Do you have People Putty?
I know how to make Haptek open up and work on a web page, I also know how to make Hal work in a Visual Studio. But how do you intend to use iclone with this? Haptek only loads .htr files.
People Putty has a function that can create a web page of your character with only a click of a button. And the Haptek website provides a help file which includes information on creating and programming a character.
Here's some information about what the Haptek character is. A friend wrote this so I'm not sure if it's 100% correct or not, but probably is.
The original full body character in Haptek is made in the 3D Studio Max R3.1 and in the Autodesk Maya older version from a poser character. That poser character which was the base for the Irina character but he took only the skin from poser and changed that out completely so the skin was no longer Poser. A new kind of player was than created for playing 3D animated characters on the web which are interactive and programmable, is when they made the full body girl. It was around 2001 I think. Ultra Hal can also run these Hap files, which has in reality another name : *bvh
These *bvh files are used in Poser or in IClone but by another name, but basically the same as the *hap.
3D max Studio R3 is just gone and nowhere to be found on the web and there is guy who is selling examples but he wants 5-6 thousand dollars for a DVD.
It is not a good idea to create a character in the old 3D Max Studio, because it wont work in practice.
Visual Studio is been changed out so many times since than and because of these updates you can not even run the latest patches which are made for example to run the new generation of *htr or to be able to work on them without having the right solutions which fits in this new environment and must have to be designed to run on Windows seven within the new Visual Studio and not the 2008 C++.......
The file formatting in Haptek is also *htr only the letter "h" means it is haptek but the file is not.
Their file is actually *fbx converted from DAZ *obj and they call it "hap targh " so this *htr in Haptek is for real an *fbx which includes a skeleton which is similar to *htr and just like *htr is a motion capture file so it is the same kind of skeleton which is created in Poser for this *fbx. They Built the Player called Haptek and converted the these *obj files from DAZ first to 3D´s Max format and worked on it to change it and build the character in 3D´s Max, then when they finished the character they converted it again to their own file format they call as hap targh...
The *obj files are used when making the character and building but the final product from the *obj is the *fbx actually. In Haptek they use *htr for naming the *fbx it is very misleading because the *htr is only the skeleton which is used for running the *fbx so the name is just wrong. - Why? - Simply because you can not run an *htr in a game as a character. The complete name of a character file is not *htr but *fbx which is the name of the file format they all use today when they are talking about a character. They use it in all kind´s of games