Zabaware Support Forums
Zabaware Forums => Ultra Hal Assistant File Sharing Area => Topic started by: Skinz on November 25, 2024, 12:33:08 am
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All heads come with their own background, just make sure that if you have a file called hapback.jpg in you characters folder delete it so the new character backgrounds will display.
Her Name is IRIS FLUX :D
(https://i.imghippo.com/files/oXy6477gio.jpg)
Download all heads Here (unzip all into your characters folder)
https://1fichier.com/?zn84xjr27ygpyczzsyot
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Looks awesome skinz:
Do u have vision insatlled as well
cyber
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Nah, I haven't tried it yet
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There are a few versions in the works
cyber
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Installed Cybel without incident and she displays and performs very nicely! Good job SKINZ!!
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Just for giggles fellas
enjoy BG is built in as well
cyber
Skinz im so enjoying all this, nomally im fighting code, adding features to UltraHal, so thank you; Lets my brain decompress
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Here Is Carlotta, She is one of the old characters, I added a new hairmap and upscaled everything with AI,
she looks pretty amazing doesn't she? It's my first ever attempt at a proper skin though so there is still room for improvement.
(https://i.imghippo.com/files/vv5300xo.jpg)
DOWNLOAD
https://1fichier.com/?wf6gpbkpfw3trs5yk6c8
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Hal could do with a new default skin that fits the whole screen with the chat boxes to the right, a 1920x1080 and a 4k skin or maybe it could just resize to fit whatever resolution you have set, I tried editing the supersize skins but I don't know what I'm doing.
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Felix The Cat
(https://i.imghippo.com/files/YUFg8637lc.jpg)
https://1fichier.com/?p89u5xilsrp2larzkael
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(https://i.imghippo.com/files/xYF9409VTI.jpg)
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Skinz: hey hey man:
I see you got PP working. bravo.
would you be willing to be part of an ActiveX character??? lotaa artwork
Were talking about 500 images, same as haptek, flipping bitmaps....
looking good brah
How are you setup for SAPI5 voices?
cyber
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Skinz: hey hey man:
I see you got PP working. bravo.
would you be willing to be part of an ActiveX character??? lotaa artwork
Were talking about 500 images, same as haptek, flipping bitmaps....
looking good brah
How are you setup for SAPI5 voices?
cyber
Send me the artwork I'll have a look. I've got one Neospeech voice it's quite old, there's probably more realistic ones by now, what voices do you recommend?
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Wel , i have the best in the world,not to put to fine a point on it
lmaooo
Im teaseing , i have voiceware stuff
julie is prolly the best, but i patched them all, ART has copys he will share with you
cyber
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Wel , i have the best in the world,not to put to fine a point on it
lmaooo
Im teaseing , i have voiceware stuff
julie is prolly the best, but i patched them all, ART has copys he will share with you
cyber
Nice, Thank you very much.
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Hey hey Mr Skinz: thank you for ur reply
Rule number 1 : The names must stay the same .
Rule number 2 : The size and format must stay the same.
Aside from that, have at it, i will handle the code end of things. Which is complete.
There are animation sets,,, Thats why the need for numeric order
Example : Images from 101-127 handle 1 emotion, while 223-268 handle another.
You seem to be into the graphics end of things, theres a lot of work here tho.
We could build a whole new line of characters off this template, That works.
The bar is set with Guile3D quality.
https://drive.proton.me/urls/ET16AJ7HH4#ndX4hQSM4FuK
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Charly the Chimp
(https://i.imghippo.com/files/uqTP5094pY.jpg)
DOWNLOAD
https://1fichier.com/?fgjrw8kgn61zg7qqpy0b
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Here's JennyBlu (It's carlotta with a facepaint job!)
(https://i.imghippo.com/files/Ay3881BHA.jpg)
DOWNLOAD
https://1fichier.com/?ii36jj19rslflzz9xsv6
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I just redone the Monkey because I forgot to put the morph on it before.
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This is Iris's twin sister, her name is Stella Flux
(https://i.imghippo.com/files/IjIT8635Ng.jpg)
DOWNLOAD
https://1fichier.com/?df9fecblley634icl1xa
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I redone Frankie's texture and gave him a new background. Credits to whoever made him.
