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Ultra Hal Assistant File Sharing Area / Re: Amazing Character Skins
« on: November 29, 2024, 03:55:59 pm »
Keep in mind that any torso or full-body characters were never designed to be available to ordinary purchasers of the People Putty software especially when used with Zabaware's Ultra Hal Assistant program.
The full-body character was accidentally discovered by a user/member here a long time ago.
Different methods were used to try to put a head character onto a torso or full-body character, some having different degrees of success during the process.
It proved difficult to make a custom character of the Full-body variety without messing with things and without using People Putty.
The head characters is where the People Putty program excelled during the day. Some of our more artistically inclined members were able to create very customized characters of different celebrities and political figures having very good likenesses.
The issue with full-body 3D characters is that they require bones, which is similar to a skeletal system and rigging, which is assigning a certain bone to a certain body part as well as how it is connected to another part and how it should act and react. There was/is a great deal of work involved in getting everything to play nicely together.
Things are now getting easier in the graphics world and very soon we hope, for us as well.
Stay tuned...
The full-body character was accidentally discovered by a user/member here a long time ago.
Different methods were used to try to put a head character onto a torso or full-body character, some having different degrees of success during the process.
It proved difficult to make a custom character of the Full-body variety without messing with things and without using People Putty.
The head characters is where the People Putty program excelled during the day. Some of our more artistically inclined members were able to create very customized characters of different celebrities and political figures having very good likenesses.
The issue with full-body 3D characters is that they require bones, which is similar to a skeletal system and rigging, which is assigning a certain bone to a certain body part as well as how it is connected to another part and how it should act and react. There was/is a great deal of work involved in getting everything to play nicely together.
Things are now getting easier in the graphics world and very soon we hope, for us as well.
Stay tuned...