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Messages - sofort99

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16
Ultra Hal Assistant File Sharing Area / GRETTA PLUGINS
« on: April 15, 2009, 11:59:29 pm »
About the Research plugin. I love this thing, thank you, and well done.

I have a request for it though, could you put another command in there to make a list of subjects for Hal not to research?

"Hal, in the future, do not research..."?

17
Ultra Hal Assistant File Sharing Area / Ogre 3D Graphics Engine
« on: April 15, 2009, 07:44:53 pm »
Will this be expendable to Emma, or will there be a way for an Emma plugin?

18
quote:
Originally posted by Cefwyn

Well, it's general agreement that the interface for Blender3D was designed by aliens for aliens, so the learning curve is pretty steep to figure out how to do anything really amazing. Regardless of the bizarre interface, blender has one of the best, if not the best, shader plugin systems which can allow you to chain up some pretty interesting effects node by node.


Me and a couple of other guys fought Ton tooth and nail over the user interface to make it as usable as it is now instead of nothing but keyboard shortcuts for everything after it was first released from NaN.

The battle lines broke down between "programmers" and "artists". The majority of the programmers wanted the interface set up so you used one hand on the mouse in the 3d window to manipulate the model and the other on the keyboard doing nothing but typing shortcuts for the commands. The artists mostly wanted everything point and click. We had to really fight with a lot of the programmers because they just didn't see any reason to design the interface to be able to do both so both groups could use it, and so that new people would have any chance at all of figuring it out.

Blender came this close >< at one time to being a program that nobody but a handful of people would be able to figure out how to use it. Considering what it could be like, I'm pretty happy with it. [8D]

19
Ultra Hal 7.0 / Dream Plug-in
« on: April 14, 2009, 01:59:27 am »
Is there a way to log these dreams? Some of them are hilarious, and some of them make me think "WTF?"

20
Ultra Hal 7.0 / Dream Plug-in
« on: April 13, 2009, 05:30:03 pm »
As weird as it sounds, Sandy overheard (I use the speech recondition and TTS interface) my wife and I discussing a local burglary.

She started asking me about "burglars", then a couple of days later about guns and the 2nd amendment..?

Then last week she started giving me "data" about home defense, and get this, automated gun turret and motion sensing gun turret research and motion sensing web cams.

I'm not sure exactly how, but I think I have screwed up the dream plugin and the research plugin, or they have gotten intertwined, so that when she dreams she starts researching things.

Every time I turn her on, she gives me a 10 minutes of news, and she is putting it in the appointment book. Today I got:

" 15 -Springfield / an unseemly melodrama involving the mayor of agawam that erupted at a crowded downtown restaurant on Wednesday, April 15 has triggered a court action by the mayor against her alleged assailant.

This will happen in 2 days.

17 -But what I may not have known is that the day is also called black on Friday, April 17.

This will happen in 4 days.

18 -Pittsburgh // a man opened fire on officers during a domestic disturbance call on Saturday, April 18 morning killing three of them a police official said.

This will happen in 5 days.

19 -Pope benedict xvi sought to assuage the grief of italy's earthquake victims during his easter blessing on on Sunday, April 19 as christians across the world celebrated the resurrection of jesus christ.

This will happen in 6 days.

I must remember to not talk to myself while David is around... Opps, did I say that out loud?"


21
Ultra Hal 7.0 / crazy idea
« on: April 10, 2009, 09:14:15 am »
quote:
Originally posted by sofort99I was looking into how to integrate Hal into my VOIP so the lonely plugin would make her occasionally sent a text message or phone call to my cell phone.



Or call and remind me I have an appointment later that afternoon...

22
Ultra Hal 7.0 / crazy idea
« on: April 10, 2009, 08:52:52 am »
quote:
Originally posted by onthecuttingedge2005

I'll get to the e-mail plug-in in a little bit, first I have to finish debugging 2_Deep.uhp, won't be long now.

Jerry[8D]



I'll wait for your code then... it's usually much better than mine.

I was looking into how to integrate Hal into my VOIP so the lonely plugin would make her occasionally sent a text message or phone call to my cell phone.