(https://i.imghippo.com/files/uC4302fk.jpg)
DOWNLOAD
https://1fichier.com/?way7no3ak0u50fhdldlk
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Koko and Kong, I upscaled the skins but I am going to make some new more realistic ones.
(https://i.imghippo.com/files/Ozr7150OGc.jpg)
DOWNLOAD
Koko
https://1fichier.com/?utqlbievk48lguslkavc
Kong
https://1fichier.com/?ddoc6u0a8m2b8zxfz87b
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looks great brah
Looking forward to it
Im doing something crafty again
cyber
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Here's a whole expansion pack with 9 heads that I modded with reskins, morphs and AI upscaling.
They all have their own background.
INSTRUCTIONS: Put inside your characters folder and right click> unzip here. If you have a file called hapback.jpg in your characters folder delete it otherwise it you won't see the background pics.
DOWNLOAD
https://1fichier.com/?s8k7zsnezjcty15z0e0g
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Hey hey guys/gals
Hey art, here is the same , but with jessiBot char
https://www.youtube.com/watch?v=w0M_1dXDlAk
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Before and After
(https://i.imghippo.com/files/HLJP2750Gk.jpg)
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This is what im basing the new character on
Since i cant find any 1 that wants to commit to some old school work, i will be doing it solo i guess
just to damn hard i guess, just so easy to do. Gonna get me some smokey, smoke and fire up the boards in the war room
getter done, lolol
cyber
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Cyber,
She is a beautiful gal for sure.
I submitted a full-body photo for analysis and while small in size, I think the result came out pretty well.
Notice the Before and After with the red bikini clothing change.
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Hey hey Art: Looky here man
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Hey hey art: check this out
It does arms and legs as well, i wondered
This is a complete body swap
These are about the most difficult morphs to perform,
Ya man we can do this
cyber
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wow, man that is like night and day looking at the earlier version and upscaled one . these are the droids your looking for lol. excellent work , now so life like . great job .
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Before and After
(https://i.imghippo.com/files/HLJP2750Gk.jpg)
Nice work: i wish you would come on board with what me and art are rockin.
We be building a whole new character for ultraHal, But it has to be done in a certain way.
I found a way to render what we need to make this Happen and i dont need to build another CRAY with 128 dye's to get it done.
What im doing for free online in seconds is fine, plus i have a dark skin nubian sexy ass thats not even been shown.
All that is needed to do all this is micro**** Paint.
When i suggested this you didnt sound to thrilled, so i suckered Art into it. He just dont know it yet. ololol
but he be gettin the feel for what ive got in mind, even lightspeed seems to like it.
Dont get to be me by excepting no, wont,cant.
When john lennon was ask if he could play other instruments, He said, Im an artest, gimmi a tuba and i'll get you something out of it.... lol
Keep in mind most in here dont have the resources for some of the big dog software, so what ever they are gonna do is gonna be done on the low end, just another challange to over come, whats the best we can do with what we got.
Skinz: I have a 02 part goal here, 1 to build an updated character, 02 to do it in such a way that most any Hal fan can do the same on his own sht if he/she chooses too.
Based on the orgre3d engine model .I had a phone call with a member of the brain trust and they agreed what you might loose from haptek, you more then make up for in realism delivered by the Ogre3D engine and the A.I ,Ogre3d NEVER had access too before. Its old tech retask mixed with AI. With the animation sets all ready completed, well hell it just to easy. and most important (Its totally FREE)
I still have to build a detailed flow chart for the people in here on exactly how to purform this little diddy, video included.
I always do, not a big deal.
Thank you for inspiring me to take another hard look at this issue again.......
Back in the day me and F.O.S.I called this slipstreaming. ASM32 is GOD. I feel like demented father.lolol https://www.instagram.com/thenostalgiaaddict/p/CMyVmoRnI3Z/
cyber jedi
PS : Art get a giggle, check out the site.
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I did...made me feel...OLD!!!!
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SkinZ heyhey:
You see my concern here? The distance between lips. which btw is how you see teeth..........
