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Messages - kristy77

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Zabaware has been working on a new 3D character animation engine for the past few years to eventually replace the current proprietary Haptek engine we currently use. The benefits of the new engine include:

    More modern system that can take advantage of current generation graphics cards for improved quality
    Save Zabaware on licensing costs and allow Zabaware to grow and invest more in AI development
    Cross-platform capability. The new engine will work on iPhone, Android, Linux, Mac OS X, and Windows
    Easy and encouraged user customizability of characters. Full body characters will be supported as well as full 3d environment rendering.


The Zabaware character engine is being built using the open source OGRE3D (www.ogre3d.org) graphics libraries. The engine itself will be released under the open source GPL 3 license. This means the engine has the potential to impact more than just Zabaware. Any chatbot developer or company outside of Zabaware will be able to utilize, build-on, and improve the Zabaware character engine in their own projects. Currently the chatbot industry uses many different proprietary solutions for character animation. I believe that with one open common system we can improve the quality of all bots and have ease at targeting multiple computing platforms all at once.

Zabaware has spent over $45,000 in developing the engine so far but has run out of funding to finish the job. We are now reaching out to the greater chatbot community (including chat bot enthusiasts and other chatbot developers) to try to raise $20,000 to finish the job. This will pay for an experienced OGRE3D developer and graphics artists to finish the job already started.

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