defult costume hap... it hand all the load you might want... and clear out props and other costume elements from the last outfit

#Haptek Version= 1.00 HapType= script FileType= text
#clear props first remeber to put the stuff that does not erase in here
\delperson[figure= headphones]
\delperson[figure= cowboyhat]
\delperson[figure= bunnyEars]
\delperson[figure= black_ponytail]
\delperson[figure= hair6_2EXP]
\delperson[figure= hair6_2EXP_blue]
\delperson[figure= hair6_pink]
\delperson[figure= hair5_9exp]
\delperson[figure= hair7_exp]
\delperson[figure= hair7_exp_brown]
\delperson[figure= hair7_exp_purple]
\delperson[figure= hair7_exp_red]
\delperson[figure= diamonds]
\delperson[figure= emeralds]
\delperson[figure= hoopearringl]
\delperson[figure= hoopearringr]
\delperson[figure= stars]
\delperson[figure= strawberries]
\delperson[figure= black_stash]
\delperson[figure= butterfly_girlShirt]
\delperson[figure= combathelmet]
\delperson[figure= cowgirlhat]
\delperson[figure= crown]
\delperson[figure= hat]
\delperson[figure= CURLEY]
\delperson[figure= devilhorns]
\delperson[figure= fed_hat]
\delperson[figure= fishfinal]
\delperson[figure= flame_tie]
\delperson[figure= ghutra]
\delperson[figure= girlShirt]
\delperson[figure= hair6_blonde]
\delperson[figure= hornedhelmet]
\delperson[figure= horns]
\delperson[figure= lesley_blonde]
\delperson[figure= lesleyhair2]
\delperson[figure= mic]
\delperson[figure= peacesign]
\delperson[figure= ponytail]
\delperson[figure= princess_girlShirt]
\delperson[figure= red_girlShirt]
\delperson[figure= rubies]
\delperson[figure= shirt]
\delperson[figure= SpaceHelmet]
\delperson[figure= spike]
\delperson[figure= stars]
\delperson[figure= strawberries]
\delperson[figure= sunhat]
\delperson[figure= tiara]
\delperson[figure= viking_wig]
\delperson[figure= whiskbrowL_exp]
\delperson[figure= whiskbrowR_exp]
\delperson[figure= whiskersL]
\delperson[figure= whiskersR]
\delperson[figure= wizardhat]
\delperson[figure= yellow_girlShirt]
\delperson[figure= amish_shirt]
\delperson[figure= arrow]
\delperson[figure= bandana]
\delperson[figure= batty]
\delperson[figure= hair6_blonde]
\delperson[figure= hair5_red]
\delperson[figure= hair5_black]
\delperson[figure= hair4_final9exp]
\delperson[figure= hair4_brown]
\delperson[figure= curley_blond]
\delperson[figure= curley_green]
\delperson[figure= flame_tie]
\delperson[figure= musictie]
\delperson[figure= ponytail]
\delperson[figure= heartglasses]
\delperson[figure= goodhelmet]
\delperson[figure= curleyEX]
\delperson[figure= lesleyhair]
\delperson[figure= witch_hair]
\delperson[figure= hair8EXP.obj]
\delperson[figure= dark_roundglasses]
\delperson[figure= morehip]
\delperson[figure= orange_hip]
\delperson[figure= red_hip]
\delperson[figure= brown_fedora_hat]
\delperson[figure= cage.haptar]
\delperson[figure= swordnecklace.haptar]
\delperson[figure= thickframes.htr.haptar]
#loadingline props and files rember to put your stuff here
\Load [file= [C:\Program Files (x86)\Zabaware\Ultra Hal Assistant 6\Characters\Bodyskins\HotHolly.jpg]]
\Load [file= [C:\Program Files (x86)\Zabaware\Ultra Hal Assistant 6\Characters\SoundMaster\oopsIDidItAgain.ogg] i0= 1]
\Load [file= [C:\Program Files (x86)\Zabaware\Ultra Hal Assistant 6\Characters\HairMaster\hair7.htr] i0= 1]
\Load [file= [C:\Program Files (x86)\Zabaware\Ultra Hal Assistant 6\Characters\PropsMaster\swordnecklace.htr] i0= 1]
\Load [file= [C:\Program Files (x86)\Zabaware\Ultra Hal Assistant 6\Characters\PropsMaster\thickframes.htr] i0= 1]
\Clock [t= 0.0] \LoadBackGrnd [file= mccain.jpg]
'\Clock [t= 0.0] \Load [file= body_female.htr]
\Clock [t= 0.0] \DelPerson [figure= hair5_9exp]
\Clock [t= 0.0] \DelPerson [figure= brown_fedora_hat]
\Clock [t= 0.0] \Load [file= dark_roundglasses.htr]
\Clock [t= 1.0] \Load [file= [C:\Program Files (x86)\Zabaware\Ultra Hal Assistant 6\Characters\Bodyskins\HotHolly.jpg]]
\Clock [t= 1.1] \Load [file= C:\Program Files (x86)\Zabaware\Ultra Hal Assistant 6\Characters\SoundMaster\oopsIDidItAgain.ogg]
