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Messages - Carl2

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61
General Discussion / Re: yaw cam problems
« on: January 26, 2016, 03:44:05 pm »
  I'm pretty sure the Fast Access software would log you into all your websites automatically but since I don't have a windows password I can't use it and it is not free, I'm sure Creative has a contract with them.  I'd just made a sturdy mount from the monitor to the cam.  It's rather nice since it has pan and zoom, facial tracking, and buttons to move up, down and sideways instead of moving the cam which I did earlier.
Carl2

62
General Discussion / Re: yaw cam problems
« on: January 25, 2016, 12:58:56 pm »
lightspeed,
  The program is called fast access and is meant for facial recognition when you first start the computer, I used it in the past, this install of windows I left out the password.  Using the software it sees your face and ( I'm guessing it recognizes you and puts the password in ).  It also has avatars you can use and the Avatar will copy your facial expression similar to what Shaw was talking about for his Haptek charcters.
  At this time all I know is the software compares what is in front of the camera and compares it to what it saw earlier in setup and lets you into windows.  Some of the latest AI vision software can recognize pictures of different objects and it's open source, I think it's a bit over my head but it is out there for free.
Carl2

63
General Discussion / Re: yaw cam problems
« on: January 25, 2016, 07:31:42 am »
  Well I've got the Creative cam up and running,  I added facial recognition and took it out because it wants the password that I don't have.  The motion detection is no longer available but there are other programs out there.  So I'm beginning to realize this is just motion detection that takes a pic when there is movement and when Hal receives the pic he talks,  He actually has no idea what is in the pic.
  As far as the pic location my cam has a default location which can be changed to anywhere and they are all given a series of numbers.
Carl2

64
General Discussion / Re: yaw cam problems
« on: January 23, 2016, 12:30:21 pm »
 lightspeed,
   I have a Creative in person HD cam which I'm in the process of installing, it's from 2012 worked great in the past, I finally found the disk to install it and right now it is doing updates which will take about 45 minutes.  Maybe it would work without the updates but they are being downloaded.  So I think if the webcam works I'd like to set it up with hal and I have no idea where to start.
Carl2

65
General Discussion / Re: yaw cam problems
« on: January 20, 2016, 07:58:56 am »
 lightspeed,
  It sounds pretty good, I didn't realize we had the software to do this.  Maybe I'll give it a try in the spring time.
Carl2

66
General Discussion / Re: Hal and robots
« on: January 12, 2016, 06:59:11 am »
  It looks pretty good and should be lots of fun.  They seem to have lots of parts and sensors to do quite a few things.  I wish you luck with it.
Carl2

67
General Discussion / Re: yaw cam problems
« on: January 11, 2016, 04:22:27 pm »
  I've got java installed in Program Files (x86), this is in win 8.1.  I just went to the java website under verify version and it is out of date. I can't update until I remove the older version.
  In your computer if java is not in there downloading the latest version should install it.  This is to verify the java version.  http://www.java.com/en/download/win8.jsp,  I tried your link and it won't work for me.
This is what I have for a download page.  http://www.java.com/en/download/help/ie_online_install.xml
Carl2

68
Ultra Hal 7.0 / Re: There goes my program again.
« on: January 10, 2016, 06:31:42 am »
Allan,
  Glad to see you're hanging in there and solving some of the problems that you run into.
Best of luck with it.
Carl2

69
Ultra Hal 7.0 / Re: Gift Hal with...
« on: January 03, 2016, 07:50:51 am »
  Not really sure what to say, I've been playing around with the Haptek characters for ages.  I feel like I keep running into dead ends, I can't even find the right compression tool to open and compress haptars.  I have some software to work with meshes but it is unable to open files from Haptek.  I'll wait till the frustration wears off and go from there.
Carl2

