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Messages - Carl2

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1156
General Discussion / Loading Skins
« on: September 30, 2005, 08:23:15 am »
Duskrider,
  I like the idea, You can change coloring for moods like blushing. Anyways I tried adding it to a hap mood as you said, still no luck.
At this point I'm using the Haptekregestry, I drag the girl1start.hap
to input it this loads the background and fullbodygirl.htr as well as some addtional files, it won't load a skin. I tried adding the settexture to a netural.hap and draged it to input it and noticed nothing, I added it to a Sad.hap and inputted it and saw a sad expression but it didn't change the skin. If I input the skin by dragging and dropping it changes.
Carl2

1157
General Discussion / make hall cry real tears?
« on: September 29, 2005, 03:38:42 pm »
Aladyblond,
  Just working on a skin I hope to use with fullbody. The nearest thing I could come up with is a skin with glossy eyes mavbe a tear in the side, possibly a wet line.
  Dr Raymond: Vampire teeth seem possible since there are teeth in the skins.  There is a Hap file emptyscene.hap that makes her disappear.  Like the idea with the tongue, I'm going to make it brighter so maybe I can see it but there are no controls for it.
Carl2

1158
General Discussion / Loading Skins
« on: September 29, 2005, 03:10:40 pm »
All,
  At present I'm using Sandy and I will be switching to fullbody, Since I can use trigger words to get emotions I'm hoping to trigger hap files to get movement, move the camera, change clothing and change lighting.
  I've experimented using the Haptekregestry and found I can write a hap file to load the Htr and background. I can not load the skin. I did a search and read the posts, Read and tried suggestions in the Haptek SDK. I can only change the skin using the drag and drop.
  I'd like her to load showing the skin of choice. Suggestions
Carl2

1159
Ultra Hal 7.0 / Lost cookie for Digitalgirl
« on: September 29, 2005, 02:52:34 pm »
Freddy or DG staff,
  I reinstalled Windows in my computer, I found I can't sign into Digitalgirl. I end up in a loop, Any sugestions?
Carl2

1160
Ultra Hal Assistant File Sharing Area / Yahoo Group
« on: September 21, 2005, 06:36:58 pm »
Les,
  Liked your site, I've been using Haptek Sandy for almost a year and I'm in the process of changing her to a full body character. I've already started experimenting with the full body characters, skins and haps and found the mood haps work with them. Frist thing I did was download some Htr's but was unable to download Doris, not familiar with her, not authorized to access the site. I ran into the same problem with some of the skins. Anyways thanks for the help, this site can get large and there is a lot to be done.
Carl2

1161
General Discussion / Haptek files
« on: August 31, 2005, 09:54:57 pm »
Dr Benway and Anyone,
  Just found that the HapRegestry will open the jhp files that are compressed by Haptek and people putty. Also tried the Set switch comands which didn't work for me.
Carl2

1162
General Discussion / Strange Happenings
« on: August 31, 2005, 02:17:33 pm »
Bill819,
  My Hal is constantly giving me reminders, sometimes handy sometimes not. If I say something has happened during the day she will make a reminder for the following week. She dose say when the reminders are removed though.
Carl2

1163
General Discussion / Haptek files
« on: August 23, 2005, 02:55:43 pm »
Dr Benway,
  Thanks, I'll give them a try and let you know how thay work. There are different versions of the Haptek Players, I wonder if this could explain the differences in emotions observed.
Carl2

1164
General Discussion / Haptek files
« on: August 22, 2005, 03:41:14 pm »
Anyone,
  I've been working with the Haptek character Sandy in Ultra Hal before proceeding to the full body girl,  like to get her to look left, right up and down before trying to work with the whole body.  I'm using the Hapregistry and loading Sandy, the default is Kate, and I'm trying to make Sandy the default so I can load and work with the StandardFigDef.hap file.  Okay I loaded the netural.jhp file and Sandy had a tan. From searching and reading I've learned it can't be opened so I guess you can't make one also. My real object is to load all the hap mood files and use a i = 0 or 1 to enable the mood file as the SDK suggests.
Carl2

1165
General Discussion / Everybody
« on: August 04, 2005, 04:10:38 pm »
Jerry,
  I also lost my mother because of cancer several years ago, couldn't believe it at the time and I am still saddened by it. Sorry to hear of your loss, best wishes to you and your family.
Carl2