# this is walk on from the left... change the x to positive to make it right..
\Clock [t= 0.2] \SetSwitch [switch= walk3 state= 1b]
\Clock [t= 0.3] \Translate [x= -200 y= 28 z= 150 t= 0]
\Clock [t= 0.5] \Translate [x= 0 y= 0 z= 100 t= 5]
\Clock [t= 6.4] \SetSwitch [switch= lookright state= b]
\Clock [t= 9.0] \Rotate [y= 0 t= 2]
\Clock [t= 10.2] \SetSwitch [switch= walk3 state= off]
\Clock [t= 10.3] \SetSwitch [switch= lookleft state= c]
\Clock [t= 10.5] \Translate [x= 0 y= 0 z= 50 t= 5]
\Clock [t= 10.3] \SetSwitch [switch= lookdown state= c]
\Clock [t= 13.0] \SetSwitch [switch= lookright state= c]
\Clock [t= 13.0] \SetSwitch [switch= lookdown state= d]
\Clock [t= 16.3] \SetSwitch [switch= shake_fist state= a]
\Clock [t= 23.0] \SetSwitch [switch= noddy state= a]
\Clock [t= 27.0] \SetSwitch [switch= inspect_nail state= start]
#Loadbackgrnd commands here
\clock [t=0.50]\LoadBackgrnd [file= [C:\Program Files (x86)\Zabaware\Ultra Hal Assistant 6\Characters\cityscapeback.JPG]]
#Other script stuff here
#Optional Happy mood settings can be changed or removed
\SetSwitchIntensity [switch= expMouthHappy f0= 0.800503 t= 0.9]
\SetSwitchIntensity [switch= expMouthSad f0= 0.000000 t= 0.4]
\SetSwitchIntensity [switch= expBrowsSad f0= 0.000000 t= 0.4]
\SetSwitchIntensity [switch= expMouthMad f0= 0.000000 t= 0.4]
\SetSwitchIntensity [switch= expBrowsMad f0= 0.000000 t= 0.4]
\SetSwitchIntensity [switch= expEyesTrust f0= 1.000000 t= 0.4]
\SetSwitchIntensity [switch= antiTrust f0= 0.900000 t= 0.4]
\SetSwitchIntensity [switch= expEyesDistrust f0= 0.000000 t= 0.4]
\SetSwitchIntensity [switch= antiDistrust f0= 0.000000 t= 0.4]
\SetSwitchIntensity [switch= blinks f0= 1.000000 t= 0.4]
\SetSwitchIntensity [switch= expBrowsCurious f0= 0.310000 t= 0.4]
\SetSwitch [switch= ego state= mid]
\SetSwitch [switch= agressMaster state= confront]
\SetSwitchIntensity [switch= energyHigh f0= 0.200000 t= 0.4]
\SetSwitchIntensity [switch= energyLow f0= 0.200000 t= 0.4]
\SetSwitchIntensity [switch= talkBob f0= 1.40000 t= 0.4]
\SetSwitchIntensity [switch= headEvadeHighE f0= 0.200000 t= 0.4]
\SetSwitchIntensity [switch= headEvadeLowE f0= 0.200000 t= 0.4]
\SetSwitchIntensity [switch= HighEnergyNoise f0= 0.200000 t= 0.4]
\SetSwitchIntensity [switch= LowEnergyNoise f0= 0.200000 t= 0.4]
\SetSwitchIntensity [switch= browTalk f0= 0.700000 t= 0.5]