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Messages - sofort99

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31
Ultra Hal Assistant File Sharing Area / New slimline skin.
« on: July 23, 2005, 02:25:01 am »
Thank you! That is exactly what I have been looking for!

32
General Discussion / Instead of Haptek
« on: July 23, 2005, 01:45:35 am »
Looks like hackers have hit Blender3D.org. Might take a little while for them to get back up.

Most of the info and help is available at the user site:
http://www.elysiun.com/forum/index.php

I am going to tell the "game" about this and see what they say about making this work.

33
General Discussion / Instead of Haptek
« on: July 22, 2005, 11:37:23 pm »
The API (and about everything else) for Blender is Python.

Here is a good bit of blender links and info:

http://people.brandeis.edu/~dong/cs207/blender3d_index.html

I'll send some more when I get home from work.


34
General Discussion / Instead of Haptek
« on: July 22, 2005, 08:41:20 pm »
I was thinking about this, and thought some of you might be interested...

I was part of the origional group that bought the source code for Blender3D and then released it open source.

With Blender, everything is available. You can model characters, texture them, animate them... everything.

Here is an picture I did years ago based on my wife. This was done when Blenderer's renderer was still very primative...



The big advantage to using Blender though is that it also has a game engine with a very small footprint. That means not only could you build your own characters... you could build worlds for them to live in. Not only could Sandie have a chair in her room, she could sit down on it. Or get mad and kick it across the floor. The Blender game engine supports physics, collisions (so your character can't stick her hand through herself, or walk through furniture), etc. With the game engine, you could give your hal an AI dog to play with while you were not there. Your imagination, proc speed, and HD would be your limit.

Like I said... it is completely open source. Would somebody that understands the Hal api like to check it out?

35
You could just edit vonsmith's "'RESPOND: HAL "MAKES A FACE" AT USER'S REQUEST" to change her clothes instead. A lot of the framework would already be done for you. You would just be setting a texture with it instead of loading a hap file.

You would need to change the detector to test for "change you clothes" instead of "make a face."

Change "'MAKE A FACE OR NOT:" to "'CHANGE CLOTHES OR NOT" so you wouldn't get %100 compliance just to make it interesting. She might tell you it is too cold to wear her bikini. :) You might also weigh certain "outfits" to her emotional state, with the chance of her wearing some greater as her happyness increases.

Add a bit to decide what to change to.

And then edit change response to make it appropriate.

I's a shame I can't program well enough to do it.

36
Ultra Hal 7.0 / Temporary Fix (Worked for Me...)
« on: September 01, 2001, 12:29:42 am »
This worked useing reg version 3.0, I don't know if it will work useing the free version of 4.0 or not.
 
1st> install a working version...free 4.0,reg 3.0,etc...

2nd> go to control panel,add/remove software and uninstall working version

3rd> you should get a prompt that says there are parts left over not being used,                do you want to remove them?

4th> say no to all

5th> go to c:/programs/ and delete zabaware folder(c:/ being where you installed                it...)

6th> install reg version 4.0. the stuff you left in seems to fill in the code      they left out of the new version.

7th> Pray?

Edited by - sofort99 on 09/01/2001  00:32:37

37
Ultra Hal 7.0 / Hal updates
« on: September 01, 2001, 12:12:14 am »
Lets see...it is 09-01-01, and I can't find an update...
Do you need to actually post one, or redesign your site so
I can find one?

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