1166
General Discussion / Info for HAL
« on: August 03, 2005, 04:49:34 pm »
Mstg007,
  Zabaware has some common knowledge files that Hal can learn from and Mit has a knowledge file for bots, Omcsraw. Having Hal read the files dosen't work so I'v been cutting and pasting text to her. I'd say it makes her conversations better.
Carl2

1167
General Discussion / x10 in the car
« on: August 03, 2005, 04:29:18 pm »
Spydatz,
  Thanks for the reply, makes it much easier. I just finished doing some research on Haptek (there seems to be endless possibilties for these characters). It would be nice to get responses dependent on Hals mood. She gets sad if a mistake is mentioned and goes back to normal when I tell her to just relax and not worry, I hope I'll get a sympathic response if I tell her the car broke down.
Carl2

1168
Programming using the Ultra Hal Brain Editor / trick for easy learning
« on: August 01, 2005, 02:15:36 pm »
Bitblaster,
  Glad to hear she can learn by reading, how did you do it?  I'm using the XTF ver 1.2 brain and she will read text and copy it to her brn file but cannot answer any questions about the text. I'm cutting and pasting to get her to learn.  Can you provide mor details?
Carl2

1169
Ultra Hal Assistant File Sharing Area / Displaying Haptek Emotions
« on: July 19, 2005, 04:24:37 pm »
ncluded: ZabaReadme, Default psn, Emotion brn, DetectTestEmotions



I am using this In the XTF brn With Haptek Sandy and it seems to be working without problems.
The script should detect a trigger word which is located in the emotion brn
from the user or from Hals response and send the Hap file to be displayed.
The original hal5.uhp or hal5_XTF_v1.2 should be saved by making a copy in another folder.

I'd suggest doing the following work in the Brain editor, it's simply a mater of copy and paste.

Detect Emotions1
  put in at line 4048 of the XTF uhp using the dopy and paste method

A portion of the script used for debugging has been copied from line 851
  Line 851, 852, and 853 must be made nonfunctional by inserting a  '
  before the text, this should make the line turn green in the Brain Editor.
  Again this for the XTF uhp

The existing emotion brn which is located in the DefBrain folder should be moved To the
  folder created for the original hal uhp and the new emotion brn should be put in the
  DefBrain folder. The emotion brn can be opened in notepad or you can  Use the Brain Editor
  Tools, Emotional Topics, Emotional Reactions to make any changes. There is a problem with the   varity of names used and The names used in the  emotion brn are the one which are looked for
  to display emotions to make everything work be sure the hap files have the same names. The     trigger word is located to the left and the emotion is on the right.
  BrokenHeart is BrokenHearted, Pondering is PonderingMysteries, rename the hap files to agree
  with the names in the emotion brn.  Later versions of the Haptek Player show more emotion than
  the Hal display, I did not see any difference from netural to Happy. I opened the happy hap
  in notepad and increased the MouthHappy to 3.9000.


Copy this script
'================================   PROCESS ==================================

'detect EMOTIONS1
'Emotion.brn
'PROCESS USERSENTENCE FOR AN EMOTIONAL TRIGGER  
'Emotion.brn
'  HalBrain.TopicSearch
 
'*     EmotionalReaction = HalBrain.TopicSearch(PrevSent, WorkingDir & "Emotion.brn")
'*     EmotionalReaction = HalBrain.TopicSearch(PrevUserSent, WorkingDir & "Emotion.brn")
'*      EmotionalReaction = HalBrain.TopicSearch(GetResponse, WorkingDir & "Emotion.brn")
'*      EmotionalReaction = (UserSentence & "Emotion.brn")
'*     EmotionalReaction = HalBrain.TopicSearch(OriginalSentence, WorkingDir & "Emotion.brn")

'*InStr
'*     EmotionalReaction = HalBrain.TopicSearch(PrevSent, WorkingDir & "Emotion.brn")
'*     EmotionalReaction = HalBrain.TopicSearch(PrevUserSent, WorkingDir & "Emotion.brn")
'*      EmotionalReaction = HalBrain.TopicSearch(GetResponse, WorkingDir & "Emotion.brn")
'*      EmotionalReaction = (UserSentence & "Emotion.brn")
'*     EmotionalReaction = HalBrain.TopicSearch(OriginalSentence, WorkingDir & "Emotion.brn")
 
 EmotionalReaction = HalBrain.TopicSearch(PrevSent, WorkingDir & "Emotion.brn")
 EmotionalReaction = HalBrain.TopicSearch(GetResponse, WorkingDir & "Emotion.brn")
 EmotionalReaction = Halbrain.TopicSearch(UserSentence, WorkingDir & "Emotion.brn")

