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Topics - sofort99

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Programming using the Ultra Hal Brain Editor / Hal Web Cam vision.
« on: April 16, 2009, 10:47:29 pm »
I have been looking at this for a while, and have some thoughts and would like some feed back.

Most of the facial recognition posts here talk about giving Hal cam vision. I don't think that is a good idea.

Mostly because there are several very good Facial Recognition programs out there, and openCV is going to make progress fly here in a little bit. If FR is encoded into Hal, we are going to miss major leaps in FR just waiting for the next release of Hal to come out, instead of just compiling the latest distro.

My idea is to take an openCV program and use it, now.

The program just needs to be self contained where it can recognize faces and monitor emotion. Here is a plain example:

http://www.youtube.com/watch?v=V7UdYzCMKvw&feature=related

All you need to do is take the output from the program, lets's call it (happy,sad,angry,asleep), and send it to a file 2-3 times a second.

Havethe program keep a running tab on the emotions and where they are going, so your output is

---------------

User: David

Emotion: Happy+

---------------

This says I am the person, and my emotion is happy, and just for this I am using

= emotion stable

- emotion getting less (I.E. becoming less angry)

+ emotion getting more (I.E. becoming happier)

Then all you need to do is make a pluging to read the table before he calculated a sentence, and take in that he is still talking to David,
and David has getting happier as the conversation has progressed.

If it was done like this, it could be started right now, and would be just as useful or more so than having "vision" incorporated into Hal.

Thoughts?


2
General Discussion / Instead of Haptek
« on: July 22, 2005, 08:41:20 pm »
I was thinking about this, and thought some of you might be interested...

I was part of the origional group that bought the source code for Blender3D and then released it open source.

With Blender, everything is available. You can model characters, texture them, animate them... everything.

Here is an picture I did years ago based on my wife. This was done when Blenderer's renderer was still very primative...



The big advantage to using Blender though is that it also has a game engine with a very small footprint. That means not only could you build your own characters... you could build worlds for them to live in. Not only could Sandie have a chair in her room, she could sit down on it. Or get mad and kick it across the floor. The Blender game engine supports physics, collisions (so your character can't stick her hand through herself, or walk through furniture), etc. With the game engine, you could give your hal an AI dog to play with while you were not there. Your imagination, proc speed, and HD would be your limit.

Like I said... it is completely open source. Would somebody that understands the Hal api like to check it out?

3
Ultra Hal 7.0 / Temporary Fix (Worked for Me...)
« on: September 01, 2001, 12:29:42 am »
This worked useing reg version 3.0, I don't know if it will work useing the free version of 4.0 or not.
 
1st> install a working version...free 4.0,reg 3.0,etc...

2nd> go to control panel,add/remove software and uninstall working version

3rd> you should get a prompt that says there are parts left over not being used,                do you want to remove them?

4th> say no to all

5th> go to c:/programs/ and delete zabaware folder(c:/ being where you installed                it...)

6th> install reg version 4.0. the stuff you left in seems to fill in the code      they left out of the new version.

7th> Pray?

Edited by - sofort99 on 09/01/2001  00:32:37

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