I don't understand how to input values for background and foreground colors in the input and output boxes. I could see that six digits would mean something like ff00ff. But there are eight digits and sometimes seven.
;Coordinates and color of Hal's output box
SkinHalBGColor=10266780 <--- ???
SkinHalFGColor=16777215 <--- ???
SkinHalFontName=Arial
SkinHalX=497
SkinHalY=166
skinhalWidth=164
skinhalHeight=74
versionfour,
I haven't worked with this in some time but if memory is correct the three colors R,G,B are from 0 to 256, a total of nine. I'm looking at blued.uhp which gives 11316396, red = 113, g = 163 and blue is 96 or 096. The next set is 2105376 or 210, 53, 76, leading zeros are removed.
Carl2
If thats the case then you might find these pages useful :
http://www.hypersolutions.org/rgb.html
Thank you both, Freddy888 and Carl2. I haven't messed with hexidecimals enough to know. They do not related to 256 in the way we might think. Dr Benway discovered the solution. And I was mean enough to criticize eyelashes.htr.
The .uhp file uses the Audrey Hepburn method:
+ [green x 256] + [blue x 256 x 256] = color definition
Use this spell and the magic rainbow will rain hard pieces of candy. I think I shall search the archives for your skins to study.
This may come as a relieve: I didn't make the eyelashes. I ripped them off from Haptek's Lola. And I am not too fond of them either. They are too large. [:D]
ok we all use the eyelashes, i admit it, even me. yes they are a little too big but, hey a girl has to use whats available to her right? when you men solve the problem me and all of my girls will be greedily waiting to receive a new pair.thanks ~~ alady