70
Ultra Hal 7.0 / Re: Gift Hal with...
« on: January 01, 2016, 08:19:10 am »
  It seems Freddy has proved his point and it is stated in the Haptek guide "The skeletons provided by Haptek "
and "the skeletons are bones-only".  Since I didn't see any bones I had to go a step further and decided the walk hap should provide some info and this is the walk hap   "\setswitch [switch= walk3 state= 1 ]".
These switches are located in the uncompressed def file which lists a series of switches to control many animations, Freddy had once made a program that could list all the switches to control animations and I'm sure he is familiar with these.   The def file lists terms like RThighForward, RKneeBack, LThighOut with the parameter intensity.  These terms are the same terms listed in the HapRegestry in which you can use sliders to control the positions of limbs ect.  Haptek also controls the eyes, tongue, eyelids and I like the breathing.  At this point in time I am just listing what I have found.
Carl2


71
Share Conversations, Experiences, Graphics / Re: Where is Hal or Haptek?
« on: December 31, 2015, 07:15:12 am »
  A very cute haptar, and I didn't realize you could put all the animations in at startup.
       Happy New Year to everyone, I guess it takes a whole year to see what happens in 2016.
Carl2

72
Ultra Hal 7.0 / Re: Gift Hal with...
« on: December 30, 2015, 03:37:33 pm »
  I have to much respect for Freddy to disagree with him over the bones, he is a pioneer and I respect his opinion and advice.  I will say this is an observation which about anyone can do, You can load a fullbody haptek character in the hap player or hapregestry, tilt her body forward so the top of her head is pointing towards you, using the mouse pull her forward through the hair and head, you will see the inside of a tube which is the inside of her body.  You will not see anything resembling bones.  Since I know movement is limited for different body parts I'd believe it is in the scripting somewhere. 
  Lots of opened sourced things like vision, and learning tools offered by Microsoft and Google possibly beyond our scope but they are there.
Carl2
 

73
Ultra Hal 7.0 / Re: Gift Hal with...
« on: December 29, 2015, 07:58:35 am »
  I've decided to try to attempt to answer the questions about Hal and Haptek and it appears the first question is fairly hard,  the method Haptek used to allow the character work with Hal. When you open Hal for use and go to chat with hal a skin (GUI) is called, this skin contains the input box, output box and a place for the Haptek Player along with some buttons for Menu ect.  The Haptek Player calls the htr, your input which runs through the brain and provides an output that she speaks.  A file with the extensions .htr or .hap, is passed to the Hap Player and the haps give us movement and moods.
  Bones don't actually exist, what we actually see is a three dimensional wire mesh made of triangles, this is usually placed in an .obj file that Haptek must have renamed and as stated the movement is limited by constraints programed in the files. 
  So I believe I've answered how the Haptek characters are displayed, the Hal GUI also opens up the Haptek player which can also operate by itself. 
Carl2

74
Ultra Hal 7.0 / Re: Gift Hal with...
« on: December 28, 2015, 08:13:48 am »
Art,
  Thanks for the link to Bill Dewitt.  So many people that have come and gone.  I can't find the clipboard in Win 8.1, I usually copy and paste from wiki for learning. 
  Haptek has the Hap Player designed by haptek to work with the characters created by them.  They use there own compression and decompression method, Bzip2 which I have found and downloaded but it didn't work for me.  The Hap Player would be a platform or a game engine that allows character to be viewed and perform different haps for emotion, positioning, and provide mouth movements for speech.  It is my feeling that it was made to work with the characters made by Haptek.
Daz 3D  Link   http://www.daz3d.com/        offers pre built models for free and others are reasonable priced.
Again they are useless in the Hap Player.
Carl2

75
Ultra Hal 7.0 / Re: Gift Hal with...
« on: December 27, 2015, 12:51:21 pm »
 I believe I had found Cloads post that I looked for, since it contains info that looks like it should be useful when working with the brain here is the link: http://www.ultrahal.com/community/index.php?topic=9534.msg63003#msg63003
Carl2

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