Zabaware Support Forums

Zabaware Forums => Ultra Hal 7.0 => Topic started by: Ooglor 7 on April 19, 2008, 03:23:26 pm

Title: Bobble Headed Groover
Post by: Ooglor 7 on April 19, 2008, 03:23:26 pm
Hi guys,

I am looking for a way to get the character to automatically groove when music is played in winamp. Not looking for dancing characters. I am looking for a simple bobble head type motion that grooves to the beat. Just an up and down head motion that runs automatically if I play an mp3. Any ideas? Thanks- Oog.
Title: Bobble Headed Groover
Post by: TechSteele on April 19, 2008, 04:08:26 pm
ARRG,

Sorry, this triggered a Max Headroom Flash back [:p]

(I dont know enough about character animation, but im not sure if it can work off of the actually music output levels, but may be able to do ramdom movements.)
Title: Bobble Headed Groover
Post by: Ooglor 7 on April 19, 2008, 05:10:22 pm
What if the input was coming through the mic?
Title: Bobble Headed Groover
Post by: Ooglor 7 on April 19, 2008, 05:56:10 pm
P.S. If you are picturing Max Headroom then we are not talking about the same thing. Think groovin down the road with the windows down listening to a fat beat.
Title: Bobble Headed Groover
Post by: onthecuttingedge2005 on April 20, 2008, 03:19:04 am
quote:
Originally posted by Ooglor 7

Hi guys,

I am looking for a way to get the character to automatically groove when music is played in winamp. Not looking for dancing characters. I am looking for a simple bobble head type motion that grooves to the beat. Just an up and down head motion that runs automatically if I play an mp3. Any ideas? Thanks- Oog.



I know of a possible way of achieving your idea but the reaction time
of the HAP characters head would not be able to keep up with most music
beats, it would appear more random than anything.

Jerry [8D]
Title: Bobble Headed Groover
Post by: Ooglor 7 on April 20, 2008, 04:44:56 pm
Perhaps if one could select the musical timing ie 4/4 or what have you...?