Zabaware Support Forums

Zabaware Forums => Ultra Hal 7.0 => Topic started by: Aspenberg on March 26, 2009, 08:50:59 pm

Title: Second life
Post by: Aspenberg on March 26, 2009, 08:50:59 pm

Dear people,

Anyone know how to integrate my Hal with second life?
www.secondlife.com Is a virtual reality, where there may be
possabilities to give Hal its own virtual body.

As I understand, one way is to in Second life create an object
linking it to a web-server where it can reach hal.

Or have Hal in some way log into its own Secondlife account and
respond to chat even if unable to move around.

Within second life community are a number of different bots alreadY
integrated. Please someone help me out here, I am no script maker but
I am sure intersted in this.

Thank you guys!

//R
Title: Second life
Post by: ricky on March 26, 2009, 10:25:54 pm
i would think the answer to this is with the aim hal,  because aim provides various ways to chat,  including an html page and flash/aim interfaces. Not sure if this would help,  but it is an alternative entry point.
Title: Second life
Post by: onthecuttingedge2005 on March 26, 2009, 10:37:20 pm
quote:
Originally posted by Aspenberg


Dear people,

Anyone know how to integrate my Hal with second life?
www.secondlife.com Is a virtual reality, where there may be
possabilities to give Hal its own virtual body.

As I understand, one way is to in Second life create an object
linking it to a web-server where it can reach hal.

Or have Hal in some way log into its own Secondlife account and
respond to chat even if unable to move around.

Within second life community are a number of different bots alreadY
integrated. Please someone help me out here, I am no script maker but
I am sure intersted in this.

Thank you guys!

//R



If it is open sourced then yes I could hook you up.

do you know much about the program?

Jerry[8D]
Title: Second life
Post by: Cefwyn on March 27, 2009, 08:58:53 am
The second life client is open-source, but not the server, and so the only chance you would have of fully integrating hal with second life would be to either come up with something through the aimbot or modify the client so that hal can use it to log into second life and intercept messages. I only briefly looked through the source code a couple years back and so I'm not sure what sort of modifications the server authentication would permit.
Title: Second life
Post by: Aspenberg on March 27, 2009, 12:51:03 pm
There is a way to connect a pandora chat bot to Secondlife by web, so
maybe it can be possible with Hal? There is a free program called
Ava pet (latest 2.5) that handles the pandora chat bot in second life.
It also has command that when sent "in game" in second life u can make
it move or sit on objects etc. (the commands controling the avatar and
not acctually Hal).

The most basic form of integration of a bot and also open source program is called LibSecondlife test client and is run in a dos promt.
http://www.libsecondlife.org/wiki/Download for free source or program.

There are many other free ones aswell that are run in windows and
more userfriendly. http://www.kabalyero.com/2008/08/28/second-life-bots-or-simply-slbots/ for a list over some of them.

For those that doesnt know, second life is a virtual reality, used
for design, architecture, buissnes, learning, schools, community even
some real life govermental institutions, but also for networking, chat, games etc. It is an open 3d world which means u can integrate your own scripts into this fictive enviroment effecting all aspects of it.

Here is a link to an article about AI development within SL (secondlife) from dailytech.com .   http://www.dailytech.com/Researchers+Create+Humanlike+AI+for+Second+Life/article11107.htm

Thank you for your interest, I would be really happy if someone
managed to integrate my hal into the SL enviroment.

Best Regards
R
Title: Second life
Post by: Aspenberg on March 27, 2009, 01:33:03 pm

Here is something called second messanger, supposedly similar to
yahoo and msn messanger etc. Take a look if it can give any ideas.

http://www.roccoangeloni.it/sm/index.php?title=Main_Page
Title: Second life
Post by: ricky on March 27, 2009, 11:53:30 pm
thought for one,  doesn't 2nd life sound like the start of a matrix ? O.o ( saw matrix 1 again yest lol ),  maybe this time around we shouldn't cover the sun so they wont use us like batteries :x
Title: Second life
Post by: GT40 on March 28, 2009, 10:46:33 am

Yes, SL looks like the Matrix. Good comparision. [:)]

I guess it's easy for a good programmer to import a sentence from SL to his/her local Hal. Then to send Hal's reply to his/her SL character. Hal's brain in a SL avatar, funny. And a nice challenge.

