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Topics - midget1488

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Getting this error when attempting to learn from a text file or from the clipboard.

Latest Hal (6.1)

Any Ideas?

Thanks

Doug

2
Ultra Hal Assistant File Sharing Area / Hap-head on fullbody model?
« on: July 15, 2005, 02:09:12 pm »
I seem to remember someone having succeeded in installing a People Putty head on a full-body model, but can't find the thread on a search. Anyone remember this, or can point me at the thread?

Thanks

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Programming using the Ultra Hal Brain Editor / Christmas Hal Wish List
« on: December 19, 2004, 02:24:53 pm »
I'm very pleased to see Robert M. peeking in on us from time to time. Ultra Hal is an outstanding product, and well worth what he asks for it.

If I could have one thing included in a new release or update, I would ask for one or more timers to be made available to the script by the .exe. This, in combination with a few rnd spinners, would allow us to have Hal do some pseudo-spontaneous stuff beyond what I've been able to do up to now. I've not been able to do this by working with the "now" values.

That, and a good set of handles to pass Hal variables from other VB programs...

Enjoy your holidays, everyone, and thanks for a great hobby, Mr. M!

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Programming using the Ultra Hal Brain Editor / Interesting stuff...
« on: December 11, 2004, 10:50:48 am »
http://grandtextauto.gatech.edu/2003/05/14/expressive-ai/


"...For example, in Façade we have authored a collection of dramatic beats, individual dramatic moments or episodes, that can sequence together in a fairly large number of ways. Whenever a beat is chosen to be sequenced, the exact choice made depends on what’s happened in the story so far, including player interaction. The beats are described using a custom language to specify the various conditions under which it is appropriate to choose a beat. Each beat is itself a mini story machine, a collection of character behaviors that can incorporate player interaction within the beat to accomplish the dramatic moment of the beat in a number of ways. The behaviors are written in another custom language designed for authoring real-time, reactive characters. There is of course more to the Façade architecture than this, but it gives an example of what I mean by specifying a story at a more abstract level. Incidentally, Andrew and I in no way feel that we have “solved” the interactive story problem. After having spent almost four years building Façade, we are keenly aware of the many limitations of our approach, which I’m sure we’ll discuss on this blog. There are many approaches to capturing story structure at a more abstract level - we’re both excited to move forward with new projects that build on the lessons learned in Façade. (For more on Façade, see Architecture, Authorial Idioms and Early Observations of the Interactive Drama Façade)."

Hal as an interactive storyteller... Hmmm...

Use ConceptNet to connect the story "beats"?

Use Hal to "act out" the story? You as the lead character, Hal as your foil?

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Ultra Hal 7.0 / Getting Hal to initiate conversation
« on: October 01, 2003, 05:01:44 pm »
Visual Basic has a very useful component called a timer control. you can specify events to occur in response to the timer instead of waiting for the user to react.

The hangup with Hal has apparently been that the VBScript subset of Visual Basic does not include the timer control.

The following article at MSDN appears to indicate that the ActiveX timer control can be accessed from VBScript.

Perhaps the the HalBrainMasters would be interested...

http://msdn.microsoft.com/library/en-us/dnaxctrl/html/msdn_nctmr.asp?frame=true

The example uses a slide show, but perhaps the same code could put data to Hal and effectively "hit the return key" a certain amount of time after a user response...

just an idea...

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Ultra Hal 7.0 / The Haptek Interface is a blast!
« on: September 13, 2003, 12:13:28 pm »
The haptek plugin added to UHal is a hoot to play with. It loads the .HTR characters I created in PeoplePutty flawlessly. You do have to rename the extension to .HTR, but after that no problems.

The emotional responses the Haptars provide are controlled by the .HAP files in the character folder. These control the motion parameters for the "head" object the character is mapped-to. These files can be manipulated with your text editor the same way you manipulate .BRN files. Don't like how often your Hal blinks? change it! Need a bigger grin? You can get it!

The .HAP files appear to be selected by "emotion.brn" . I have not tried creating new emotions and loading them into emotion.brn, but I know PeoplePuttyl allows you to create new emotions, so I think it should be possible. I'll let you know.

I heartily endorse buying PeoplePutty to enhance your U-Hal experience.

Robert, You've outdone yourself!

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Ultra Hal 7.0 / Pronuciation corrections in L&H British voice
« on: September 13, 2003, 11:57:17 am »
I have switched Hal to the L&H British English female voice, which works very well, but she mispronounces my name. I can go into the adjustment screen and fix it, but when I close out the screen, I get

Run-time error '445': Object doesn't support this action

I suspect the L&H dictionary doesn't support modification to phoneme assignments. I ahevnt tried it from the Windows speech control panel yet.

Just a note to those using alternate voices.

5.0 is AWESOME.[:D]

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