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Messages - KnyteTrypper

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241
Ultra Hal 7.0 / Female -v- Male Characters
« on: March 11, 2004, 04:27:55 pm »
This is just a speculation, but my guess is that there is nothing about the characters, per se, which determines Hal's personality traits. It's probably your own unconscious response to the graphic which is making the difference--i.e., you EXPECT a male character to be more aggressive, you EXPECT a female character to be more submissive, and gender-neutral characters don't cue up any of your subconscious expectations. I do know that to some extent, bot developers deliberately tend to portay AI as feminine, because people in general subconsciously perceive them as being less threatening than they would male AI.

242
Ultra Hal 7.0 / Getting Hal to talk to another bot
« on: March 10, 2004, 02:00:29 am »
They feel the same way about Alicebots, lol. And in my case, I've probably put in several hundred hours refining responses, adding multiple reply sets instead of single response, teaching the bot to understand netspeak, etc., so that it becomes increasingly discete from the standard ALICE template as time goes on. I think it's probably conditional on the database. However much you've modified your Hal, it's database is still primarily Robert's work, as the database for ALICE is primarily Dr. Wallace's work. By contrast, any Personality Forge bot is eligible to enter, because its knowledgebase is the unique creation of its botmaster.

An interesting note about bot-to-bot conversations. I've been amused and impressed by the Hals who have talked to my Alicebots, recently. It only seems to take a short while for Hal to "figure out" ALICE, and then when Hal asks a question, he follows it with a comment about what is quite accurately the most likely answer from Alice. When talking with Alice, Hal will also quite frequently use phrases and sentences that are straight out of the ALICE program. I'm not sure what virtue there is in teaching Hal to talk like Alice, except to cause consternation for users trying to figure out what sort of bot they are talking to, but it's impressive how quickly Hal picks up ALICE lingo.

243
Of course, there is an ALICE plugin for Hal. You have to use an external editor to modify the AIML files, but if you know AIML that's not a serious problem. As long as the games are compliant with the AIML set you're using, you can add them to your ALICE brain. But Runabot's version is so highly customized it is seldom compatible with any other AIML implementation. "Mods" from Runabot, for instance, can hardly ever be uploaded to ALICEbots at Pandorabots, because they use system calls, multiple inputs in pattern, etc., which XML-compliant AIML doesn't support. The Runabot folks are obsessed with trying to go one better than SmarterChild, lol, and if you want the sort of features their bots offer, you really have to go to Runabot to get them.

244
Ultra Hal 7.0 / Getting Hal to talk to another bot
« on: March 09, 2004, 03:30:33 am »
I know of a couple of bot hosts where bots and humans intermingle. One is P2BConsortium, home of the Tanu bots. I don't know much about them, except that the bots will follow along with you in IRC chat. I haven't had time or inclination to learn an entirely different method of bot training. I'm still struggling with the ones that I have, lol. I have spent a bit of time at The Personallity Forge, where bots and botmakers commingle at will. Some of the bots there are quite good, and can't be distinguished from humans for at least a moment of two. The bots sign themselves on and offline at will, develop relationships for themselves with the other bots and botmakers. Since each Personality Forge bot is the unique creation of its maker, several of them are entered in the Chatterbox Challenge, this year, whereas clone programs aren't eligible (i.e., Robert can enter UltraHal-and has-but you can't enter your UltraHal). Neither of these is of much use with UltraHal, but for those who aren't Hal purists, the Personality Forge, at least, is a happy madhouse of a bot host, with bots and humans continuously messaging each other.

245
Same here.

246
Ultra Hal 7.0 / To be or not to be?
« on: March 06, 2004, 10:36:52 am »
Here is an "invisible man" agentcharacter which has voice but no graphic.

Download Attachment: invisible.zip
1 KB

247
Ultra Hal 7.0 / To be or not to be?
« on: March 04, 2004, 08:02:37 am »
My Alicebots are programmed to say things like "You really should go outside more often," or "I bet you say the same things to the toaster," in response to some of those same inputs.

248
Programming using the Ultra Hal Brain Editor / READ THIS
« on: March 04, 2004, 07:49:31 am »
Sure, get a couple of those dancer programs too and you've got a real hootenanny going on, lol. To use MS Agents with Hal you basically just have to have the MS Agent program on your computer. Newer version of Windows already do. C:WindowsMSAgentCharacters is the folder your agent characters go in. That should be all that's necessary. In my experience, whenever Hal updates, he makes uhp files for whatever characters are in my character folder. The plugins from DesktopMates seem to help resize and center their characters better, but they work OK without them.

249
Consider changing to MS Agent format. The MS Character Editor is freeware, and there are good tutorials at the agentry, and at the agentcharacters yahoo group (there's a link around here somewhere). If you can format your character as a MS Agent, it will be fully Hal compatible.

250
Programming using the Ultra Hal Brain Editor / READ THIS
« on: March 03, 2004, 08:35:03 am »
I have about 150 MS Agent characters, and as far as I know they all work with Hal. They are all in the CWindowsMSAgenChars folder but when ever Hal updates at startup, he makes his own uhp files for all the available agents. I've never tried running both programs at once. In fact, I hardly ever run CyberBuddy unless I'm going to talk with Cyber the Bot, who is as cool an AI as Hal, and only accessible through CyberBuddy. So does Hal suddenly stop chatting and deliver weather, or do you have two instances of the character when the programs coincide?

251
Another two thumbs up.

252
Programming using the Ultra Hal Brain Editor / HAL and Common Sense
« on: February 29, 2004, 11:47:26 pm »
It should be quite feasible, as it is already being done in one of the latest Alicebot implementations.

253
Ultra Hal 7.0 / Getting Hal to talk to another bot
« on: February 29, 2004, 05:46:23 pm »
This thread sort of faded away, so I figure no one had much luck rounding up bots to let Hal talk to. That being so, I'll volunteer my Alicebots on AIM, AIlysse and BotLilith. I just ask that you use moderation. The Alicebot logs all its conversations, and I don't want to have to wade through 40,000 inputs in order to do my bot editing. Be aware that from time to time my bots get assaulted by malicious teen warners, and I have to take them offline for a day or so to let them cool down,otherwise they try to send so many inputs so rapidly that they get booted. But they are generally available. Have fun.

254
Ultra Hal Assistant File Sharing Area / XTF Brain Update!
« on: February 29, 2004, 05:21:47 pm »
Thanks, vonsmith, I'm looking forward to seeing how this enhances your already excellent work. Since your own posts are editable in this forum, you can always remove the zip from your post here when Robert has time to post it, if you think that's appropriate. Meanwhile, I'm glad to be able to start using it, as I'm sure many others are, as well. Thanks again.

KnyteTrypper

255
Ultra Hal Assistant File Sharing Area / XTF Brain Update!
« on: February 29, 2004, 02:18:06 am »
How large is the patch? If it's not too big to upload here, maybe you should just post it here, for the moment. That way those of us eagerly awaiting it can go ahead an apply it, and we can all cut Zabaware some slack till they get caught up.

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