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Author Topic: Lighting plugin and Hal 6.2  (Read 4070 times)

Ooglor 7

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Lighting plugin and Hal 6.2
« on: March 12, 2009, 12:50:25 pm »
Hi guys,

I was messing with the lighting plugin which looks really cool in the screenshots. Can't seem to get it working. I have everything where it should be but Hal just ends up asking me questions about lighting when I type in one of the lighting commands. Is it a Hal 6.2 thing or am I missing something?

Also on a side note, would it be possible to have a lighting set that is attached to a character or a skin through its UHP?
« Last Edit: March 16, 2009, 10:23:29 am by Ooglor 7 »
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freddy888

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Lighting plugin and Hal 6.2
« Reply #1 on: March 12, 2009, 03:59:37 pm »
Did you enable the plug-in from the general options thingy ?

Ooglor 7

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Lighting plugin and Hal 6.2
« Reply #2 on: March 13, 2009, 10:02:01 am »
I can't seem to find it on my 6.2 version.
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freddy888

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Lighting plugin and Hal 6.2
« Reply #3 on: March 13, 2009, 01:20:54 pm »
The plug-in or the options ?

Anyone else tried it on 6.2 ?  I know a few people were using it a while back.

Ooglor 7

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Lighting plugin and Hal 6.2
« Reply #4 on: March 13, 2009, 01:22:27 pm »
The options to turn the plugins on and off.
« Last Edit: March 13, 2009, 01:22:55 pm by Ooglor 7 »
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freddy888

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Lighting plugin and Hal 6.2
« Reply #5 on: March 13, 2009, 02:47:27 pm »
Haven't got Hal installed at the moment, but I think it is under the brain options bit.  A panel comes up on the right and you can click on the plug-ins to use.

Ooglor 7

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Lighting plugin and Hal 6.2
« Reply #6 on: March 14, 2009, 08:06:47 am »
Just needed to select Hal's default brain, although it's the only one I have listed. Thanks for helping out.
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freddy888

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Lighting plugin and Hal 6.2
« Reply #7 on: March 14, 2009, 08:47:08 am »
Ah yes, they don't appear otherwise do they...caught me out at first too that.