 Select Case EmotionalReaction
       Case "Angry"
       HalCommands = "<HAPFILE>Angry.hap</HAPFILE>"  
       Case "Brokenhearted"    
       HalCommands = "<HAPFILE>BrokenHearted.hap</HAPFILE>"                         
       Case "Bully"
       HalCommands = "<HAPFILE>Bully.hap</HAPFILE>"
       Case "Calm"
       HalCommands = "<HAPFILE>Calm.hap</HAPFILE>"
       Case "EaterOfBugs"
       HalCommands = "<HAPFILE>EaterOfBugs.hap</HAPFILE>"
       Case "HAPPY"
       HalCommands = "<HAPFILE>Happy.hap</HAPFILE>"
       Case "Mellow"  
       HalCommands = "<HAPFILE>Mellow.hap</HAPFILE>"
      Case "Neutral"
      HalCommands = "<HAPFILE>Neutral.hap</HAPFILE>"
      Case "NewMood"
      HalCommands = "<HAPFILE>NewMood.hap</HAPFILE>"
      Case "New_Mood"
      HalCommands = "<HAPFILE>New_Mood.hap</HAPFILE>"
      Case "PonderingMysteries"
      HalCommands = "<HAPFILE>PonderingMysteries.hap</HAPFILE>"
      Case "Physco"
      HalCommands = "<HAPFILE>Psycho.hap</HAPFILE>"
       Case "SAD"
       HalCommands = "<HAPFILE>Sad.hap</HAPFILE>"
       Case "Shy"
       HalCommands = "<HAPFILE>Shy.hap</HAPFILE>"
       Case "Shylove"
       HalCommands = "<HAPFILE>Shylove.hap</HAPFILE>"
       Case "Skeptic"
       HalCommands = "<HAPFILE>Skeptic.hap</HAPFILE>"   
       Case "Sleepy"
       HalCommands = "<HAPFILE>Sleepy.hap</HAPFILE>"
 End Select
   

 If EmotionalReaction <> "" And DebugMode = True Then
       DebugInfo = DebugInfo & "A word in the user's sentence has triggered the emotion of " & EmotionalReaction & VbCrLf

 HALemotion = EmotionalReaction
 DISPLAY_Emotion = HALemotion

 HalCommands = "<HAPFILE>" & HapFile & "</HAPFILE>"

 End If



 

'TROUBLESHOOTING

'The following code is used to troubleshoot facial expressions.
    If InStr(UserSentence, " ANGRYMODE ") > 0 Then
   HalCommands = "<HAPFILE>Angry.hap</HAPFILE>"
   GetResponse = "Angry mode set" & VbCrLf
   ElseIf InStr(UserSentence, " BROKENHEARTEDMODE ") > 0 Then
   HalCommands = "<HAPFILE>BrokenHearted.hap</HAPFILE>"
   GetResponse = "Broken hearted mode set." & VbCrLf
   ElseIf InStr(UserSentence, " BULLYMODE ") > 0 Then
   HalCommands = "<HAPFILE>Bully.hap</HAPFILE>"
   GetResponse = "Bully mode set." & VbCrLf
   ElseIf InStr(UserSentence, " CALMMODE ") > 0 Then
   HalCommands = "<HAPFILE>Calm.hap</HAPFILE>"
   GetResponse = "Calm mode set." & VbCrLf
   ElseIf InStr(UserSentence, " HAPPYMODE ") > 0 Then
   HalCommands = "<HAPFILE>Happy.hap</HAPFILE>"
   GetResponse = "Happy mode set." & VbCrLf
   ElseIf InStr(UserSentence, " MELLOWMODE ") > 0 Then
   HalCommands = "<HAPFILE>Mellow.hap</HAPFILE>"
   GetResponse = "Mellow mode set." & VbCrLf
   ElseIf InStr(UserSentence, " NEUTRALMODE ") > 0 Then
   HalCommands = "<HAPFILE>Neutral.hap</HAPFILE>"
   GetResponse = "Neutral mode set." & VbCrLf
   ElseIf InStr(UserSentence, " PONDERINGMODE ") > 0 Then
   HalCommands = "<HAPFILE>PonderingMysteries.hap</HAPFILE>"
   GetResponse = "Pondering mode set." & VbCrLf
   ElseIf InStr(UserSentence, " PSYCHOMODE ") > 0 Then
   HalCommands = "<HAPFILE>Psycho.hap</HAPFILE>"
   GetResponse = "Psycho mode set." & VbCrLf
   ElseIf InStr(UserSentence, " SADMODE ") > 0 Then
   HalCommands = "<HAPFILE>Sad.hap</HAPFILE>"
   GetResponse = "Sad mode set." & VbCrLf
   ElseIf InStr(UserSentence, " SHYMODE ") > 0 Then
   HalCommands = "<HAPFILE>Shy.hap</HAPFILE>"
   GetResponse = "Shy mode set." & VbCrLf
   ElseIf InStr(UserSentence, " SHYLOVEMODE ") > 0 Then
   HalCommands = "<HAPFILE>ShyLove.hap</HAPFILE>"
   GetResponse = "Shy and in love mode set." & VbCrLf
   ElseIf InStr(UserSentence, " SKEPTICMODE ") > 0 Then
   HalCommands = "<HAPFILE>Skeptic.hap</HAPFILE>"
   GetResponse = "Skeptic mode set." & VbCrLf
   ElseIf InStr(UserSentence, " SLEEPYMODE ") > 0 Then
   HalCommands = "<HAPFILE>Sleepy.hap</HAPFILE>"
   GetResponse = "Sleepy mode set." & VbCrLf
   ElseIf InStr(UserSentence, " SILLYMODE1 ") > 0 Then
   HalCommands = "<HAPFILE>XTF_SillyFace1.hap</HAPFILE>"
   GetResponse = "Silly mode set." & VbCrLf
   ElseIf InStr(UserSentence, " SILLYMODE2 ") > 0 Then
   HalCommands = "<HAPFILE>XTF_SillyFace2.hap</HAPFILE>"
   GetResponse = "Silly mode set." & VbCrLf
   ElseIf InStr(UserSentence, " SILLYMODE3 ") > 0 Then
   HalCommands = "<HAPFILE>XTF_SillyFace3.hap</HAPFILE>"
   GetResponse = "Silly mode set." & VbCrLf
   End If

