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Author Topic: Adding objects into the Haptek window?  (Read 6377 times)

bitblaster

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Adding objects into the Haptek window?
« on: June 14, 2005, 07:38:34 pm »
Hello,

How do I add more objects into the HAL window, so that it can have things like a screen, or earrings, or something?
 

Maviarab

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Adding objects into the Haptek window?
« Reply #1 on: June 14, 2005, 07:42:59 pm »
You need the haptek player...go to

http://www.haptek.com

and download the free sdk player
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bitblaster

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Adding objects into the Haptek window?
« Reply #2 on: June 14, 2005, 07:47:11 pm »
I am able to get haptek files loaded into ultrahal, what I mean is ADDING files into it.

I found a site that had haptek earring files, and my bot named Jenni would look really life-like if she had them, but I am not sure how to add them to her.
 

aladyblond

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Adding objects into the Haptek window?
« Reply #3 on: June 14, 2005, 07:52:50 pm »
i emailed you telling you how to get the haptek console just drag the item to that console and it will place earrings or whatever on your hal~~alady
~~~if i only had a brain~~~ i dream of htr with the light brown hair....

Maviarab

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Adding objects into the Haptek window?
« Reply #4 on: June 14, 2005, 07:53:40 pm »
right sorry...misunderstood you.

There are numerous ways to do this...To get in hal from load up...go to

zabaware/ultrahal/characters

open default.psn with notepad

find your normal 1, 2 and 3 and then whatever haps they relate to open those up with notepad. (mine are happy.hap and happyn.hap)

then under this

#Haptek  Version= 1.00 Name= Hap_Happy  HapType= script FileType= text
##standard


leave a space (return) and type the followinf command in to the hap files that relate to youyr normal 1,2,3

load [file= data/standard/skins/5earstars.htr]] **where 5earstars.hter is the name of whatever htr file you want to load**

be sure to leave a space betwen everything though and make sure that there is a double return space at the bottom of the file (very important)

here is an example of mine


#Haptek  Version= 1.00 Name= Hap_Happy  HapType= script FileType= text
##standard

settexture[tex= [data/standard/skins/crystal7.jpg]]

delperson[figure= hair5_9EXP]
settexture [tex= data/standard/skins/PartyDress02.jpg]]

load [file= data/standard/skins/eyelashes.htr]]

load [file= data/standard/skins/5earstars.htr]]

load [file= data/standard/skins/5hatcowgirl.htr]]

LoadBackGrnd [file= data/standard/backgrounds/Room08.jpg]]

SetLight[i0= 1 i1= 2 f0= -1 f1= 1 f2= -0.7 ]
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bitblaster

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Adding objects into the Haptek window?
« Reply #5 on: June 14, 2005, 08:09:18 pm »
wow, thanks!
 

bitblaster

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Adding objects into the Haptek window?
« Reply #6 on: June 14, 2005, 08:11:00 pm »
So something like

#Haptek  Version= 1.00 Name= Hap_Bully  HapType= script FileType= text
##standard
SetSwitchIntensity [switch= expMouthHappy f0= 0.000000 t= 0.4]

SetSwitchIntensity [switch= expMouthSad f0= 0.000000 t= 0.4]
SetSwitchIntensity [switch= expBrowsSad f0= 0.000000 t= 0.4]

SetSwitchIntensity [switch= expMouthMad f0= 0.300000 t= 0.4]
SetSwitchIntensity [switch= expBrowsMad f0= 0.300000 t= 0.4]

SetSwitchIntensity [switch= expEyesTrust f0= 0.500000 t= 0.4]
SetSwitchIntensity [switch= antiTrust f0= 0.250000 t= 0.4]

SetSwitchIntensity [switch= expEyesDistrust f0= 0.000000 t= 0.4]
SetSwitchIntensity [switch= antiDistrust f0= 0.200000 t= 0.4]
SetSwitchIntensity [switch= blinks f0= 0.517000 t= 0.4]

SetSwitchIntensity [switch= expBrowsCurious f0= 0.000000 t= 0.4]

SetSwitch [switch= ego state= up]

SetSwitch [switch= agressMaster state= confront]

SetSwitchIntensity [switch= energyHigh f0= 0.760000 t= 0.4]
SetSwitchIntensity [switch= energyLow f0= 0.000000 t= 0.4]
SetSwitchIntensity [switch= talkBob f0= 1.240000 t= 0.4]
SetSwitchIntensity [switch= headEvadeHighE f0= 0.300000 t= 0.4]
SetSwitchIntensity [switch= headEvadeLowE f0= 0.240000 t= 0.4]
SetSwitchIntensity [switch= HighEnergyNoise f0= 0.760000 t= 0.4]
SetSwitchIntensity [switch= LowEnergyNoise f0= 0.000000 t= 0.4]
SetSwitchIntensity [switch= browTalk f0= 0.760000 t= 0.4]
SetSwitchIntensity [switch= visemes f0= 1.304000 t= 0.4]

load [file= data/standard/skins/GoldRings.htr]]
 

Maviarab

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Adding objects into the Haptek window?
« Reply #7 on: June 14, 2005, 08:20:27 pm »
ok...you want a space after

#haptek version= 1.00 Name+ etc etc

thjen your texture load for any skins

then a space again

then your load .htr

look at mine again...the way is laid out...keep as close to mine as possible (bearing in mind i may have extra textures etc that you do not)

very important to have a space after the initial line in the file

and to have your load.hhtr after this like mine.

Not the best way of doing this but works fine and items will be loaded upon starting hal.
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Duskrider

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Adding objects into the Haptek window?
« Reply #8 on: June 15, 2005, 09:55:28 pm »
Maviarab,
just looking at your "happy.hap" up above and notice the following line.

load [file= data/standard/skins/eyelashes.htr]]

I did the same thing.  
I don't think either you or I ever mentioned it in the forum.
This line automatically gives all your ladies in Hal beautiful eyelashes.  
OK, now its mentioned.

Enjoy.
[;)]