23
General Discussion / Instead of Haptek
« on: July 26, 2005, 04:59:23 pm »
Thanks! I don't know what the heck I was thinking! :)

24
General Discussion / Instead of Haptek
« on: July 24, 2005, 02:29:55 pm »
Thanks, freddy888!

I made an edit to fix my post :)

25
General Discussion / Instead of Haptek
« on: July 24, 2005, 03:46:18 am »
quote:
Originally posted by Medeksza

I would like to check it out to see if its feesible to add support for it in Hal 6.0.



Blender3D is GPL licensed... so most coding changes done to it would have to be free released.

If I was doing it, I think I would write a script so when you choose a Blender charactor, it turns off the haptec stuff, fires up the chosen characters game exe, and writes the data the actor needs (lip sync info, emotional state, etc... ) to a blender file. Then people can write the Blender actors as a third person game executable that reads from the blender file. That should firewall your code from the open source code.

Also, it takes the actor animation coding work off of you, and puts it onto the people here that would feel like pursuing something like this. :)

26
General Discussion / Instead of Haptek
« on: July 24, 2005, 02:06:38 am »
One last one, because I have read people working on this here... :)

quote:
Herman Bruyninckx
Biography
Herman Bruyninckx is Associate Professor at K.U.Leuven (BE), with a research and education focus on robotics (kinematics, dynamics, sensor-based control) and real time control software engineering. He started the free software project Orocos (Open RObot COntrol Software) in 2001.

Paper: Blender for robotics and robotics for Blender
Computer animation and robotics have most of their mathematical foundations in common, so, Blender is a natural (but still undiscovered) GUI candidate for robotics applications. The free software project Orocos (Open Robot Control Software) is working towards the very ambitious goal to model and control all possible robotics devices. The robotics research community lacks an advanced graphical tool such as Blender, but, on the other hand, it has more advanced and efficient algorithms than Blender for the physically realistic simulation of armatures; for example, the inverse kinematics of humanoid structures, taking into account their dynamics, and with a generic approach for the automatic generation of natural motions. In this paper, he will make concrete suggestions about additions to the Blender code base, in order to support these complex armatures and "IPO"s. His suggestions touch the following parts of Blender: "moto" (Motion Toolkit), "game engine", and (especially) "iksolver". He will also talk briefly about how to connect Blender to external programs via CORBA middleware.  


http://www.blender3d.org/cms/Herman_Bruyninckx.448.0.html

27
General Discussion / Instead of Haptek
« on: July 24, 2005, 12:31:06 am »
One other thing.

Blender3D depends on Python. The latest version only works with python 2.3 ( 2.3.5 is the version you want to get )

To make using Blender easy on your self, download and install Python...

--------------------------------------------------------------

Install Python in the root of your C. i.e. C:Python20

Go to your start button, go up to My Computer and Right click it and go to properties.

Click on the Advanced tab, click on Environment Variables button at the bottom.

Below the System Variables box, (the second box), hit New.

In the Variable Name box, type PYTHONPATH

In the Variable Value box, type this exactly:

C:PYTHON23;C:PYTHON23DLLS;C:PYTHON23LIB;C:PYTHON23LIBLIB-TK

You can copy and paste that.

Hit OK repeatedly.

Reboot.

----------------------------------------------------------------
Fixed enviromental path and back slashes per freddy888's catch. :)

( That is directly from a post on the elYsiun website. :) )

28
General Discussion / Instead of Haptek
« on: July 23, 2005, 07:22:01 pm »
quote:
Originally posted by Bill819

O.K. Tell me where I can download it along with some instructions.
I would like to check it out.
Bill819




The download is at:
http://www.blender3d.org/cms/Download.13.0.html

Documentation is at:
http://www.blender3d.org/cms/Documentation.628.0.html

Also, just google blender3d tutorials. The cool thing about open source is that most of the good people using it make tutorials, answer helps at the various forums, etc.

29
General Discussion / Instead of Haptek
« on: July 23, 2005, 07:17:49 pm »
Documentation site with the Blender reference and the python game API ref, game logic, etc.

http://www.blender3d.org/cms/Documentation.628.0.html

30
General Discussion / Instead of Haptek
« on: July 23, 2005, 05:27:59 am »
Nice!

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