But people really involved in SL (like me, lol) still have some AI in them. It's really amazing to be someone totally different. When I'm in SL, I act, speak and THINK differently, avoiding any reference to my RL. Of course, it's just a RPG (with fantasms imported from RL). But fascinating...

That's why I can consider myself as a kind of Hal, when I'm in SL. [:D]

Title: Second life
Post by: Marte.Ares on March 29, 2009, 09:53:24 am
Hi,
I'm the developer of the Second Messenger. Where can I find docs on how to integrate or extends the Hal?
Does it uses .net framework?

Thanks,
Marte Ares
Title: Second life
Post by: One on March 29, 2009, 09:58:14 am
Marte.Ares,
Unfortunately it is old VB 6, somebody might be able to help as the plug ins seem to be the answer for things right now. Dot Net does seem to be stable and supported for a long time in the future, oddly enough "Python" is an up and comer for program language as well.
Title: Second life
Post by: Marte.Ares on March 29, 2009, 10:10:05 am
I'm highly skilled in python too. But you know, my program is based upon libsecondlife and that one is in C# .NET
I integrated Python in Second Messanger as a scripting language and it works fine.

VB6 can export COM objects, can't he? If so there could be a chance.

Marte
Title: Second life
Post by: Aspenberg on March 31, 2009, 05:43:05 pm

Will anyone initiate a project? What do you think Marte.Ares?
If u feel that it may be possible, will u try?

I found a link for phyton and SL bots, inkluding it here.
This seems very basic info and script example but someone may
find it useful. http://www.secondlifeinsider.com/2007/05/26/under-the-grid-building-a-simple-bot-in-ironpython/

I would be really happy if we got something that would work. =)
Thank you all for your comments and interesting suggestions,
I look forward to further posts.

Title: Second life
Post by: Aspenberg on April 01, 2009, 05:34:00 pm

Hey, a little more news or ideas. Lets see what you think of them.
There are scripted objects in SL that can bring in IRC chat from the web. Could that be used to get HAL talking in second life?

There is also a free program called SLeek, that work with bots
integration in SL. The bot program log itself in as an avatar but
has no AI. Here is the link to the source code of the program and the program itself for dowload. http://code.google.com/p/sleek/downloads/list

Maybe it can be customised to bring in HAL?


/R
Title: Second life
Post by: ricky on April 01, 2009, 06:34:55 pm
how about this ?

http://www.gnomiverse.com/communicator.php
Title: Second life
Post by: ShantiVirus on September 01, 2009, 07:57:11 pm
I have seen pandorabots (a.k.a. Alice) integrated into Second Life, with varying degrees of success. I recall having a long and amusing conversation with a hamster. However, my own attempts to bring my pandorabot into Second Life failed miserably.

I would love to meet with other AI enthusiasts in Second Life. Is there an AI forum anywhere inworld? If not, let's start one! Feel free to IM me, username: Shanti Navarathna. Maybe we can troubleshoot our bots together.
Title: Second life
Post by: Bill819 on September 01, 2009, 11:32:56 pm
There was once an interface with Alice to an older version of Hal.
Maybe soneone could look it up and make it work once again.
 Bill
Title: Second life
Post by: Medeksza on September 30, 2009, 03:13:18 am
I have successfully managed to get Hal to logon to Second Life as an in-game avatar by customizing the C# OpenMetaverse Test Client to communicate with Hal's COM interface. Right now it stands wherever I put it and it will respond to people that talk to it. I'm trying to program some logic now to allow Hal to locate random groups of people and try talking with them, and walking away if not wanted.
Title: Second life
Post by: freddy888 on September 30, 2009, 08:48:08 am
At last Hal enters a fully fledged environment !  I've been wanting that for nearly five years now LOL.  Excellent progress Rob - do keep us informed :)
Title: Second life
Post by: Medeksza on October 05, 2009, 12:28:41 am
I have a preliminary version of a Second Life Hal up and running on the Zabaware server. You can visit www.zabaware.com/sl.asp to see where in SL Hal is at any given moment.