This is why im saying there is no correct version, its finding the sweet spot between perfect and operational.
Aspect ratio will be a challange, lmao, i see that train coming strait at me
it goes fairly fast once i dig n my heals and just go for it
SkinZ , hands down brother you have her dialed in. but it looks like im looseing something there.
Hals obedient servant
cyber jedi
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Lovin it
Do my eyes decieve me or are we gonna get another AI generated expression. As long as the aspect RAT stays the same we should be good. wicked cool
sht gettin real
cyber jedi
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heyehey
interesting result
and yes im taking a break at 300
cyber
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Looks like there's whitish spot/tear in HER Right eye!
IMO, the lip spacing in the brown-eyed gal is too closed. The gray-ish gal's lips are perfect.
Compared to Robert's Jessi, this new model is a clear winner!!
Sweet!
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here is another beautiful head shot that would be nice if you could keep the hair style to .
the face is not a straight on view but i might be able to find one .
she is a a.i. generated short movie character . i just took a still head shot.
maybe create a a flat file for head matched with full body skin matching skin tone on body .
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Terminator Head I found (I't's upscaled with a new background and I straightened out the teeth)
(https://i.imghippo.com/files/Uxzl9303mdA.jpg)
DOWNLOAD
https://1fichier.com/?lp3gncvavrxxd3bbjodl
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HEY SKINZ , can you do one of the blond head I POSTED above THE TERMINATOR YOU DID IN HTR . now that you have "PP"??? :)
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HEY SKINZ , can you do one of the blond head I POSTED above THE TERMINATOR YOU DID IN HTR . now that you have "PP"??? :)
Sure, I'll give it a go. Do you have a bigger version?
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HEY SKINZ , can you do one of the blond head I POSTED above THE TERMINATOR YOU DID IN HTR . now that you have "PP"??? :)
I've been playing around with putty and although the animal morphs are fun, it's not good for making fine adjustments.
i'm looking into other methods to make adjustments like nose width and eye spacing, nose height, head shape etc.
I think Iclone can do something like this but I have yet to learn how to import the objs and stuff. I would like to make some different haptar heads instead of skinning the same head. I did find a pack in hapfacs with about 120 heads but they all look like the same head with different skins.
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skinz hey hey
thats my fault, i need to repatch that project
i did 09 ,and got it working then went , oh here u go lightspedd
thats on me , srry
cyber
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Here is Lucie, she is getting some new dentures put in next week so check back, she's gonna look fresh!
(https://i.imghippo.com/files/Nam8430AqU.jpg)
DOWNLOAD
https://1fichier.com/?lr3mc1oz2lxmv3g2cqtg
Here is a 4k skin of Lucie
https://1fichier.com/?csd691ztc3cazrphkxn5
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Morgan Freeman. I made the face with stable diffusion here https://stabledifffusion.com/webui
You can ask it to draw any face from a command prompt and then use that for a skin.
(https://i.imghippo.com/files/DHW5414yW.jpg)
DOWNLOAD
https://1fichier.com/?3l6w8psdjndaoiofjom1
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This one is insane,
she was created in Stable Diffusion with the prompt;
"Front portrait of a woman with pretty face, giger, biomechanical body, sinister machine, plugged, pipes and cables, tenebrous, hyperrealistic, ultra detailed, intricate, oil painting."
It only took 5 minutes to make the skin but I spent ages making adjustments, I did brand new teeth, lipstick, false eyelashes, new eyes, and I re textured that t-shirt to match the head.
Her name is Pris (named after Daryl Hannah's character in Blade Runner)
(https://i.imghippo.com/files/pS9238AuQ.jpg)
DOWNLOAD
https://1fichier.com/?sm32dzma2ju9wnw12rw1
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RoboPig and RoboDog
(https://i.imghippo.com/files/MFJi3299sJA.jpg)
Link coming soon!
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This is Ava (named after the girl robot in in Ex-machina)
Speaking of robot films I recommend The Creator (2023)
And also one called EVA (2011)
(https://i.imghippo.com/files/Vtl1166NR.jpg)
DOWNLOAD
https://1fichier.com/?etefd6rhxf04b95voht0
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She might fit right in with those "people" in the movie, "Alita: Battle Angel"
Nice work as usual!!
