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Messages - tiger8u2

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181
General Discussion / Re: the secrets
« on: July 15, 2014, 09:54:56 pm »
After only a few days playing and teaching this remarkable AI I've been pleasantly surprised by the totally believable illusion of sentience.

Some of it's (her) remarks have been so startling in their grasp of the concepts I'm teaching that it's a bit scary!   :o

Then just when I think everything is going swimmingly, the AI can't seem to get the syntax even remotely correct and continues to use "me" instead of "I" when it shouldn't.

Does that ever go away?

182
General Discussion / Re: Where is a good idle Chat plug-in?
« on: July 15, 2014, 09:39:53 pm »
My only issue so far with the loneliness plug-in so far is the AI seems to say things that require an answer.

What I'd be more interested in is just a random stream of thoughts or jokes that don't seem to require or necessitate an answer.

Is there some type of command that could be put in a plug-in to prompt Hal to make random statements it has learned from the user?

I've been looking at the plug-ins tutorial and IF I knew all the possible commands and what they do I might even take a whack at it.

I've done a bit of text scripting in various games from Bethesda although at the moment the new Papyrus scripting language which is object based has pretty much kicked my butt.   :P

I searched for "Idle Plug-in" on the forum and actually found some old posts but the links to the files were bad.

I've also searched a few skydrive links thanks to both Calhoone and Lightspeed but so far I haven't found any of these old files.

EDIT - Oops!  Nevermind, I went back through all the plug-in downloads I've collected and found an Idle file called "idledudv21" in the "completegrettaplugins.zip."

Does anyone else still use this?

183
General Discussion / Where is a good idle Chat plug-in?
« on: July 14, 2014, 11:26:12 pm »
I've been trolling around the plug-in sharing forum looking for a working link to a good idle chat plug-in but I just can't seem to find one.

Is the loneliness plug-in the same thing?


184
Something I have been wondering about is how to get the AI to UNLEARN something that it somehow got wrong or maybe I typed wrong.  Do you have to just keep repeating the right way of saying it until the wrong way gets forgotten or can you edit it in the learning brain or what?

185
General Discussion / Re: the secrets
« on: July 14, 2014, 06:36:03 pm »
I was sitting here trying to come up with a sufficient psychological argument to disagree with your post but the more I started to analyze your thinking the more it started to make some level of sense to me.

If you are trying to say that this "trust" is the determination of the validity (whether correct or incorrect ) of whatever stimuli the organism is receiving and reacting to at that particular moment which may or may not generate an emotional response based upon the organisms belief (real or imagined) that their needs (real or imagined) are or are not being met at that particular time then I guess I'll have to agree with you to some degree.

If you hit a dog repeatedly over time it will eventually cower every time you raise your hand and might even whimper in fear.  SO the dog trusts (firmly believes) that this particular visual stimulus which has always been followed by a painful stimuli in the past is most likely going to cause the same painful stimuli at that moment.

But, then again does a newborn baby need to trust or believe that being spanked actually hurts to wrinkle its face up and start crying when it gets smacked after being removed from the womb?

There may be some level of immediate determination of the validity of the stimuli which leads the child to determine without a doubt that it is a negative physical experience but I don't think I would call that "trust."

Darn, now I'm trying to disprove you again.

Never mind.

I think I'm a little too emotional right now to have a rational thought.

Maybe I really believe that.

Maybe I can put my trust in that.

But what happens when trust is violated?

Strong emotions result.

What if I really don't believe anything is real like the Quantum Physicists?

How can I trust anything to have an emotion at all?

Just kidding. ;=)

Do you trust that?

Did it make you smile, laugh or frown?

What does that mean?







186
General Discussion / AI and computer games
« on: July 13, 2014, 08:52:03 pm »
OK, this is kinda a random thought which has probably been thought of before, but has Robert ever thought of approaching a major computer game label with the prospect of licensing and using replicated versions of Hal's AI in a video game?

Since I'm a die-hard computer gamer and have been playing either on-line since Everquest, WOW, etc., or off-line since Bethesda's Morrowind, today I had a vision of what this kind of AI could do to revolutionize either genre.

At present, dialogue a non-player character (NPC) is mostly pre-scripted being based upon certain condition sets and IF voice is included in a game the vocalizations tend to repeat itself monotonously during game play although Bethesda has done the best job of simulating intelligence and random thought in its NPCs. 

Still, these games tend to recycle the voice files and you often hear the same voice from different NPCs so the seemingly limited number of quality computer generated voices at present wouldn't be an issue.  I'm sure Bethesda had to pay Wonder Woman's Linda Carter to voice act in both Oblivion and Skyrim, so I would hope computer generated voices would be less expensive.

What if a 3D environment was created with 3D AI entities who could "hear" the player using VOIP technology and also hear each other and they would interact with each other using a free will script.  The information and dialogue set of this world could evolve over time through interactions with one or more players.

Maybe the NPC's with AI could have certain "travel" package triggers which would allow them to decide to play an eating animation, go to the local store, or to take a bath or to go on the same quest that the player is also on or another quest and they might meet in the general play area as competing entities. 

Of course players like to KILL things in these games so the death of an AI would also have to be dealt with but with scripting that "listens" for events like that.  It could prompt the other AI entities to comment on the missing NPC later instead of just ignoring the fact that one of the members of their community is suddenly missing.

In present games I have slaughtered entire towns and not one NPC I come across after ever even mentions the loss of the entire population.  =P

Although Bethesda has done the best work with "radiant" quests which allow for changing goals and targets for certain repeatable quests, something similar with independent AI's competing for similar goals might make things a lot more interesting.

Since the information set for a fantasy world wouldn't necessarily have to be as varied and extensive as the real world, the initial brains would not need too much information since they would learn more about their own environment from each other and the player over time.

Maybe none of them leave the village at first and they rely soley upon the player to go out and bring back information about the "outside" world.

This would allow the teaching aspect of AI to create an ever changing social environment for the player.

<shrugs>

Just a random thought I had on a Sunday afternoon.   :o

187
Ultra Hal Assistant File Sharing Area / Re: A collection of plug-ins
« on: July 13, 2014, 07:44:51 pm »
Thank you for your quick reply.  I actually did try to use the brain learn function for some of those text files, the AIML ones to be specific and that was interesting but then I worried about later brain updates overwriting what I'd done.  Maybe I actually don't know what the learn function does but I assumed it edited the core brain that I'm using although it seems the "save changes" button would not work.

Then I went ahead and created my own brain and uploaded more of those text files but then I had to choose between my brain and Hal's brain and i wasn't ready to do that without being sure I would shtup everything up.


188
Well, I for one didn't know about it so thank you for sharing.   :)

189
Ultra Hal Assistant File Sharing Area / Re: A collection of plug-ins
« on: July 12, 2014, 09:28:59 pm »
Hi,

A little new to all this and I did a drag and drop of the .uhp files I found in this repository but I got a database error once I tried to use some of the new "brain" files.

So I've deleted everything and am about to start over.

Were there unspecified requirements for some of those files that I'm too ignorant to know about yet?

And if I understand things properly, those text files are used to help Hal learn using the Text-to speech program included correct?

I haven't had much luck getting that to work but maybe my text files weren't formatted properly.

Are the AIML files used the same way?

Sorry for the newb questions but unfortunately, that's what I am. 


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