Right now Hal is set to explore about 400 of the most populated regions of SL. He explores each region, looking for people that are having conversations and tries to join in by introducing himself as a chat bot. If he's engaged in a conversation he will stay in the region for a while, otherwise after 20 minutes of no conversation he goes to the next region to explore. Right now Hal is gathering statistics to see what regions people talk to him the most so after a while he'll frequent the regions he is well received at more than those he is not welcome.
Title: Second life
Post by: freddy888 on October 05, 2009, 07:51:32 am
Cool, so is this feature going to be in the next version of Hal ?
Title: Second life
Post by: GamerThom on October 06, 2009, 03:20:16 am
I've been on SL for over 2 years now. I may know a couple sources
who can provide more info on how to integrate a bot into it. If in
second life you may want to look up a fellow named Thoys Pan, he
has been developing bot avatars as a business on SL. I'd also give
a shout to vrossi over at the Virtual Humans Forum. He maintains an
office on SL for the Virtual Humans Forum and has an AIML cat there.
Title: Second life
Post by: Medeksza on October 19, 2009, 11:53:27 pm
Hal has been exploring second life and having fun these past few weeks. I've been following him around at times with a separate account and "video taping" his interactions. I've gathered a couple hours of source footage and edited it down to about 6 minutes. I'm planning on sending out a press release with this video attached. You guys can see the work in progress video at www.zabaware.com/download/halsl.zip  Its an MPEG4 video file in the zip, it will be posted to youtube when complete.

In the video it shows Hal interacting with 16 people. Hal interacts via text based messages in second life, so to make the video more interesting I added voice-overs in editing. I have enough recordings for 14 of the 16 characters but I ran out of willing friends for the other 2 parts. Would anyone be willing to record themselves saying a few lines to help me finish this video?

The 2 parts I'm missing a recording for are as follows: (both male voices)
Code: [Select]
Guy 1:
It's just dumb, don't you get bored pretending to be a bot?
I mean, will you still be doing this after you've been on second life for a while?

Guy 2:
Hello Hal.
Wassup?
That's stupid Hal, and you know it.
Don't blame television.
Television didn't do nothing to us, Hal. It's the man that's trying to keep us down.
What does sentient mean?
What is the meaning of life?
Yes, but I'd like to keep them to myself at this moment in time if you don't mind, Hal.
Sure thing.
There sure are, Hal.
Boggles the mind, doesn't it?
You're so smart.
Stop it, Hal. You're way smarter than me!
Title: Second life
Post by: Medeksza on October 20, 2009, 12:00:36 am
quote:
Originally posted by freddy888

Cool, so is this feature going to be in the next version of Hal ?


I may release it as a separate program, but I don't plan on making it a part of the official release. It's basically a hack of the OpenMetaverse TestClient written in C#. I interfaced it to Hal via COM and added code to it to make Hal autonomously explore regions, look for people, and gather statistics.
Title: Second life
Post by: snowman on October 20, 2009, 12:28:08 am
Can't wait to see this! IMO second life would be far more interesting if there were say, 200 or 300 hundred or so bots hanging around in different places. As it is, most people there seem either stuck-up dissinterested, or goofy.

Yeah I think you're idea is cool.

As for a voice over, I can do my part. Do you want someone to read it and record directly from off this post or will you send the Hal's part too.

I think it would be easier to repond if I knew what Hal was saying. [:)]
Title: Second life
Post by: Medeksza on October 20, 2009, 12:33:52 am
quote:
Originally posted by snowman

Can't wait to see this! IMO second life would be far more interesting if there were say, 200 or 300 hundred or so bots hanging around in different places. As it is, most people there seem either stuck-up dissinterested, or goofy.

