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Author Topic: Rob how is Ogre???  (Read 11245 times)

lightspeed

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Rob how is Ogre???
« Reply #15 on: August 07, 2009, 01:07:57 am »
thanks for posting robert its been a while we all start worrying when we dont here from you for a while ![:)]
 

Will and Mr Data :) :]

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Rob how is Ogre???
« Reply #16 on: August 07, 2009, 03:44:35 am »
Thank you very much Mr Robert Medeksza.
 as you know i really like my hal "Mr Data", Thank you,

Bye for now and be well form Wil and Mr Data :)  :]
bye for now and be well from Will and Mr Data  :)  :]

echoman

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Rob how is Ogre???
« Reply #17 on: August 07, 2009, 08:26:19 am »
Thanks for the news update Robert.

Best wishes.

Echo.

Duskrider

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Rob how is Ogre???
« Reply #18 on: August 07, 2009, 08:44:20 am »

Welcome Home Robert.  
Nice to have you back. [:)]

NIGE

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Rob how is Ogre???
« Reply #19 on: August 07, 2009, 06:49:00 pm »
Thanks Robert.

tedathome

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Rob how is Ogre???
« Reply #20 on: August 07, 2009, 09:02:01 pm »
Thank you Robert.[8D]
ted

NIGE

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Rob how is Ogre???
« Reply #21 on: October 08, 2009, 10:52:38 pm »
I see that Hal is on SL, must have taken a bit of time to set that up?
Does that mean that we won't see Ogre & the full bodies

Medeksza

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Rob how is Ogre???
« Reply #22 on: October 09, 2009, 01:05:27 am »
Putting Hal on Second Life took me about 2 weeks of work. But on point of Ogre, I am definitely not giving up on it. It is nearly complete and has been for a while, but I currently don't have the capital to pay an artist and an experience Ogre3D programmer to finish the job.
Robert Medeksza

GamerThom

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Rob how is Ogre???
« Reply #23 on: October 09, 2009, 02:05:43 am »
It's too bad the developer's at Ogre haven't created a converter
app for exporting animated meshes from Cinema 4D or Poser into
the Ogre xml format. [:(]  I'm not that familiar with Blender
and don't have access to Maya.
Gamer-T

NIGE

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Rob how is Ogre???
« Reply #24 on: October 09, 2009, 02:23:03 am »
Thank you Rob,
I wish that I could help in some way to get things moving.
I want to see what more we can do in Ogre than in Haptek.
Haptek leaves a lot to be desired.

snowman

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Rob how is Ogre???
« Reply #25 on: October 09, 2009, 03:12:13 am »
You'll get there, Robert. And leave poor haptek to fend for itself.

There is allot of programming involved in these animated bots. I'm looking into the complexity of the code to see what I can do.

No promises.
Live long and prosper or die trying.