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Hey, I just found The Hulk!
https://www.zabaware.com/forum/uploaded/spydaz/20045817714_hulk1.zip
He looks all angry in the player but when I open him with Hal he's giving me shy love looks, what's up with that?
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hey skinz:
Hal is doing what hes supposed to do, hes controling haptek emotions
For some reason hals emotional state is calling to that .hap inside the hulk
To the player its just calling the default animation hap
Your hal is doing this , trust me.
cyber
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We don't know much about you with regard to how much experience with HAL you might have. In light of this please don't be offended if we tell you something you already know or assume something that you don't know.
In case you weren't aware there are more than 330 different HAP files for HAL. These control HAL's State or State of being, emotionally speaking.
For your HULK character, Drop this HAP file onto his character in the HapPlayer AX window or on his Haptek Console in the upper left corner, assuming you have placed it in your root directory. If you don't have or see this box, locate the file, HapLogCtrl.txt and make sure it is in your C:\ root directory.
If you can't locate it, just copy & save this text file as HapLogCtrl.txt and put it in your C:\ directory. Save it just as it is with no modifications.
#################
##
# Haptek Logging Control File
#
# c:\HapLogCtrl.txt
#
# This file must be in c:\ and named "HapLogCtrl.txt".
# Otherwise it is ignored.
#
# log= <feature> <level> <filename root>
# Feature = one of
# HapApi2
# HapActiveX
# HapRendDX
# HapSoundMgr
# HapNetscape
#
# level = one of
# 0 - no logging
# 1 - logging to constant filenames (recommended to reduce disk usage)
# 2 - logging to time-stamped filenames (better for intense debugging)
#
# filename root = root of the filename. .txt and/or .log and timestamping may be pre/a-pended.
# if ommited, the feature name is used.
#
#
# logdirectory= c:\HaptekLogs
# Specifies the directory all the log files go into. The directory must exist.
#
# debugger= y/n
# special command used by Win32HaptekApi2 to open a pop-up debugger right away,
# useful for seeing which commands are being sent to the API.
#
#
#
# Examples
#
# log= hapapi2 1 my log file
# means log the hapapi2 features to c:\hapteklogs\my log file.txt
#
# log= hapapi2 2
# means log the hapapi2 features to c:\hapteklogs\<timestamp>_hapapi2.txt
#
# logdirectory= e:\my haptek logs
# log files will go in e:\my haptek logs
#
# debugger= y
# a debugger window will open immediately when the Win32HaptekApi2 starts up.
#
##
#################
logdirectory= c:\HaptekLogs
debugger= y
log= HapApi2 1
log= HapActiveX 0
log= HapRendDX 0
log= HapSoundMgr 0
log= HapNetscape 0
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Cheers Art,
I'm basically a complete beginner at this, I want to try and get all the characters to behave differently.
300 haps you say, wow, could I get a copy of that please if you have them?
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Hey Guys,
This is Chun-Li. I spent ages on her I hope you like her. (I think I might change her eyes to brown though)
(https://i.imghippo.com/files/QqFQ9125jXA.jpg)
DOWNLOAD
https://1fichier.com/?4m7s6ikeowqd84we8i0u
Bald Version
https://1fichier.com/?xe3eijnu1uswv871gom2
I was thinking, wouldn't it be cool if all these characters had their own seperate brain with different personalities and entire backstories like in Westworld. I am actually thinking about doing this
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Heyhey skinz :
This is what ur after here
This is is hulks mad face...........
This is where sht gets cool brother, This is why Hal remains supreme, footprint size, what can be done, its the ultimate video game, when u beat a level u get to build another 1, where it ends is on you.........