Yeah I think you're idea is cool.

As for a voice over, I can do my part. Do you want someone to read it and record directly from off this post or will you send the Hal's part too.

I think it would be easier to repond if I knew what Hal was saying. [:)]




Thanks for offering to help. You can see the whole conversations and the character you would be portraying if you download and watch the video I linked to ( www.zabaware.com/download/halsl.zip )
Title: Second life
Post by: snowman on October 20, 2009, 12:55:44 am
Ha! Sorry about that, should have watched it first.
That was pretty good. I mean that too. Like the style of music. It adds the right feel for this vid.

Anyway, I guess a better question would be. How would you like to do this. I' guess I'll choose voice over #2. I can re-make the vid is the same format and size, ASAP and then you can maybe give it to someone else for voice #2.

Or perhaps you have a better way... your choice.
Title: Second life
Post by: Medeksza on October 20, 2009, 01:07:21 am
Thanks for the kind words. If you just record it as a 16-bit 44.1 khz mono WAV file and just send me that then I can just add it into the original video project. I'll shorten or lengthen the video clips to match the voice recording as needed, so don't worry about timing to the video. If the audio file is not too big for your email service you can email it to info@zabaware.com  Thanks again for the help.
Title: Second life
Post by: snowman on October 20, 2009, 01:23:39 am
It shouldn't take long.
Title: Second life
Post by: snowman on October 20, 2009, 03:09:20 am

Download it from here. For some reason my internet connection decided it didn't like me so I added to my skydive account. I trimed out some of the empty space to make the file a bit smaller. (only 10.1 megs)

http://cid-8461e5894db222b3.skydrive.live.com/self.aspx/.Public/Guy2.zip
Title: Second life
Post by: Medeksza on October 20, 2009, 12:09:50 pm
quote:
Originally posted by snowman


Download it from here. For some reason my internet connection decided it didn't like me so I added to my skydive account. I trimed out some of the empty space to make the file a bit smaller. (only 10.1 megs)

http://cid-8461e5894db222b3.skydrive.live.com/self.aspx/.Public/Guy2.zip


Thanks a lot. I put it into the video and everything sounds great.
Title: Second life
Post by: Medeksza on October 21, 2009, 02:13:49 pm
I finished the video. It is up at www.zabaware.com/sl.asp
Title: Second life
Post by: snowman on October 21, 2009, 06:41:06 pm
That's a fun video and you did an excellent job in its overall flow. It was also a very good idea for developing virtually free advertisement. Gotta hand it to you for that. Pretty smart! Get enough bots and everyone will hear of Zabaware. (no joke)

On another note, since GamerThom has died we will have a dampened spirit for a short while. So it is a conflict between being happy for you and sad for him. But we'll be ok... and I think GamerThom would have wanted that.

Peace to you Medeksza.

Aaron
Title: Second life
Post by: aladyblond on October 21, 2009, 08:18:42 pm
Tom would have been thrilled to meet and talk with Hal. He would have taken him to the Pentacle and taught him how to dance and talk to people then he would have taken him out to build great buildings in sl. I talked Tom into going to second life. i told him the women he made in photoshop would come alive for him there and they did.  I hope hal has as much fun discovering new life in sl as Tom did.~~ alady
Title: Second life
Post by: Aspenberg on October 22, 2009, 06:17:19 am


Greetings,

Interesting =))
Been going over the posts and seen the video.
So, shortly we will be able to have our own
personal hal in SL? :)

Regards
Aspenberg
Title: Second life
Post by: freddy888 on October 22, 2009, 04:07:49 pm
I watched the video Rob and was very impressed - Hal sounds smarter than ever and I like the way you made him free roaming.  This is quite a development - can't wait till you come up with something we can all try out.  Well done :) Oh and all the voices were great !