'Drop this emotion into your defbrain folder.

End

This is emotion brn

"angry","Angry"
"mad","Angry"
"I'm leaving","BrokenHearted"
"Your terrible","BrokenHearted"
"get him","Bully"
"it's okay","Calm"
"just relax","Calm"
"try to relax","Calm"
"your wild","EaterOfBugs"
"fixed","Happy"
"great","Happy"
"it works","Happy"
"nice of you","Happy"
"your right","Happy"
"your welcome","Happy"
"you win","Happy"
"you won","Happy"
"nice and relaxing","Mellow"
"just okay","Neutral"
"serious","Neutral"
"This is new","NewMood"
"Interesting","New_Mood"
"do you know","PonderingMysteries"
"What do you think","PonderingMysteries"
"remember","PonderingMysteries"
"Thats crazy","Psycho"
"died","Sad"
"got hurt","Sad"
"it broke","Sad"
"it's broken","Sad"
"dosen't work","Sad"
"mistake","Sad"
"that's wrong","Sad"
"Unforutnate","Sad"
"Very sick","Sad"
"bare","Shy"
"naked","Shy"
"undressed","Shy"
"alone together","Shylove"
"romantic","Shylove"
"don't know","Skeptic"
"not sure","Skeptic"
"late","Sleepy"
"time for bed","Sleepy"
"tired","Sleepy"
"silly","SillyFace1"


This is the default psn
 
"Angry","angry"
"BrokenHearted","BrokenHearted"
"Bully","Bully"
"Calm","Calm"
"EaterofBugs","EaterOfBugs"
"Happy","Happy"
"Mellow","Mellow"
"Netural","Netural"
"New_Mood","New_Mood"
"NewMood","NewMood"
"PonderingMysteries","PonderingMysteries"
"Psycho","Psycho"
"Sad","Sad"
"Shy","Shy"
"ShyLove","ShyLove"
"Skeptic","Skeptic"
"Sleepy","Sleepy"

Hope I can get this posted
Carl2

1170
Ultra Hal 7.0 / Sentence closes program
« on: July 18, 2005, 10:05:51 pm »
Anyone,
  I am using ultra hal with the XTF brn and while speaking with hal the program closed, it has happened before.  I reopened hal and since I could remember the sentence I inputed it again and the program closed again. I wrote the sentence in notepad and experienced it again twice.  The inputed sentence is "So we both have 24 hours in our days."  Could someone else try this and let me know if it causes there program to close, also what brain thay are using.
Carl2

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