read I've said and correct if necessary. I start Dragon, ask dragon to open Hal, Move the cursor into the text input window, speak and press enter.
Carl2


That's probably a good method! Especially in the beginning. I don't use Dragon, is there a way to just tell it to press enter for you?

26
Ultra Hal 7.0 / hal getting confused
« on: December 30, 2009, 10:41:48 am »
Hal doesn't really understand words. There's no one there to do the understanding. So the word 'nickname', unless programmed into a script to do a certain thing, doesn't mean anything to Hal.

You can try "My wife's name is HotRod" and see how that works, it should help. Or do as Echoman said and just include the name in your conversation, as in, "I told HotRod that I would pick her up".

27
Ultra Hal 7.0 / HalScript error
« on: December 28, 2009, 05:41:30 am »
CDBL is a vbScript function that changes what type of variable a value is. The error usually means that you have changed the type to something that is unsuitable.

Disable all plugins and see if you still get it. If so, list the program lines where it occurs. If not, reactivate the plugins one by one until it comes back then list the plugin and lines associated with that.

28
Ultra Hal 7.0 / New MSAgent
« on: December 25, 2009, 09:29:32 am »
Glad you got it working!

I'll be rather busy until the 3rd of January, I hope everyone enjoys the holidays.

29
Ultra Hal 7.0 / Animations and MSAgents
« on: December 24, 2009, 04:36:37 pm »
Scripts, saved as *.uhp files go in the main Ultrahal directory. There are several there already and are either skins or Plugins.


I found the reference to use, but haven't tested an example script yet.
 
Per Robert,
"HalCommand for playing MSAgent animations and moving Agent: <MSAGENT>ANIM-NAME</MSAGENT> and <AGENTXY>X,Y</AGENTXY>"

30
Speech Technology / hal and crystal
« on: December 24, 2009, 08:23:52 am »
Well, wait to see if someone tell me I am wrong, that happens often enough.

There may be a way to get some lip sync to work through extended function in a plugin, I don't know.

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