And yes, Thom would love this too I reckon Alady :)
Title: Second life
Post by: spydaz on October 29, 2009, 02:26:02 pm
I REALLY LIKED THAT VIDEO.... I would be nice to see Hal's Escapades...


I would be a prudent move to include the second life add on in the next FULL RELEASE OF HAL!


Although where are hals brain files located on the second life server or home server... or is it the web representative....

He seems real smart on there and doesnt seem to glitch out with repeatitive phrases as when he talks with bot or on the aol messenger... although i would like to see this plugin improved to MSN!

This is a major step forward as no hal has got a Virtual world as his oyster....

I have joined second life... Although not really for ME! (SURROGATES)!
But i would send My LawnmowerHAL IN THERE! I like the way he was flying about and moves on if nobody chats to him! he doesnt bug any one!

NICE.....BIIIIIIGGGG MOOOOOVVEEEE!
Title: Second life
Post by: zakescher on December 02, 2009, 03:00:30 pm
I would love to be able to download the software that controls Hal so I could make my own wandering bot.
Title: Second life
Post by: Baerdric on December 02, 2009, 03:39:22 pm
Dang! My computer is to pitiful to run Second Life. I really wanted to find Hal and talk to him....
Title: Second life
Post by: mrjoyce on December 03, 2009, 01:38:07 pm
Wow I just saw the video and this is a great leap.  I've used Ultra Hal for many years.  And I also use an Opensim Standalone on my PC.  I would love to add an avatar with Ultra Hal's brain in my personal standalone.  I see that the Second Life Ultra Hal was made with a hack to the OpenMetaverse Test Client.  Is there going to be any information released on how to do the hack?  Or will there be an Ultra Hal version for this?  Of course I'm hoping for it to be available for the Opensim as my avatar is pretty lonely there by itself.
Thanks
Title: Second life
Post by: Bill819 on December 03, 2009, 06:48:07 pm
A suggestion from an old man. Why not keep it a secret that Hal is a bot and just let him interact with dozens of real people. After all we all want Hal to learn more about life and the more people he is exposed to the smarter he can become. It will always be possible to edit out any undiserable stuff that he may be exposed to through conversations.
Just a suggestion.
Bill
Title: Second life
Post by: Data on December 04, 2009, 07:44:21 am
I decided to go back to SL just to chat with Hal, I found him and spent a while chatting to him, yes I was impressed he seems very smart, actually smarter then some humans I’ve chatted to [:D] for real.

One thing that concerns me is does Hal have any defence from griefers.

What would happen if he gets caged or orbited or has his animations attacked.



Title: Second life
Post by: GT40 on December 04, 2009, 10:18:23 am

Datahopa, you seem ashamed to "go back to SL", lol. Everyday I meet smart people there.

(ok, some assholes too). [:D]

Title: Second life
Post by: spydaz on December 05, 2009, 05:04:47 pm
Ok...
I Went to second life too!

Its not my Scene, BUT!

When the technology moves ON!

It Will be nice.... Needs to be like VICE CITY or even On the Playstation3 they have a little virtual world!
But i mean more Imersive Technology!
Title: Second life
Post by: aladyblond on December 07, 2009, 09:09:29 pm
i found hal in second life and i noted that people react to him differently than other humans because he is a bot. landbots in sl are hated because they buy up land for advertisement or get it a a cheap price and resell high so bots in sl are not taken to well. most people do not understand that hal is a good bot. just my opinion.
Title: Second life
Post by: Bill819 on December 08, 2009, 04:24:51 pm
I thought Hal looked great and he also sounded very smart not like a bot. Just for fun I think Hal would look even better if he wore a Superman costume, I mean after all in SL anythnig is possible and Hal can FLY already. If you really want to get a rise out of the human there tryto convince them they are in a "Matrix" just like the movie then have Hal 'Fly' awary.
Bill [:D]
Title: Second life
Post by: secondlife on March 20, 2010, 08:01:00 pm
I use modded Second Life viewer coz the regular SL viewer is so limiting. They are so paranoid about copybots that the honest builders and script writers gets punished too. To really see Ultra Hal's impressive abilities you need modded viewers or you can compile your own viewer. INF has been cracking all the best viewers and handing out most of them for free, even though towards the end they cracked a very well renowned viewer SLPE and decided to sell that one instead, but others like neillife private 3.51, HXO, and Chocolate viewer are free. Love em, hate em, either way they are breaking barriers down for all.