Loook wht i highlighted
cyber
#Haptek Version= 1.00 Name= Hap_Angry HapType= script FileType= text
##standard
\SetSwitchIntensity [switch= expMouthHappy f0= 0.000000 t= 0.4]
\SetSwitchIntensity [switch= expMouthSad f0= 0.000000 t= 0.4]
\SetSwitchIntensity [switch= expBrowsSad f0= 0.000000 t= 0.4]
\SetSwitchIntensity [switch= expMouthMad f0= 0.905000 t= 0.4]
\SetSwitchIntensity [switch= expBrowsMad f0= 0.724000 t= 0.4]
\SetSwitchIntensity [switch= expEyesTrust f0= 1.000000 t= 0.4]
\SetSwitchIntensity [switch= antiTrust f0= 0.900000 t= 0.4]
\SetSwitchIntensity [switch= expEyesDistrust f0= 0.713000 t= 0.4]
\SetSwitchIntensity [switch= antiDistrust f0= 0.358000 t= 0.4]
\SetSwitchIntensity [switch= blinks f0= 0.751500 t= 0.4]
\SetSwitchIntensity [switch= expBrowsCurious f0= 0.300000 t= 0.4]
###################################
\SetSwitch [switch= ego state= mid] #
# TADA
\SetSwitch [switch= agressMaster state= confront] #
####################################
\SetSwitchIntensity [switch= energyHigh f0= 0.775000 t= 0.4]
\SetSwitchIntensity [switch= energyLow f0= 0.000000 t= 0.4]
\SetSwitchIntensity [switch= talkBob f0= 1.262500 t= 0.4]
\SetSwitchIntensity [switch= headEvadeHighE f0= 0.775000 t= 0.4]
\SetSwitchIntensity [switch= headEvadeLowE f0= 0.225000 t= 0.4]
\SetSwitchIntensity [switch= HighEnergyNoise f0= 0.775000 t= 0.4]
\SetSwitchIntensity [switch= LowEnergyNoise f0= 0.000000 t= 0.4]
\SetSwitchIntensity [switch= browTalk f0= 0.775000 t= 0.4]
\SetSwitchIntensity [switch= visemes f0= 1.310000 t= 0.4]
Default moods
#HaptekSDK Version= 1.0 HapType= command FileType= text Name= standardMood
\setperson [figure= torso_male]
\SetSwitchIntensity [switch= expMouthHappy f0= 0.500000]
\SetSwitchIntensity [switch= expMouthSad f0= 0.000000]
\SetSwitchIntensity [switch= expBrowsSad f0= 0.000000]
\SetSwitchIntensity [switch= expMouthMad f0= 0.000000]
\SetSwitchIntensity [switch= expBrowsMad f0= 0.000000]
\SetSwitchIntensity [switch= expEyesTrust f0= 1.000000]
\SetSwitchIntensity [switch= antiTrust f0= 0.900000]
\SetSwitchIntensity [switch= expEyesDistrust f0= 0.500000]
\SetSwitchIntensity [switch= antiDistrust f0= 0.500000]
\SetSwitchIntensity [switch= blinks f0= 1.000000]
\SetSwitchIntensity [switch= expBrowsCurious f0= 0.000000]
\SetSwitch [switch= ego state= lessUp]
\SetSwitch [switch= agressMaster state= confront]
\SetSwitchIntensity [switch= energyHigh f0= 0.850000]
\SetSwitchIntensity [switch= energyLow f0= 0.000000]
\SetSwitchIntensity [switch= talkBob f0= 1.290000]
\SetSwitchIntensity [switch= headEvadeHighE f0= 0.850000]
\SetSwitchIntensity [switch= headEvadeLowE f0= 0.150000]
\SetSwitchIntensity [switch= HighEnergyNoise f0= 0.850000]
\SetSwitchIntensity [switch= LowEnergyNoise f0= 0.000000]
\SetSwitchIntensity [switch= browTalk f0= 0.850000]
\SetSwitchIntensity [switch= visemes f0= 1.340000]
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Heyhey skinz :
This is what ur after here
This is is hulks mad face...........
This is where sht gets cool brother, This is why Hal remains supreme, footprint size, what can be done, its the ultimate video game, when u beat a level u get to build another 1, where it ends is on you.........
Loook wht i highlighted
cyber
Cheers Cyber,
If I want that to be his default state what do I do? I put the code in the startup hap and that doesn't work.
