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Topics - Baerdric

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Ultra Hal Assistant / 6.2 plugins?
« on: September 27, 2010, 08:33:22 am »
Is there a list of plugins that work best with the new Hal? I've been out of the loop for a while and lost all my files and I'm trying to get started again with a new (much faster) computer.

TIA

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Ultra Hal Assistant / New MSAgent
« on: December 14, 2009, 12:17:40 am »
I'm starting work on a 3D comedy "mechwarrior" agent using PovRay scripting to render the animations. I'm hoping to include a good number of animations, since most of the parts can be reused anyway. I'll be posting small screen shots occasionally and hope to get some comments about skits I can have the little guy do. Probably a lot of "Transformer" kinds of things where he turns into whatever the end result should be. There will probably be lots of shooting of lasers and unfortunate explosions.

Admittedly there is very little work done so far, I have just one small segment of the "Show" routine worked out and rendered where he builds himself out of an impossibly small box.

I would love to hear any suggestions at all.

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General Discussion / Robot or Remote Control?
« on: December 11, 2009, 10:57:23 am »
Sometimes, looking at the news and the people around me, I feel like I am the only person who realizes that most of what people are calling "Robots" these days are simply remote controlled machines. Robots, by definition, react to their environment. I don't see being driven by a joystick as reacting... in my view, the robot has to have some processing and make some of it's own decisions.

Hal is a robot. A software robot, but a real robot. Those arms that make cars and the little toys that you can load a set of commands into are not robots. Lego Mindstorms are robots because they include sensors and allow if/then statements to change their behavior. Mr. Data is a real robot (but needs a high quality voice). BEAM robots are true robots.

It just irks me that people are accepting a lesser quality item as if it were a real robot.

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Ultra Hal Assistant / Hal, just listen to me for a minute.
« on: December 09, 2009, 12:44:26 am »
I wonder if there is a way to turn of the responses of Hal so that you can just read a long list of information in to it without having to wait for each response.

Any ideas? I can make the plugin if I have a hint where to look to shut Hal up.

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Ultra Hal Assistant / Haptek
« on: December 05, 2009, 11:25:10 pm »
My only problem with Haptek is that the characters (as far as I remember) can't come out of their windows. Has that changed or is there some way to make the character move around on the screen without a frame?

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Ultra Hal Assistant / Anyone still making plugins?
« on: November 28, 2009, 10:26:47 pm »
I'm kinda disappointed that most of the discussion here seems to be about graphics and off topic stuff. Not that there's anything wrong with that, it's just not what I'm interested in.

Is no-one doing any work on making Hal more useful, helpful and flexible? Or have I just come at a bad time? Looking back I can see lots of activity a few years ago, but very little now.

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Ultra Hal Assistant / Cannot install sapi 5.1
« on: November 07, 2009, 04:22:08 pm »
I am using XP and I can download and run the sapi5.1 installation program, it seems to install, but it doesn't show up in my control panel nor does UltraHal seem to see it as a VR engine.

Is there something else I have to do?

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