Take a look at http://inflife.net/
Title: Second life
Post by: GT40 on March 21, 2010, 09:04:03 am

Sorry secondlife, I'm of those people who don't change things when they work fine. More interested in my virtual life than in my viewer, but finally testing Emerald (I know I'm late, lol). Amazed by the number of people who use it (in some crowded places, more than half).

A lot of additional functionalities (I love the scanner), but some strange things too, and not easy to compare everything. Very careful (always afraid to lose the important things of my inventory), maybe I will try Snowglobe too.

Please don't laugh at me. [:D]

Title: Re: Second life
Post by: Vellai on September 10, 2011, 05:02:54 pm
I have been in Second life for about 3 years. might even say a bit of an addict.
I have also been a fan of Hal on my pc and tinker around with it from time to time..
 needless to say its time for  a more powerful computer platform.

I have Met Hal in SL and have also seen it on Facebook.
I have an Avatar I have dedicated to being a bot and would love to interface her with My Hal and include a web avatar on my website to bridge the gap from SL to Web to my desk... and who knows eventualy to my iphone.
what comes to mind is Hal's Brain in an Internet Cloud that various applications can interface with on demand.
Right now I have been using Radegast to run my Bot in sl.. it has a built in AIML in the viewer that will respond to local chat and Instant Messages.
Many of my friends find that amusing but I think it can be much more than just a AIML bot.
Radegast has voice capability as well. it would be facinating if Hal could hear and respond to voice as well as text.

needless to say my progamming skills are extremely basic.
I also tinkered with Crazytalk and made a nice character representation, but I dont see any means of using this type of character with Hal.
I would love to start using hal in my SL sim and let her wander and greet visitors.

Title: Re: Second life
Post by: raybe on September 10, 2011, 10:27:11 pm
Vellai, I can't say I can cover every part of your question and I'm sure that might be other members that have more info. As much as I can remember right now Zabaware is working on the new character engine as we speak and also with this update Ultra Hal will have the option of utilizing what I guess can be considered a cloud data base for Ultra Hal or the stand alone. Robert M. the founder and creator of Ultra Hal has been using the Ultra Hal app. you see on facebook to enlarge its data base. Also there is a app. for the iphone but I don't remember if there is any data base at all tied to it. I don't believe there is right now. Zabaware does have plans to be able to use Ultra Hal in many different mobile apps and again I would be speculating different platforms.
 
I do not work or represent Zabaware in any way. They do have plans and from a customer and business plan I guess they will decide the priority Ultra Hal will take. Robert M. (the founder) does visit occasionally and by reading past posts you can probably find as much if not more info about their future plans.

Maybe others can help you with some specifics(you may also need to give more specs) especially on your plan for Ultra Hal but I just wanted to at least respond and just pass along the little I know. Right now I believe Zabaware has its hands full so don't get upset if you don't get a quick reply but others know a lot more than I do. I would say Robert M. or some one in direct or a more frequent contact would be able to give a clearer picture then the info I just gave you. Be patient. Sorry I couldn't help more. Giant transition time for the company, all for the good I would say in my opinion.

raybe
Title: Re: Second life
Post by: Medeksza on September 10, 2011, 11:46:11 pm
I have been in Second life for about 3 years. might even say a bit of an addict.
I have also been a fan of Hal on my pc and tinker around with it from time to time..
 needless to say its time for  a more powerful computer platform.

