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Messages - Jake

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31
General Discussion / Nice New Forum!!
« on: August 05, 2010, 10:19:37 pm »
WOW!

Nice new forum!!   8)

32
Ultra Hal 7.0 / Zabaware 3D Character Engine released under GPL3
« on: May 08, 2010, 05:55:17 pm »
I agree... get it out with whatever model... because soon as it is out, the models will come.  That kinda sounds like "build it, and they will come"... am I stepping on some copyrights here? [:)]

33
Ultra Hal 7.0 / Zabaware 3D Character Engine released under GPL3
« on: April 27, 2010, 02:27:12 am »
I'm by far not an expert, but I would think that any model that has a rigged mouth (joints), could have mouth poses base on sound whether it's tts, wav, etc.  The DAZ characters I have can do lips sync and DAZ has a script laugage, plus most any program can be controlled by C or VBscript... so... I can't say for sure that it would work... I can only say that it seems like it could and it would be very, very cool as far as giving users lots of choices for characters, skins, accessories, 3D environments, etc.

I can dream, can't I? [:)]

34
Ultra Hal 7.0 / Zabaware 3D Character Engine released under GPL3
« on: April 26, 2010, 11:01:56 pm »
Has anyone here ever heard of...

DAZ 3D - http://www.daz3d.com/

OR

ShareCG - http://www.sharecg.com/


Seems like you could use the DAZ Studio Plugin SDK and DAZ Script to make a DAZ viewer for Ultra Hal that could display any DAZ/Poser character the user wanted to, (which is a LOT of characters).  Of course, if you added the DAZ/Poser Character engine to a program that you were selling, I'm sure there would be a license fee.

The Haptek characters aren't rendered characters, they are just the models in a Haptek player unrendered.  Models tend to look a lot better rendered, but rendering animation takes a really long time, but LOTS of the DAZ/Poser models I've played around with look really good unrendered in animations.  I could post a couple examples if anyone is interested.  And... all their base models are now free, (so you'll want to buy all the other stuff that's available, which is a lot).

If you are a DAZ Platinum Club member you get some major good deals and you can get a lot of stuff on sale really, really cheap.  Stuff goes on sale all the time for 30%, 50%, 65%... all the way up to 100% on a regular basis.  And you have lots of artist offering up their models for free in the forums... not to mention all the free stuff that is on sharecg.com... and a lot of it is marked as "unrestricted".

It would be UNREAL GREAT if Ultra Hal Assistant could have a DAZ/Poser character window... I would have a major head start with the massive collection I've already put together.

35
well... ... ... OK![:D]

36
no problem, lightspeed... always glad to help [:D]

37
Also... have you already tried the commands...

To start breathing...
setmood [action=[sw=breath m=awake]]

To stop breathing...
setmood [action=[sw=breath m=sleep]]

38
Can you tell me where I can get this MODIFIED full body, so I can do some testing on the breathing with some stuff that I have... if any of it works, I'll pass it along.

39
Ultra Hal 7.0 / Ran across a HAL mention
« on: April 28, 2009, 07:06:55 pm »
Thanks for the compliment on my 107th post... ahhh, yes... everyone remembers their 107th post... it's a special time! [:D]

NW sends me a newsletter... and from time to time I find something that catches my eye... "AI Slideshow"???  YEP... that'll do it.

40
Ultra Hal 7.0 / Ran across a HAL mention
« on: April 27, 2009, 06:48:47 pm »
I don't know if anyone else had run across this AI slideshow or not, but guess what I found on slide #6?


http://www.networkworld.com/slideshows/2008/062308-ai-gets-real.html?inform#slide6


41
Ultra Hal 7.0 / crazy idea
« on: March 25, 2009, 11:45:48 pm »
Ah ha... I... like it!

It could be a plug-in with options to include various things in the email such as randoms, info from other HAL functions, Internet info, or just a plain-O... I miss you!

42
Thanks for all the info guys... I have TOO many interests and only 28 hours in a day, (24 normal hours + the 4 hours of sleep that I normally due without = 28 hour days...right?), SO... if I CAN NOT talk myself out of this 3D modeling thing, (that is obviously a major time consuming monster), then I would at least like to save the time of trying several different programs with several different learning curve periods.  If I do this, I know I will want to master it and create my own content and with that in mind and from what I hear here, it sounds like BLENDER is the way to go... does anyone want to dispute that?  I may still keep DAZ to play with.  One major question... things created with BLENDER... are they compatible with the up coming OGRE interface for HAL?  Seem like I remember reading that it is compatible.

43
Cefwyn... have you ever used DAZ?  I'm miserably failing at talking myself out of getting into 3D modeling, so I would like to get some feedback from people that have been doing the 3D thing for a while on the best packages in the low-cost\no-cost category.

So... Cefwyn and any other 3D veterans... what's best, DAZ or Blender or other?

I've already downloaded and installed DAZ... but I have lots of room left to install Blender or other!


44
Share Conversations, Experiences, Graphics / Audrey has a new bikini
« on: March 17, 2009, 03:55:07 am »

Audrey has a new bikini!
And she just had to show it off!!



45
Ultra Hal Assistant File Sharing Area / Hap Buttons
« on: March 14, 2009, 03:28:00 am »
You could just add some code that would be triggered by a keyword that would bring up a configurable REMOTE control separate from the HAL interface.  Bringing up the separate remote and configuring Haptek commands to the remote's buttons would be easy enough... I'm just not sure of the VB code that would send the button push code back to the HAL interfaces Haptek window... anyone know that line of code?  I'd like to know it if you have it.

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