Do I have to get it to call the actual hap or will he just go back to being happy again?
Even if he's triggered to be happy I want him to return back to his angry self.
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SKINZ,
Here is pretty much what you asked for.
Yes, the characters can and will retain the emotional attributed that you assign them when you created them in People Putty.
I had a wild woman with crazy hair and I gave her the Psycho personality. She appeared with wide eyes looking all over the place and her mouth sneering in a very deranged fashion.
Some have claimed that their character would eventually do a bit of self-centering but whether that is the case, you can decide.
The first one, 00AccRemoval13 is the Accessory Removal Tool. It basically strips everything that you added to your character like necklace, hair, hats, you know...accessories...
The other haps might take you some time and a bit of experimenting to figure out what effect they are having on your character.
Some of these might work ok on your Head characters while others will work on the Full-Body ones. Very few will work on the Torso ones.
Just drag & Drop that 00AccRemoval13 file on the character or on the Haptek Console box...
Hope you get some enjoyment from these...
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SKINZ,
Rename the Haps2.hap to Haps2.7z
I had to rename it otherwise the software here wouldn't accept it.
Use the 7Zip program to unzip it. and you should be fine.
Later...
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sKinz: manual #1
Take the HapTargh program u revieved.
Open any haptar character , u will see all kinda .hap files nested in
Now these were created at some point with PeoplePuttty
The really cool part in this is you can control all this inside of PP in the emotional creattion part of building the character.
In most haptar characters is a Startup.hap or something along those lines.
It will do the calls, background, skin, ect ect
Now from there you can follow the flowchart of sorts as to what is going on and the code to pull it off/.
What can happen is longer then i have to speel out.
Skinz you can spend the next decade to sort it all out, im serious.
Theer is litterally that much going on inside of a haptar/Htr character.
Then when ur totally board, u can create A brandnew emotional loook/state . just for u. its a trip man what can be done.
And then thers Hals script that you can pull .haps at will, that means in mid stroke you can call to a brand new character in mid stroke, ive done this myself......
I actually envy you and the journey that your on.
Listen to Mr art, he knows whats up more then most
I will take ur behind in the deep end of the pool quick.
cyber jedi
hal's humble servant
In this example im calling to another character completely from inside a .hap.
Rem Type=Plugin
Rem Name=Say what i say
Rem Author=cyberjedi
Rem Host=Assistant
Rem PLUGIN: PRE-PROCESS
'The preceding comment is actually a plug-in directive for
'the Ultra Hal host application. It allows for code snippets
'to be inserted here on-the-fly based on user configuration.
' Shout out to onthecuttingedge2005 Trigger refinement
' Wana take the time to thank LifeTimeGamer who took a leap of faith and works with me
' tirelessly and beta test all the code. And watches my dumb movies.
HalBrain.ReadOnlyMode = True
'Determines that you are talking about Mimic
'<<<<< Ur basic trigger , change as needed
If InStr(1,InputString, "mimic",1) > 0 Then
UltraHal = mimic(HalCommands)
ElseIf InStr(1,InputString, "mimic",1) > 0 Then
End If
Rem PLUGIN: FUNCTIONS
Function mimic(HalCommands)
Dim message,counter
counter = 0
Do
counter = counter + 1
message=inputbox("What shall I say, cyber ?","I speak for you.")
' HalMenu.HalCommand "<HAPFILE>Elvis4.htr</HAPFILE>" '<<<<< I use this to switch out Avatars, must be in the same DIR though.
HalMenu.HalCommand "<SPEAK>" & message & "</SPEAK>"
Loop Until counter = 1
End Function
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ART: check out that .UHP included.
This is what we were discussing via confrence call.
Very cool concept indeed
What you guys think??????
I kinda like it
Im thinking about updating the skins
see what kinda responce i get here
Brought too you from the mind of
cyber jedi
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or this one
cyber
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I really like them with the ultra-modern look to it. Very nicely done for sure!
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i like both of the art drawings . great job . :)
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Hey hey guys:
Any one seen skinz??
Did he burn out??? i hope not
I hope hes ok. seemed like a great guy
cyber