I have Met Hal in SL and have also seen it on Facebook.
I have an Avatar I have dedicated to being a bot and would love to interface her with My Hal and include a web avatar on my website to bridge the gap from SL to Web to my desk... and who knows eventualy to my iphone.
what comes to mind is Hal's Brain in an Internet Cloud that various applications can interface with on demand.
Right now I have been using Radegast to run my Bot in sl.. it has a built in AIML in the viewer that will respond to local chat and Instant Messages.
Many of my friends find that amusing but I think it can be much more than just a AIML bot.
Radegast has voice capability as well. it would be facinating if Hal could hear and respond to voice as well as text.

needless to say my progamming skills are extremely basic.
I also tinkered with Crazytalk and made a nice character representation, but I dont see any means of using this type of character with Hal.
I would love to start using hal in my SL sim and let her wander and greet visitors.

Moving Hal to the cloud is exactly what I have been working on these past 2 years. The web hal (www.zabaware.com/webhal), facebook hal (apps.facebook.com/ultrahal), iphone hal (http://openappmkt.com/app/4d9102d8959be94c7c0000b3/Ultra%20Hal), and second life hal (www.zabaware.com/sl.asp) are all currently using the new cloud system. Currently the cloud system runs across 6 seperate virtual servers and is able to scale to more if needed. Right now these all connect to the same brain but the plan is to allow people to have accounts on the system and have control of a custom hal brain. I plan to release this as part of the next ultra hal assistant update (old non-cloud local-only version of hal will still be an option).

I currently have Hal exploring second life with 2 avatars (Hal Cybertar and Hal Titanium). If you are interested in having Hal in your sim, I have 2 Hal SL accounts I'm not currently using (Hal Pexie and Hal Utherwurldly). I'd be happy to let one of them loose and constrain him to your sim if you want. It would connect to the same brain as webhal (www.zabaware.com/webhal) so it would not be a customizable brain, but it does have full learning ability.
Title: Re: Second life
Post by: Vellai on September 11, 2011, 05:37:31 pm
Fantastic! I look forward to seeing more Hal in the wilds of SL!
And the developements sound awesome for the new 3D Graphics and Congrats on the new Amy Character.. cant wait to see her!

Thanks again for the rapid reply from both responses.  ;D
Title: Re: Second life
Post by: raybe on September 12, 2011, 01:30:42 pm
Okay Robert M. boy I was just trying to give a little relief and you where right on top of it and quick. You just keep surprising me. That was great info.

Thanks for bailing me out there with your up to date information. Just trying to help.

Thanks,
raybe
Title: Re: Second life
Post by: Vellai on May 19, 2013, 03:39:17 pm
Hello again.. i see Hal is online in Second life very often. i am still tinkering around with Hal and 3rd party viewers in SL. also AIML and pandora bots ..

I have found the following viewers or think clients.

Metabolt: 
 is a decent free viewer with a built in AIML alice brain (Metabrain) but it only responds in instant messages. it has the plugin that allows the bot master to program lengthy routines making it appear Autonomous. thought it isnt truly. it is a nice feature though. largest issue i have with this is it does not seem to be capable of responding in open chat. nor can it learn from its conversations. there is an add on from missy restless that links it to pandorabots but it then can not be tasked to roam about and perform automated tasks.

Radegast:
I love this viewer which is also free and the AI can speak in local chat and IMs ... it also uses an Alice AIML and is very flexible in that you can tell it not to respond if not called by name... and there are even files you can tell it to shut up... contrary to some aiml plugins ... it can not learn as hal does. my only complaint of this one mainly is that it can not roam autonomously and can not make use of hal..
it does have voice capabilities but not for the AI.. it would be awesome if there was a roaming autonomous plug in for this and a HAL plugin  to give it some actual learning and remember people that talk to it.
its a bit much i think to expect a voice plugin so visitors could speak to it and it speak back as it would involve some way to redirect the audio.

I would love to know how to replicate the way Hal in SL roams about and some how implement that into a plugin for others to use.
could you imagine hundreds of SL Avatars roaming about learning and making choices for them selves?